
Cities: Skylines II - Deluxe Relax Station
Sixty minutes of ambient and relaxation music bolted onto a base game that itself still carries a complicated reputation. Worth knowing what you're actually paying for here.
GamerScout Verdict
A functional audio add-on for committed CS2 players, but hard to justify while the base game's simulation reputation remains unsettled.
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About Cities: Skylines II - Deluxe Relax Station
I'll be direct with you: the Deluxe Relax Station is not a gameplay expansion, not a content pack, and not a mechanics update. It is a radio station DLC, specifically a curated audio package of ambient and relaxation-oriented music designed to play in the background while you zone residential blocks and untangle your spaghetti highway interchanges. That framing matters enormously before you spend a cent, because the Steam review score for this DLC sits at a deeply uncomfortable 17% positive across roughly 213 user reviews, and a significant share of that frustration is displaced anger at the state of the base game rather than the audio content itself. So what does Relax Station actually deliver? Approximately 60 minutes of original music in a calm, ambient style, plus 15 DJ voice tracks threaded between songs, all accessible through the in-game radio system that Cities: Skylines II inherited from its predecessor. The content is also bundled as part of the larger Expansion Pass: Waterfronts, so if you are planning a broader investment in CS2's post-launch content, buying it standalone is arguably the less efficient path. The Medieval Castle unique building, unlocked via a connected Paradox account and placed through the Parks and Recreation build menu, is the one tangible gameplay-adjacent bonus included here. Now, the honest context that any strategy-minded buyer needs: the base game, Cities: Skylines II, launched in October 2023 with a self-acknowledged performance shortfall. Colossal Order admitted before release that internal benchmarking targets had not been met, and the community felt that acutely. Frame rate drops, crashes, blurry graphics, and punishing GPU loads were the dominant complaints at launch, particularly once cities scaled to meaningful populations. Post-launch patches improved things incrementally, and a Colossal Order player poll from mid-2024 suggested a slim majority of respondents were seeing genuine gains, though a combined 62% of respondents in that same survey still reported slow simulation or frame rate problems. Mods, via the Paradox Mods platform, have filled some of the gap and remain the community's preferred toolkit for shoring up what the base simulation does not yet fully deliver. For a DLC that adds audio, none of the above performance context changes what Relax Station is. If the base game is running acceptably on your rig and you log long city-building sessions where ambient audio meaningfully affects your focus, this is a functional product that does its one job. The music is purpose-built for extended play sessions rather than dramatic cinematic moments. For players who find the default radio stations tonally jarring during meticulous zoning work, there is a real audience case here. The Medieval Castle building is a minor sweetener, not a justification on its own. The number that should genuinely give you pause is the 17% approval rating on Steam for this DLC specifically. Some of that is forum protest votes against Paradox's broader DLC cadence for a base game that many feel was shipped prematurely. But some of it is legitimate dissatisfaction with the value proposition of paid audio content in a game where the simulation fundamentals were still being patched into shape. If you are not already satisfied with Cities: Skylines II as it stands today, no radio station will change that calculus.

Strategy & simulation
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System Requirements
Minimum
Requires a 64-bit processor and operating system
Recommended
Requires a 64-bit processor and operating system
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Game Info
- Developer
- Iceflake Studios, Colossal Order
- Publisher
- Paradox Interactive
- Release Date
- Oct 24, 2023
