Compare Circle Empires 2 prices across trusted key stores and find the best deal. Developed by Luminous. Published by Iceberg Interactive. Released on 2/9/2026. Available on PC. Genres: Casual, Indie, Strategy.

A bite-sized RTS with a genuinely clever unit builder and solid co-op bones, let down by thinner content than its own predecessor. Worth a look if you're patient with early post-launch rough edges.

My first reaction sitting down with Circle Empires 2 was mild confusion: this is supposed to be the sequel, but it shipped with less content than Circle Empires Rivals. That tension runs through the whole experience, and it's the thing you need to know up front before you spend money. The core loop is fast, tactically readable, and honestly kind of fun in short bursts. You start with a single circle, gather food and gold, build a small army from a roster of warriors, archers, mages, and necromancers, then push into adjacent circles, each one a self-contained micro-ecosystem with its own biome effects, neutral wildlife, and boss threats. Deserts, swamps, snowy fields: each biome nudges how you move and expand, and the randomly generated maps mean no two sessions line up the same way. When the snowball gets rolling in a Full Conquest run, or you are hunting down a boss in Monster Hunt mode, the feedback loop feels tight enough to justify one more game. The headline addition is the unit designer, and it is genuinely the most interesting thing here. You pick a race, slot in one of dozens of weapons, choose armor, and mount smaller units onto larger creatures for combat bonuses. The mounting system alone changes army composition decisions in meaningful ways, and the unit editor opens up a kind of light theory-crafting that the previous games lacked. Sixteen leaders are eventually unlockable, each with their own starting bonuses and preferred unit types, which adds replayability to both the solo modes and the competitive and cooperative multiplayer. There is also a daily challenge with leaderboards, where the community apparently races for sub-two-minute clears, which tells you something about how high the skill ceiling can actually get when the systems click. Here is where the patience requirement kicks in. The community's loudest complaint at launch was content depth: only two primary game modes compared to the eight Rivals shipped, unit experience that accrues at a crawl so you rarely see promoted troops, building options per circle that feel stripped back, and pathfinding that occasionally freezes a 200-unit army in place while a single enemy jogs in circles just out of reach. Performance on large maps is also a noted concern. The devs have been pushing updates, adding leaders and fixing bugs, and the trajectory looks positive, but as of right now the gap between what this game promises and what it delivers is noticeable to anyone coming in from Rivals. For players completely new to the series, Circle Empires 2 is an accessible, no-nonsense RTS that you can pick up and play in genuine lunch-break sessions. There are no nested tech trees, no opaque diplomacy screens. Controls are simple, the attack-power readout tells you at a glance whether a fight is winnable, and co-op multiplayer gives it a fun social angle. For series veterans, especially Rivals fans, temper expectations: the unit builder and mount system are real improvements, but the overall content is lean and the balance between leaders still needs work. The foundation is solid enough that updates could genuinely make this the best entry in the series. Right now, it is not there yet. Fred, Scout Team

Circle Empires 2

Circle Empires 2

Feb 9, 2026LuminousIceberg Interactive
GamerScout Says

A bite-sized RTS with a genuinely clever unit builder and solid co-op bones, let down by thinner content than its own predecessor. Worth a look if you're patient with early post-launch rough edges.

PC
Steam Deck Playable
Best Price Available
€4.00
at Eneba
Lowest tracked: €4.00
Track this price

GamerScout Verdict

Best for new RTS players or co-op sessions; Rivals veterans should wait for a few more content patches before committing.

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StandardEurope (EU)GOG KeyKey
€4.00
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StandardGlobalGOG KeyKey
€4.00
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StandardEurope (EU)Steam KeyKey
€8.31-35%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€9.16-29%
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StandardGlobalSteam KeyKey
€9.81
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€9.87
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StandardGlobalSteam KeyKey
€10.26-20%
Priced in EUR by the store
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Price History

Lowest tracked
€4.005 Jun 2026
Current best
€4.00
Lowest since we started tracking
Keyshops
€3.68€3.89€4.11€4.325 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Circle Empires 2

My first reaction sitting down with Circle Empires 2 was mild confusion: this is supposed to be the sequel, but it shipped with less content than Circle Empires Rivals. That tension runs through the whole experience, and it's the thing you need to know up front before you spend money. The core loop is fast, tactically readable, and honestly kind of fun in short bursts. You start with a single circle, gather food and gold, build a small army from a roster of warriors, archers, mages, and necromancers, then push into adjacent circles, each one a self-contained micro-ecosystem with its own biome effects, neutral wildlife, and boss threats. Deserts, swamps, snowy fields: each biome nudges how you move and expand, and the randomly generated maps mean no two sessions line up the same way. When the snowball gets rolling in a Full Conquest run, or you are hunting down a boss in Monster Hunt mode, the feedback loop feels tight enough to justify one more game. The headline addition is the unit designer, and it is genuinely the most interesting thing here. You pick a race, slot in one of dozens of weapons, choose armor, and mount smaller units onto larger creatures for combat bonuses. The mounting system alone changes army composition decisions in meaningful ways, and the unit editor opens up a kind of light theory-crafting that the previous games lacked. Sixteen leaders are eventually unlockable, each with their own starting bonuses and preferred unit types, which adds replayability to both the solo modes and the competitive and cooperative multiplayer. There is also a daily challenge with leaderboards, where the community apparently races for sub-two-minute clears, which tells you something about how high the skill ceiling can actually get when the systems click. Here is where the patience requirement kicks in. The community's loudest complaint at launch was content depth: only two primary game modes compared to the eight Rivals shipped, unit experience that accrues at a crawl so you rarely see promoted troops, building options per circle that feel stripped back, and pathfinding that occasionally freezes a 200-unit army in place while a single enemy jogs in circles just out of reach. Performance on large maps is also a noted concern. The devs have been pushing updates, adding leaders and fixing bugs, and the trajectory looks positive, but as of right now the gap between what this game promises and what it delivers is noticeable to anyone coming in from Rivals. For players completely new to the series, Circle Empires 2 is an accessible, no-nonsense RTS that you can pick up and play in genuine lunch-break sessions. There are no nested tech trees, no opaque diplomacy screens. Controls are simple, the attack-power readout tells you at a glance whether a fight is winnable, and co-op multiplayer gives it a fun social angle. For series veterans, especially Rivals fans, temper expectations: the unit builder and mount system are real improvements, but the overall content is lean and the balance between leaders still needs work. The foundation is solid enough that updates could genuinely make this the best entry in the series. Right now, it is not there yet.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardscloud-savestier:indieUnit BuilderMount SystemBite-Sized RTSDaily ChallengeBoss HuntingLeader UnlockCo-op ConquestProcedural Biomes

System Requirements

Minimum

OS
Windows 10, Windows 11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GTX 1050 or AMD RX460
Processor
Intel i3 4130 or AMD FX 6300

Recommended

OS
Windows 10, Windows 11
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 1650 or AMD RX480
Processor
Intel i5 6700K or AMD R5 1500X

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Game Info

Developer
Luminous
Publisher
Iceberg Interactive
Release Date
Feb 9, 2026

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Frequently asked questions about Circle Empires 2

How much does Circle Empires 2 cost?

As of 6 September 2026, the cheapest in-stock offer for Circle Empires 2 is €4.00 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Circle Empires 2 cheapest?

The lowest in-stock price we track for Circle Empires 2 is €4.00 at Eneba (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Circle Empires 2 available on?

Circle Empires 2 is available on PC.

When was Circle Empires 2 released?

Circle Empires 2 was released on 9 February 2026.

Who developed Circle Empires 2?

Circle Empires 2 was developed by Luminous and published by Iceberg Interactive.