Compare Celeste prices across trusted key stores and find the best deal. Developed by Maddy Makes Games. Published by Maddy Makes Games. Released on 1/25/2018. Available on PC, PlayStation, Xbox, Switch. Genres: Action, Adventure, Indie. Metacritic score: 88/100.

A brutally precise platformer about climbing a mountain and confronting what lives in your own head. Every death teaches you something.

Celeste is a precision platformer built around a single, deceptively simple move set: jump, dash, and grab. Madeline can dash once in mid-air, cling to walls, and that is essentially it. What Maddy Makes Games does with those three verbs across hundreds of hand-crafted screens is the kind of design economy that larger studios spend millions trying to fake. The mountain is real, the obstacles are real, and the death count climbs fast. But every single death is readable. You fell because you mistimed the dash. You fell because you did not account for the crumbling block. The game never cheats, which means every cleared room genuinely feels earned. The narrative is quieter and more personal than the packaging suggests. Madeline is climbing Celeste Mountain partly because she needs to prove something to herself, and the story threads mental health themes through the platforming without ever becoming preachy or reductive. A mysterious reflection, a well-meaning but bumbling stranger, an elderly woman with her own history on the mountain. The writing is spare and precise, matching the design philosophy exactly. If you go in expecting a thin excuse plot, you will be caught off guard somewhere around Chapter 4, probably in a way that sticks with you after the credits. The soundtrack by Lena Raine deserves its own paragraph. It is one of the genuinely great game scores of the last decade, synth-layered and emotionally responsive in a way that feels hand-stitched to each room's mood. The audio design and the pixel art work together so tightly that separating them almost seems wrong. There are color palettes here that feel like specific times of day, specific emotional temperatures. The craftsmanship is visible in every screen. For players who want more, the B-Sides and C-Sides hidden across the game represent some of the most demanding optional content in any platformer, full stop. Assist Mode, on the other hand, lets you slow the game, add extra dashes, or turn on invincibility without judgment or a locked achievement. The developers treat accessibility as a first-class feature, not an afterthought, and that philosophy makes the game genuinely welcoming to a wider range of skill levels without softening what it offers to players who want the full brutal experience. The one honest caveat: if precision platformers historically frustrate you at a reflex level rather than a learning level, Celeste will still frustrate you in its later chapters even with assists on. It is a game that asks for focused attention in a way that some moods simply will not meet. Pick it up when you have the headspace to sit with it. It rewards that completely. Kai, Scout Team

Celeste

Celeste

Jan 25, 2018Maddy Makes Games
GamerScout Says

A brutally precise platformer about climbing a mountain and confronting what lives in your own head. Every death teaches you something.

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About Celeste

Celeste is a precision platformer built around a single, deceptively simple move set: jump, dash, and grab. Madeline can dash once in mid-air, cling to walls, and that is essentially it. What Maddy Makes Games does with those three verbs across hundreds of hand-crafted screens is the kind of design economy that larger studios spend millions trying to fake. The mountain is real, the obstacles are real, and the death count climbs fast. But every single death is readable. You fell because you mistimed the dash. You fell because you did not account for the crumbling block. The game never cheats, which means every cleared room genuinely feels earned. The narrative is quieter and more personal than the packaging suggests. Madeline is climbing Celeste Mountain partly because she needs to prove something to herself, and the story threads mental health themes through the platforming without ever becoming preachy or reductive. A mysterious reflection, a well-meaning but bumbling stranger, an elderly woman with her own history on the mountain. The writing is spare and precise, matching the design philosophy exactly. If you go in expecting a thin excuse plot, you will be caught off guard somewhere around Chapter 4, probably in a way that sticks with you after the credits. The soundtrack by Lena Raine deserves its own paragraph. It is one of the genuinely great game scores of the last decade, synth-layered and emotionally responsive in a way that feels hand-stitched to each room's mood. The audio design and the pixel art work together so tightly that separating them almost seems wrong. There are color palettes here that feel like specific times of day, specific emotional temperatures. The craftsmanship is visible in every screen. For players who want more, the B-Sides and C-Sides hidden across the game represent some of the most demanding optional content in any platformer, full stop. Assist Mode, on the other hand, lets you slow the game, add extra dashes, or turn on invincibility without judgment or a locked achievement. The developers treat accessibility as a first-class feature, not an afterthought, and that philosophy makes the game genuinely welcoming to a wider range of skill levels without softening what it offers to players who want the full brutal experience. The one honest caveat: if precision platformers historically frustrate you at a reflex level rather than a learning level, Celeste will still frustrate you in its later chapters even with assists on. It is a game that asks for focused attention in a way that some moods simply will not meet. Pick it up when you have the headspace to sit with it. It rewards that completely.

Kai
Kai · Scout Team

Indie & narrative

Tags

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingPrecision PlatformerMental Health ThemesAssist ModeNarrative-DrivenB-Side ContentChallengingAtmospheric SoundtrackPixel Art

System Requirements

Minimum

OS *
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
1200 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

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Reviews & Ratings

Metacritic
88User: 8.5
OpenCritic
91Mighty
Steam
97%(65,000)

How Long to Beat

Main Story8h
Main + Extras15h
Completionist36h

Game Info

Developer
Maddy Makes Games
Publisher
Maddy Makes Games
Release Date
Jan 25, 2018
Age Rating
PEGI 7E10+

Game Modes

single player
Up to 1 players

Languages

Subtitles (11)
EnglishFrenchGermanSpanishItalianPortuguese+5 more

Features

Full Controller SupportAchievementsCloud SavesTrading Cards

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Frequently asked questions about Celeste

How much does Celeste cost?

Celeste pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Celeste cheapest?

Compare Celeste prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Celeste available on?

Celeste is available on PC, PlayStation, Xbox, Switch.

When was Celeste released?

Celeste was released on 25 January 2018.

Who developed Celeste?

Celeste was developed by Maddy Makes Games.

Is Celeste worth buying?

Celeste holds a Metacritic score of 88/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.