
Cities in Motion: London
A 2012 transit sim spin-off that trades the base game's breadth for London's specific infrastructure puzzle, narrow streets, river crossings, and rush-hour bottlenecks.
GamerScout Verdict
Smart geography-focused expansion for transit sim fans; skip if you don't own the base game.
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About Cities in Motion: London
I've logged enough hours in Paradox transit sims to know when a map pack punches above its weight. Cities in Motion: London takes the original game's bus-and-metro formula and focuses it through London's actual geography: the Thames forces route planning around bridges, Victorian street grids demand careful line placement, and peak commute flows push your scheduling to breaking point. It's tighter and more claustrophobic than the base game, which means either you'll find the constraint satisfying or frustrating depending on whether you enjoy puzzle-solving over sandbox experimentation. The AI plays fair, vehicles behave predictably, and the challenge scales from "figure out how to run a profitable line" to "juggle eight routes without gridlock." Don't expect feature parity with Cities: Skylines or modern Paradox sims, this is 2012 under the hood. Small Steam review pool (3 ratings, 67% positive) suggests it's niche even by expansion standards. Buy it if you own the base game and want a specific geography to master, not if you're chasing a complete modern transit experience.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- 2 GHz Dual Core or higher
- Memory
- 2 GB RAM
- Graphics
- NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512 MB RAM, OpenGL…
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Game Info
- Developer
- Colossal Order
- Publisher
- Paradox Interactive
- Release Date
- Nov 20, 2012
