Compare Cities: Skylines - Campus prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

If your city's education tab has always felt like an afterthought, Campus is the DLC that finally makes higher learning worth planning your whole urban layout around.

I've spent more hours than I care to admit zoning university buildings as a late-game checkbox rather than an actual design decision. Campus changes that calculus completely. This expansion replaces the old passive drop-a-building-and-forget approach with a proper progression system built around three distinct campus types: Trade School, Liberal Arts College, and University. Each carries its own visual identity, its own faculty options, and its own strategic tradeoffs in terms of which city bonuses you want to prioritise. The core loop will feel immediately legible to anyone who has touched the Parklife or Industries expansions. You paint a campus area using the same district tool, drop an administration building, and start unlocking structures as your institution's reputation grows. Dormitories, study halls, clubhouses, and unique faculty buildings come online incrementally, which means land planning matters far more than it did before. You need to reserve room for future growth from day one, because a campus that runs out of space to expand becomes a permanent bottleneck against your city's residential sprawl. That tension, between city growth and campus growth, is where the real decision-making lives. A well-connected transit network feeding students from residential zones is no longer optional; it is load-bearing infrastructure. Varsity sports is the wildcard mechanic that either delights or overwhelms depending on your tolerance for micromanagement. Five arena types cover football, basketball, baseball, track and field, and swimming. You hire coaches, set ticket prices, customise team jerseys, and watch match results feed back into your campus attractiveness score. It is a mini-management layer sitting inside an already complex simulation, and some players will find it a fun distraction while others will wish there were a "sim it automatically" toggle. The reputation system also bites in both directions: let student numbers slip below the threshold and your campus loses a level at the end of the academic year, which means this is not a set-and-forget expansion. Public libraries (added via the accompanying 1.12 patch, free to all) also now contribute meaningfully to citizen education levels, adding another city-wide variable to track. The honest criticism is that Campus lands with a lighter systemic footprint than the Industries expansion did. Producing highly educated citizens is the end goal, but that outcome was already achievable by scattering base-game university buildings around a large city. What Campus sells is the craft of building a beautiful, functional academic district and the satisfaction of watching it level from freshman status up to Prestigious rank, requiring 1,800 students, 1,800 attractiveness, and 16 academic works to hit the ceiling. If you find meaning in that kind of long-arc progression, the depth is genuinely there. If you are buying this expecting Industries-level ripple effects on your entire city economy, calibrate expectations accordingly. The Steam Workshop also means the asset library for campus buildings is already extensive, which helps fill any gaps in Colossal Order's base roster. Diego, Scout Team

Cities: Skylines - Campus

Cities: Skylines - Campus

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

If your city's education tab has always felt like an afterthought, Campus is the DLC that finally makes higher learning worth planning your whole urban layout around.

PC
Best Price Available
€11.43-12%
at Fanatical
Lowest tracked: €11.43
Track this price

GamerScout Verdict

Best for Cities: Skylines veterans ready to redesign their city layout around a living, level-able university district rather than passive education buildings.

Compare Prices(2 stores)

FanaticalBest price
StandardGlobalSteam KeyKey
€11.43-12%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.21-6%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€11.4314 Aug 2026
Current best
€11.43
Lowest since we started tracking
Official stores
€10.52€11.13€11.73€12.3414 Aug15 Aug
Tracking prices since 14 Aug 2026
Create alert

Screenshots & Media

About Cities: Skylines - Campus

I've spent more hours than I care to admit zoning university buildings as a late-game checkbox rather than an actual design decision. Campus changes that calculus completely. This expansion replaces the old passive drop-a-building-and-forget approach with a proper progression system built around three distinct campus types: Trade School, Liberal Arts College, and University. Each carries its own visual identity, its own faculty options, and its own strategic tradeoffs in terms of which city bonuses you want to prioritise. The core loop will feel immediately legible to anyone who has touched the Parklife or Industries expansions. You paint a campus area using the same district tool, drop an administration building, and start unlocking structures as your institution's reputation grows. Dormitories, study halls, clubhouses, and unique faculty buildings come online incrementally, which means land planning matters far more than it did before. You need to reserve room for future growth from day one, because a campus that runs out of space to expand becomes a permanent bottleneck against your city's residential sprawl. That tension, between city growth and campus growth, is where the real decision-making lives. A well-connected transit network feeding students from residential zones is no longer optional; it is load-bearing infrastructure. Varsity sports is the wildcard mechanic that either delights or overwhelms depending on your tolerance for micromanagement. Five arena types cover football, basketball, baseball, track and field, and swimming. You hire coaches, set ticket prices, customise team jerseys, and watch match results feed back into your campus attractiveness score. It is a mini-management layer sitting inside an already complex simulation, and some players will find it a fun distraction while others will wish there were a "sim it automatically" toggle. The reputation system also bites in both directions: let student numbers slip below the threshold and your campus loses a level at the end of the academic year, which means this is not a set-and-forget expansion. Public libraries (added via the accompanying 1.12 patch, free to all) also now contribute meaningfully to citizen education levels, adding another city-wide variable to track. The honest criticism is that Campus lands with a lighter systemic footprint than the Industries expansion did. Producing highly educated citizens is the end goal, but that outcome was already achievable by scattering base-game university buildings around a large city. What Campus sells is the craft of building a beautiful, functional academic district and the satisfaction of watching it level from freshman status up to Prestigious rank, requiring 1,800 students, 1,800 attractiveness, and 16 academic works to hit the ceiling. If you find meaning in that kind of long-arc progression, the depth is genuinely there. If you are buying this expecting Industries-level ripple effects on your entire city economy, calibrate expectations accordingly. The Steam Workshop also means the asset library for campus buildings is already extensive, which helps fill any gaps in Colossal Order's base roster.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCampus ZoningReputation ProgressionVarsity Sports ManagementEducation OverhaulDistrict PlanningLate-Game DepthAcademic Works SystemMulti-Campus Strategy

System Requirements

Minimum

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

Keep exploring

Community Discussion

Be the first to comment on Cities: Skylines - Campus.

Reviews & Ratings

Metacritic
85
Steam
93%(291,156)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€11.43
See offer

Across the 21,266 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Colossal Order

Buy smarter: helpful guides

Looking for more? See games like Cities: Skylines - Campus →

Frequently asked questions about Cities: Skylines - Campus

How much does Cities: Skylines - Campus cost?

As of 15 August 2026, the cheapest in-stock offer for Cities: Skylines - Campus is €11.43 at Fanatical, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cities: Skylines - Campus cheapest?

The lowest in-stock price we track for Cities: Skylines - Campus is €11.43 at Fanatical (15 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cities: Skylines - Campus available on?

Cities: Skylines - Campus is available on PC.

When was Cities: Skylines - Campus released?

Cities: Skylines - Campus was released on 10 March 2015.

Who developed Cities: Skylines - Campus?

Cities: Skylines - Campus was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines - Campus worth buying?

Cities: Skylines - Campus holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.