Compare CHANGE: A Homeless Survival Experience prices across 50+ stores and find the best deal. Developed by Delve Interactive. Published by Delve Interactive. Released on 5/1/2020. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation, Strategy.

A roguelite survival sim where you play a homeless person scraping through a procedurally generated city. Grim, mechanical, and oddly hard to put down.

CHANGE is a roguelite survival sim built around one of the most underused settings in games: homelessness in a procedurally generated urban environment. Each run drops you into a city with no money, no shelter, and a hunger meter that does not care about your feelings. You scavenge, beg, find work, and make hard calls about whether to spend your last coin on food or a bus ticket to a better district. It sits at a cross-section of genres, part narrative RPG, part resource-management sim, part rogue, and it pulls from all three without fully committing to any single one. From a mechanical standpoint, the loop is tighter than the casual tag suggests. You accumulate perks through successful runs, so there is genuine build progression across sessions rather than pure reset punishment. Choosing between perks that boost your begging efficiency versus ones that open up work events is a real decision with downstream consequences. Item finds and random city layouts keep individual runs from feeling identical, and the event writing, while brief, adds enough texture that encounters rarely feel like pure dice rolls. For a strategy-and-sim player used to optimizing systems, the perk tree and resource juggling give you enough levers to feel like skill matters, even if variance is high. The honest caveats: the AI driving city inhabitants and event outcomes is shallow by grand-strategy standards. Do not come in expecting simulated societies or cascading consequences from your choices. The randomness can also spike lethality in ways that feel unfair rather than instructive, particularly in early runs before your meta-progression unlocks give you room to recover from bad luck. The tutorial does a workmanlike job explaining the basics, but the real learning curve is absorbing which perk combinations actually survive late-run difficulty spikes, and the game does not hand you that knowledge explicitly. Who is this for? Strategy players looking for a 15-to-30 minute session game that rewards optimization thinking without demanding a four-hour commitment. Sim fans who appreciate when mechanical systems reflect a real-world subject with some care. The emotional framing is genuine and not exploitative, which matters. It will not scratch the mod-ecosystem or late-game complexity itch that a proper grand-strategy title provides, but it does something those games never attempt: it makes resource scarcity feel personal. With 91 percent positive reviews across nearly three thousand Steam users, the consensus is that the execution earns its subject matter. Diego, Scout Team

CHANGE: A Homeless Survival Experience
AdventureCasualIndieRPGSimulationStrategy

CHANGE: A Homeless Survival Experience

May 1, 2020Delve Interactive
GamerScout Says

A roguelite survival sim where you play a homeless person scraping through a procedurally generated city. Grim, mechanical, and oddly hard to put down.

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About CHANGE: A Homeless Survival Experience

CHANGE is a roguelite survival sim built around one of the most underused settings in games: homelessness in a procedurally generated urban environment. Each run drops you into a city with no money, no shelter, and a hunger meter that does not care about your feelings. You scavenge, beg, find work, and make hard calls about whether to spend your last coin on food or a bus ticket to a better district. It sits at a cross-section of genres, part narrative RPG, part resource-management sim, part rogue, and it pulls from all three without fully committing to any single one. From a mechanical standpoint, the loop is tighter than the casual tag suggests. You accumulate perks through successful runs, so there is genuine build progression across sessions rather than pure reset punishment. Choosing between perks that boost your begging efficiency versus ones that open up work events is a real decision with downstream consequences. Item finds and random city layouts keep individual runs from feeling identical, and the event writing, while brief, adds enough texture that encounters rarely feel like pure dice rolls. For a strategy-and-sim player used to optimizing systems, the perk tree and resource juggling give you enough levers to feel like skill matters, even if variance is high. The honest caveats: the AI driving city inhabitants and event outcomes is shallow by grand-strategy standards. Do not come in expecting simulated societies or cascading consequences from your choices. The randomness can also spike lethality in ways that feel unfair rather than instructive, particularly in early runs before your meta-progression unlocks give you room to recover from bad luck. The tutorial does a workmanlike job explaining the basics, but the real learning curve is absorbing which perk combinations actually survive late-run difficulty spikes, and the game does not hand you that knowledge explicitly. Who is this for? Strategy players looking for a 15-to-30 minute session game that rewards optimization thinking without demanding a four-hour commitment. Sim fans who appreciate when mechanical systems reflect a real-world subject with some care. The emotional framing is genuine and not exploitative, which matters. It will not scratch the mod-ecosystem or late-game complexity itch that a proper grand-strategy title provides, but it does something those games never attempt: it makes resource scarcity feel personal. With 91 percent positive reviews across nearly three thousand Steam users, the consensus is that the execution earns its subject matter. Diego, Scout Team

Tags

steamRoguelitePermadeathMeta-ProgressionResource ManagementPerk SystemProcedural CityShort SessionsEmotional Narrative

System Requirements

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Reviews & Ratings

Steam
91%(2,793)

Game Info

Developer
Delve Interactive
Publisher
Delve Interactive
Release Date
May 1, 2020

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