
永远消失的幻想乡 ~ The Disappearing of Gensokyo
Gensokyo without Hakurei Reimu, bullet patterns grafted onto a top-down ARPG, and a cast of iconic characters each playing completely differently. A passion project with real rough edges, but one that genuinely understands what made Touhou feel alive.
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About 永远消失的幻想乡 ~ The Disappearing of Gensokyo
I have a soft spot for doujin games that arrive on Steam with no major press coverage and a Chinese-language default menu, so The Disappearing of Gensokyo landed squarely in my wheelhouse from the moment I booted it. MyACG Studio took the danmaku framework that defines the Touhou series and planted it inside a top-down ARPG shell, and the result is something that sits between Diablo-style horde combat and the bullet-weaving anxiety of a classic ZUN shooter. The camera stays high, the hitboxes stay small, enemies spray dense projectile patterns even in regular corridors, and you are constantly threading the needle between shooting and dodging. The concept alone is worth acknowledging as genuinely clever. The character roster is where the game does most of its good work. Each playable character imported from the Touhou universe brings their own movement style, dash behavior, and attack range. Tenshi leans into close-range melee, Marisa throws long-range projectile volleys, and the cast expands further through DLC packs covering characters like Sakuya, Youmu, Yuyuko, Patchouli, Koishi, and others. Hot-swapping between them mid-level is encouraged, which keeps the combat rhythm from going completely stale. Progression ties into unlocking characters and collecting magic shards that provide passive bonuses, so there is a light layer of build tinkering underneath the action. The environments themselves span recognizable Gensokyo landmarks: Heaven, the Hakurei Shrine, Misty Lake, the Scarlet Devil Mansion, each rendered in 3D and genuinely evocative in their own modest way. The soundtrack deserves its own paragraph, because it is the game's clearest strength. Remixes of classic Touhou themes alongside vocal pieces carry the atmosphere of Gensokyo with the kind of care the broader community is famous for. If you have spent any time in the Touhou remix scene, the music here will feel like coming home through a slightly unfamiliar door. It supports the pacing even when the pacing elsewhere stumbles. And stumble it does, in places. The difficulty spike in the later stages shifts from satisfying to genuinely punishing. Hit-stun chaining can lead to unavoidable sequences where one small mistake cascades into a full reset from the level checkpoint, and the checkpoint spacing is not always generous. Some boss fights suffer from projectile and background colors blending together, making readability a real problem rather than a skill check. The English translation carries the roughness you would expect from a passionate amateur localization, and the writing leans hard on fandom memes and doujin-canon personality interpretations that will either delight Touhou community veterans or mean very little to newcomers. The RPG label is honest but modest: the upgrade system is shallow, and a few characters feel mechanically underpowered compared to the rest of the roster. The Disappearing of Gensokyo is, at its core, a fan work made with genuine affection for the source material, and that love shows most in the audio design, the character variety, and the willingness to attempt a hybrid genre that no big studio would bother trying. Its rough corners are real, and players with no Touhou context will miss a lot of the texture that holds everything together. But for someone who already hears the name Reimu and feels something, or who wants to understand why the doujin scene around this franchise has lasted for decades, this is a worthwhile window into that world. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- 512MB Graphic Card
- Processor
- 2 Core CPU
- Sound Card
- Normal Sound Card
Recommended
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- 1G Graphic Card
- Processor
- 4 Core CPU
- Sound Card
- Normal Sound Card
Reviews & Ratings
No ratings available
Game Info
- Developer
- MyACG Studio
- Publisher
- MyACG Studio
- Release Date
- Jan 11, 2018