
Cheesecake Cool Conrad
A goofy planet-hopping 2D platformer with local co-op for up to four players - charming enough for a couch session, thin enough that you'll see everything it has in an afternoon.
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About Cheesecake Cool Conrad
I went in expecting very little, and Cheesecake Cool Conrad delivered exactly that promise - with just enough handmade weirdness to make the trip worth the detour. This is a 2D platformer from Reload Games Studio where the entire loop is bouncing Conrad from planet to planet, collecting Ice Cream Crystals in a specific order and chomping cheesecakes to crack open the next of the game's 8 worlds. The premise is gloriously nonsensical: a king dropped his ice cream wife, her pieces scattered across the universe, and Conrad is hopping after them because he wants to marry the princess. If that sentence made you smile even slightly, you are probably the intended audience. The core mechanic is planet-surface traversal mixed with precision jumps between gravitational bodies. There is something genuinely satisfying about getting the bounce rhythm right - the moment Conrad arcs cleanly from one small world to the next without clipping into a dragon cow or a green cupcake has a quiet, low-fi joy to it. With 50+ levels spread across 8 worlds, the game does attempt to build variety, though the obstacle palette stays pretty shallow throughout. Do not expect the enemy design or world theming to surprise you much past the midpoint. Where the game earns a small defense from me is the local co-op. Up to four players can play together, and the chaos that erupts when multiple Conrads are bouncing around the same tiny planetoid genuinely transforms the experience into something more fun than the solo game justifies. The controls are simple enough that a non-gamer can be handed a controller and grasp the idea within sixty seconds. That accessibility, combined with the absurd visual language, makes this a reasonable pick for a low-stakes couch session with friends or younger players. A word of warning though: the controller recognition has a known quirk where the game can miscount connected inputs, so getting all four players synced up may take a minute of fiddling. The soundscape is cheerfully lightweight - the kind of bouncy chiptune-adjacent music that sits comfortably in the background without ever demanding your attention. It suits the sugar-rush aesthetic without leaving any particular melody behind after you close the game. The visual style is bright and readable, which matters in a genre where split-second platform reads are everything. Technically the game runs on Unity and the system requirements are modest enough that nearly any PC from the past decade should handle it without complaint. Honestly, this one is hard to recommend to someone arriving with high expectations. The depth is not there for a seasoned platformer player, the level design never truly escalates, and the community around it has been quiet for years. But as a cheerful oddity - a short, silly, couch-friendly thing with a price tag that reflects its scale - it has a certain honest charm. It knows exactly how small it is, and it does not try to pretend otherwise. Sometimes that is its own kind of grace. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- 256 MB DirectX 9.0c compatible graphics card (shader model 2)
- Processor
- 1.6 GHz or Greater
- Sound Card
- DirectX 9.0c compatible
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Game Info
- Developer
- Reload Games Studio
- Publisher
- Strategy First
- Release Date
- Oct 8, 2014