
Cities in Motion: Paris
A 2012 transit sim that's more DLC than standalone game, expect minimal content and dated mechanics unless you're already invested in Cities in Motion.
GamerScout Verdict
Only for Cities in Motion completionists; everyone else should jump straight to Cities: Skylines.
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About Cities in Motion: Paris
I've played enough Paradox transit sims to know when a city-builder is phoning it in. Cities in Motion: Paris is essentially a map pack with a Paris skin slapped over the base game's 2011 engine. You're managing buses, trams, and metro lines across iconic landmarks, but the toolset is bare-bones by modern standards. No road building, no zoning, just route planning on a fixed urban grid. The AI is predictable, and the simulation depth doesn't justify the 2012 architecture. Unless you're already running the original Cities in Motion and want a specific Paris scenario, skip this. The 40% Steam rating isn't harsh, it reflects a game that exists mainly as a nostalgic footnote. Colossal Order moved on to Cities: Skylines years ago, and that's where the real transit depth lives now.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- 2 GHz Dual Core or higher
- Memory
- 2 GB RAM Hard Disk Space: 2 GB Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512…
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Reviews & Ratings
Game Info
- Developer
- Colossal Order
- Publisher
- Paradox Interactive
- Release Date
- May 15, 2012
