Compare Chorus (PC) Steam Key prices across trusted key stores and find the best deal. Developed by Deep Silver Fishlabs. Published by Deep Silver. Released on 12/3/2021. Available on PC. Genres: Action, Single Player, Indie, Adventure. Metacritic score: 76/100.

Chorus is a third-person space combat shooter where ex-cultist Nara and her sentient starfighter Forsaken cut through enemy fleets using guns, psychic Rites, and a drift mechanic that makes dogfights feel genuinely unlike anything else in the genre.

Chorus is an open-world space combat game built around one core idea: making you feel fast, agile, and dangerous in a starfighter. You play as Nara, a former enforcer for a fanatical group called the Circle who is now their most-wanted defector. Her ship, Forsaken, is sentient, narrates the journey alongside her, and is your primary tool for everything - combat, exploration, and progression. The whole game is played from the cockpit outward, in third-person, across several beautifully rendered semi-open space systems filled with story missions, side quests, and hidden upgrade fragments. The flight model is where Chorus earns its keep. Forsaken can be armed with missile launchers, gatling guns, and laser cannons, each tuned to crack different enemy shield types. Three mod slots let you shape the ship's combat performance. On top of that, Nara gradually unlocks aether-based Rites - extra-sensory perception, teleportation, and telekinesis - that feed directly into combat and let you chain attacks in ways that feel properly creative once you have the full toolkit. The drift mechanic is the signature move: cut thrust mid-pursuit, hold the drift input, and Forsaken whips around on its own momentum so you can put the target square in your sights while still hurtling forward. It's the kind of move that feels overpowered the first time you land it, and then becomes mandatory muscle memory twenty minutes later. Enemy variety keeps things honest - fast, swarming Crows need to be thinned quickly, heavily armoured Vultures require flanking around their frontal shields, and Shade-class dreadnoughts spawn reinforcements until you take them out. The pacing rarely lets you coast. The campaign runs roughly 10-15 hours with full side content adding a few more, and the game has no post-campaign modes or DLC. That is a real limitation if you're hoping to extend your time with the mechanics after the credits roll. Critics broadly praised the combat and visuals while consistently flagging the story as the weaker side of the package - the dialogue is uneven, NPCs lack presence, and the lore can pile up faster than it earns your investment. The Nara and Forsaken dynamic is the emotional anchor, and it mostly holds, but don't come in expecting the writing to match the flying. On PC, controls on mouse and keyboard are fluid, and a post-launch update added HOTAS support for those who want full sim-adjacent hardware. For anyone who has been starved for a space shooter that sits between arcade accessibility and sim depth, Chorus hits that balance well. It is not trying to out-simulate Elite: Dangerous or out-story a narrative RPG. It is trying to make zero-g dogfights feel spectacular on their own terms, and it mostly does. The visual design across star systems, crystalline temple corridors, and void-realm sequences gives the whole thing a coherent, striking look that holds up. Community reception on Steam has stayed Very Positive across thousands of reviews, which tracks - people who go in for the combat tend to come out happy. Alex, Scout Team

Chorus (PC) Steam Key

Chorus (PC) Steam Key

Dec 3, 2021Deep Silver FishlabsDeep Silver
GamerScout Says

Chorus is a third-person space combat shooter where ex-cultist Nara and her sentient starfighter Forsaken cut through enemy fleets using guns, psychic Rites, and a drift mechanic that makes dogfights feel genuinely unlike anything else in the genre.

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Historical low: €0.14

GamerScout Verdict

Best for players who want arcade-accessible space dogfights with enough mechanical depth to stay satisfying through a full campaign.

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About Chorus (PC) Steam Key

Chorus is an open-world space combat game built around one core idea: making you feel fast, agile, and dangerous in a starfighter. You play as Nara, a former enforcer for a fanatical group called the Circle who is now their most-wanted defector. Her ship, Forsaken, is sentient, narrates the journey alongside her, and is your primary tool for everything - combat, exploration, and progression. The whole game is played from the cockpit outward, in third-person, across several beautifully rendered semi-open space systems filled with story missions, side quests, and hidden upgrade fragments. The flight model is where Chorus earns its keep. Forsaken can be armed with missile launchers, gatling guns, and laser cannons, each tuned to crack different enemy shield types. Three mod slots let you shape the ship's combat performance. On top of that, Nara gradually unlocks aether-based Rites - extra-sensory perception, teleportation, and telekinesis - that feed directly into combat and let you chain attacks in ways that feel properly creative once you have the full toolkit. The drift mechanic is the signature move: cut thrust mid-pursuit, hold the drift input, and Forsaken whips around on its own momentum so you can put the target square in your sights while still hurtling forward. It's the kind of move that feels overpowered the first time you land it, and then becomes mandatory muscle memory twenty minutes later. Enemy variety keeps things honest - fast, swarming Crows need to be thinned quickly, heavily armoured Vultures require flanking around their frontal shields, and Shade-class dreadnoughts spawn reinforcements until you take them out. The pacing rarely lets you coast. The campaign runs roughly 10-15 hours with full side content adding a few more, and the game has no post-campaign modes or DLC. That is a real limitation if you're hoping to extend your time with the mechanics after the credits roll. Critics broadly praised the combat and visuals while consistently flagging the story as the weaker side of the package - the dialogue is uneven, NPCs lack presence, and the lore can pile up faster than it earns your investment. The Nara and Forsaken dynamic is the emotional anchor, and it mostly holds, but don't come in expecting the writing to match the flying. On PC, controls on mouse and keyboard are fluid, and a post-launch update added HOTAS support for those who want full sim-adjacent hardware. For anyone who has been starved for a space shooter that sits between arcade accessibility and sim depth, Chorus hits that balance well. It is not trying to out-simulate Elite: Dangerous or out-story a narrative RPG. It is trying to make zero-g dogfights feel spectacular on their own terms, and it mostly does. The visual design across star systems, crystalline temple corridors, and void-realm sequences gives the whole thing a coherent, striking look that holds up. Community reception on Steam has stayed Very Positive across thousands of reviews, which tracks - people who go in for the combat tend to come out happy.

Alex
Alex · Scout Team

Catch-all

Tags

steamThird-Person Space CombatDrift MechanicPsychic AbilitiesSemi-Open WorldShip UpgradesEnemy VarietyAether PowersRedemption NarrativeSolo CampaignHOTAS Support

System Requirements

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Deep Silver Fishlabs
Publisher
Deep Silver
Release Date
Dec 3, 2021

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Frequently asked questions about Chorus (PC) Steam Key

How much does Chorus (PC) Steam Key cost?

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What platforms is Chorus (PC) Steam Key available on?

Chorus (PC) Steam Key is available on PC.

When was Chorus (PC) Steam Key released?

Chorus (PC) Steam Key was released on 3 December 2021.

Who developed Chorus (PC) Steam Key?

Chorus (PC) Steam Key was developed by Deep Silver Fishlabs and published by Deep Silver.

Is Chorus (PC) Steam Key worth buying?

Chorus (PC) Steam Key holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.