Compare Cinderia prices across trusted key stores and find the best deal. Developed by MyACG Studio. Published by MyACG Studio, NPC Entertainment. Released on 3/30/2026. Available on PC. Genres: Action, Adventure, Indie, RPG, Early Access.

Four heroes, hundreds of build combinations, one dying dark fairytale world - Cinderia's Ember Fusion system is the most satisfying mid-run theorycrafting I've found in Early Access this year.

I've lost count of how many hours I've sunk into Cinderia's ash-choked kingdom, and I say that as someone who treats roguelite fatigue as a real clinical condition. What pulled me in wasn't the premise - a realm cursed by the Ash Witch is hardly a fresh pitch - but the moment I started chaining Cursed Embers into Spellcards and watched my build snowball into something the game's designers probably didn't fully anticipate, I understood why 88% of over four thousand reviewers are on board. The combat foundation is genuinely excellent. Attacks come out instantly, dashes carry real invulnerability frames, and animation cancels reward players who put in the time to learn the rhythm. Bosses are tough without leaning on unfair hit detection, and the movement system punishes anyone who tries to plant their feet. The four playable characters each carry a distinct mechanical identity - you're looking at razor blades, heavy cannons, and frost-forged archetypes that play nothing alike. That character-to-playstyle clarity is rarer than it should be in this genre. Each run lasts roughly thirty to sixty minutes depending on your build efficiency, and the Erosion mechanic adds a smart layer of risk management on top: greedy upgrade choices fill a corruption meter, and crossing the threshold locks in a permanent Curse for that run. It's the kind of system that makes every card offer feel meaningful rather than just additive. The build system is where Cinderia earns its reputation. Ember Fusion - combining ember-type resources with Spellcards to generate synergistic skill effects - is the core loop, and it supports a depth that holds up well past the first dozen runs. Each character reportedly draws from a pool of over 180 skills and 130-plus equipment types, so the ceiling on combination variety is genuinely high. Abilities branch into upgrade trees, meaning even individual skills can be shaped differently depending on what you're building toward. The meta-progression hub lets you invest run earnings into permanent upgrades - extra dash charges, higher HP caps, hub buildings that expand future options - which keeps failure from feeling punishing. Where the game stumbles, honestly, is RNG distribution. Community feedback is consistent on this: with pools this large and rerolls this limited, chasing a specific synergy across multiple runs can feel more like lottery than mastery. It's the kind of friction that clearly isn't intentional design - it's Early Access roughness - but it's worth knowing going in. Visually, Cinderia has real personality. The intro plays out as a hand-drawn storybook cutscene, then gameplay shifts to a chibi-inspired 2.5D isometric style that somehow keeps the dark fantasy atmosphere intact. The marriage of cute proportions and gritty color work is unusual, and largely pulled off. Some enemy animations are still stiff, and occasional visual clutter during dense fights is a minor readability issue. The developers have already flagged a narrative overhaul as an Early Access priority - a cinematic true ending and expanded world-building are on the roadmap - so the story content currently feels like a prologue more than a complete arc. That's fine if you're here for the combat loop. Less fine if you need a payoff beyond the mechanical satisfaction of a broken build. Cinderia is currently one of the stronger Early Access roguelites on PC, and it's operating in a genre where "strong Early Access" is earned, not assumed. If you can tolerate RNG-heavy item pools and an incomplete narrative, the combat core and build depth are worth your time right now. If you need a finished story or hate gambling on drop pools, bookmark it and come back in six months. Monika, Scout Team

Cinderia

Cinderia

Mar 30, 2026MyACG StudioMyACG Studio, NPC Entertainment
GamerScout Says

Four heroes, hundreds of build combinations, one dying dark fairytale world - Cinderia's Ember Fusion system is the most satisfying mid-run theorycrafting I've found in Early Access this year.

PC
Best Price Available
€10.02
at Electronic First
Lowest tracked: €8.77
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GamerScout Verdict

Strong Early Access roguelite for build-obsessed players who can tolerate RNG item pools and an incomplete story arc.

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€10.02
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StandardGlobalSteam KeyKey
€13.24-26%
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StandardEurope (EU)Steam KeyKey
€13.67-22%
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€13.74
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Price History

Lowest tracked
€8.7717 Aug 2026
Current best
€10.02
Keyshops
€8.62€9.14€9.65€10.1716 Aug18 Aug21 Aug23 Aug25 Aug
Tracking prices since 16 Aug 2026
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Screenshots & Media

About Cinderia

I've lost count of how many hours I've sunk into Cinderia's ash-choked kingdom, and I say that as someone who treats roguelite fatigue as a real clinical condition. What pulled me in wasn't the premise - a realm cursed by the Ash Witch is hardly a fresh pitch - but the moment I started chaining Cursed Embers into Spellcards and watched my build snowball into something the game's designers probably didn't fully anticipate, I understood why 88% of over four thousand reviewers are on board. The combat foundation is genuinely excellent. Attacks come out instantly, dashes carry real invulnerability frames, and animation cancels reward players who put in the time to learn the rhythm. Bosses are tough without leaning on unfair hit detection, and the movement system punishes anyone who tries to plant their feet. The four playable characters each carry a distinct mechanical identity - you're looking at razor blades, heavy cannons, and frost-forged archetypes that play nothing alike. That character-to-playstyle clarity is rarer than it should be in this genre. Each run lasts roughly thirty to sixty minutes depending on your build efficiency, and the Erosion mechanic adds a smart layer of risk management on top: greedy upgrade choices fill a corruption meter, and crossing the threshold locks in a permanent Curse for that run. It's the kind of system that makes every card offer feel meaningful rather than just additive. The build system is where Cinderia earns its reputation. Ember Fusion - combining ember-type resources with Spellcards to generate synergistic skill effects - is the core loop, and it supports a depth that holds up well past the first dozen runs. Each character reportedly draws from a pool of over 180 skills and 130-plus equipment types, so the ceiling on combination variety is genuinely high. Abilities branch into upgrade trees, meaning even individual skills can be shaped differently depending on what you're building toward. The meta-progression hub lets you invest run earnings into permanent upgrades - extra dash charges, higher HP caps, hub buildings that expand future options - which keeps failure from feeling punishing. Where the game stumbles, honestly, is RNG distribution. Community feedback is consistent on this: with pools this large and rerolls this limited, chasing a specific synergy across multiple runs can feel more like lottery than mastery. It's the kind of friction that clearly isn't intentional design - it's Early Access roughness - but it's worth knowing going in. Visually, Cinderia has real personality. The intro plays out as a hand-drawn storybook cutscene, then gameplay shifts to a chibi-inspired 2.5D isometric style that somehow keeps the dark fantasy atmosphere intact. The marriage of cute proportions and gritty color work is unusual, and largely pulled off. Some enemy animations are still stiff, and occasional visual clutter during dense fights is a minor readability issue. The developers have already flagged a narrative overhaul as an Early Access priority - a cinematic true ending and expanded world-building are on the roadmap - so the story content currently feels like a prologue more than a complete arc. That's fine if you're here for the combat loop. Less fine if you need a payoff beyond the mechanical satisfaction of a broken build. Cinderia is currently one of the stronger Early Access roguelites on PC, and it's operating in a genre where "strong Early Access" is earned, not assumed. If you can tolerate RNG-heavy item pools and an incomplete narrative, the combat core and build depth are worth your time right now. If you need a finished story or hate gambling on drop pools, bookmark it and come back in six months.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedEmber FusionBuild TheorycraftingBullet Hell ElementsChibi Art StyleErosion MechanicMeta-Progression HubFour-Character RosterStorybook AestheticAnimation Cancel Combat

System Requirements

Minimum

OS
Windows 10
Processor
Intel I5-12600KF
Memory
16, 384 MB RAM
Graphics
NVIDIA GTX 1066
DirectX
Version 11
Storage
4096 MB available space

Recommended

OS
Windows 10
Processor
Intel I5-14600KF
Memory
16 GB RAM
Graphics
NVIDIA GTX 3050 Ti
Storage
512 GB available space

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Reviews & Ratings

Steam
88%(4,582)

Game Info

Developer
MyACG Studio
Publisher
MyACG Studio, NPC Entertainment
Release Date
Mar 30, 2026

Features

Single-playerSteam AchievementsPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about Cinderia

How much does Cinderia cost?

As of 25 August 2026, the cheapest in-stock offer for Cinderia is €10.02 at Electronic First, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cinderia cheapest?

The lowest in-stock price we track for Cinderia is €10.02 at Electronic First (25 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cinderia available on?

Cinderia is available on PC.

When was Cinderia released?

Cinderia was released on 30 March 2026.

Who developed Cinderia?

Cinderia was developed by MyACG Studio and published by MyACG Studio, NPC Entertainment.