Compare Capsized prices across trusted key stores and find the best deal. Developed by Alientrap. Published by Alientrap. Released on 4/29/2011. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 80/100.

A two-person team built one of 2011's most atmospheric alien worlds, and the Gravity Hook alone is worth the price of admission. Know going in that the campaign clocks around four hours.

I put Capsized on late one evening expecting a breezy run-and-gun session, and the first thirty minutes genuinely confused me. The controls felt slightly off, the low-gravity movement resisted my reflexes, and I kept tangling myself in the grapple beam in tunnel sections that seemed designed to punish impatience. Then, somewhere around mission three, something clicked. Alientrap had not made a standard platformer. They had made a micro-momentum puzzle wrapped in a shooter's clothing, and once I understood that, I did not want to stop. The Gravity Hook is the center of everything here. It lets you slingshot across open levels Tarzan-style, latch onto enemies for close-quarters flamethrower work, or snag loose rocks and gravity-ram them into alien skulls. Combined with a jetpack, wall-grab jumping, and a gravity-ram ground slam, you end up with a surprisingly deep locomotion toolkit for a two-person indie. The campaign spans twelve missions set across jungles, alien settlements, ancient ruins, and nesting grounds, with open layouts that invite multiple routes rather than forcing a single corridor. Objectives include rescuing crewmates, destroying signal-jamming idols, and taking out alien spiritual leaders, each wrapped in non-linear maps with hidden rooms that stash heavy weapons, extra lives, and power-ups. A per-level star rating system gives completionists a real reason to replay, since the game penalizes deaths, low difficulty settings, and slow clear times equally. The art is the other reason to be here. Artist Jesse McGibney's hand-drawn alien biome is genuinely beautiful: plant formations that sway and pulse, bioluminescent corridors, hostile tribal humanoids, Metroid-style flying creatures that home in and grab you, and wolf-like things that sprint straight at your face. The story is told entirely through brief comic-panel cutscenes between levels, wordless and appropriately somber. The soundtrack, by Solar Fields (ambient electronic material pulled from the 2009 album Movements), is exactly what the visuals deserve: it sits underneath the action like low fog and lifts the whole atmosphere several notches. The caveats are real and worth naming. The campaign runs roughly four to five hours on a first playthrough, possibly three if you are skilled and ruthless about it. Later levels escalate enemy density sharply, and checkpoints are sparse for maps this large, which means a bad run on mission ten can feel genuinely punishing. The auto-aim assist makes big fights easier but also flattens the satisfaction of landing shots manually. Gamepad users will find the experience somewhat degraded compared to keyboard-and-mouse, where rapid aim and quick hook disengagement feel natural. Beyond the campaign, Arcade mode offers Time Trial, Survival, and Bot Match variants, and two-player local co-op and splitscreen deathmatch round out the package, which is generous for a two-person studio release from 2011. Capsized is the kind of game I quietly advocate for when someone asks me for a short, handcrafted experience that does something physically interesting. It is not trying to be Metroid and it is not trying to be Contra. It occupies its own slightly weird pocket, and the Solar Fields score alone will stay with you longer than the campaign. If you are patient enough to let the controls become second nature, the payoff is a genuinely expressive movement system that most games with ten times the budget would not bother building. Kai, Scout Team

Capsized

Capsized

Apr 29, 2011Alientrap
GamerScout Says

A two-person team built one of 2011's most atmospheric alien worlds, and the Gravity Hook alone is worth the price of admission. Know going in that the campaign clocks around four hours.

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Best Price Available
€0.69
at Kinguin
Lowest tracked: €0.69
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GamerScout Verdict

Best for players who enjoy mastering movement systems and can accept a short, punchy campaign over an extended one.

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Price History

Lowest tracked
€0.6910 Aug 2026
Current best
€0.69
Lowest since we started tracking
Keyshops
€0.68€0.73€0.77€0.826 Jun29 Jun22 Jul13 Aug5 Sept
6 Jun — 5 Sept
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Screenshots & Media

About Capsized

I put Capsized on late one evening expecting a breezy run-and-gun session, and the first thirty minutes genuinely confused me. The controls felt slightly off, the low-gravity movement resisted my reflexes, and I kept tangling myself in the grapple beam in tunnel sections that seemed designed to punish impatience. Then, somewhere around mission three, something clicked. Alientrap had not made a standard platformer. They had made a micro-momentum puzzle wrapped in a shooter's clothing, and once I understood that, I did not want to stop. The Gravity Hook is the center of everything here. It lets you slingshot across open levels Tarzan-style, latch onto enemies for close-quarters flamethrower work, or snag loose rocks and gravity-ram them into alien skulls. Combined with a jetpack, wall-grab jumping, and a gravity-ram ground slam, you end up with a surprisingly deep locomotion toolkit for a two-person indie. The campaign spans twelve missions set across jungles, alien settlements, ancient ruins, and nesting grounds, with open layouts that invite multiple routes rather than forcing a single corridor. Objectives include rescuing crewmates, destroying signal-jamming idols, and taking out alien spiritual leaders, each wrapped in non-linear maps with hidden rooms that stash heavy weapons, extra lives, and power-ups. A per-level star rating system gives completionists a real reason to replay, since the game penalizes deaths, low difficulty settings, and slow clear times equally. The art is the other reason to be here. Artist Jesse McGibney's hand-drawn alien biome is genuinely beautiful: plant formations that sway and pulse, bioluminescent corridors, hostile tribal humanoids, Metroid-style flying creatures that home in and grab you, and wolf-like things that sprint straight at your face. The story is told entirely through brief comic-panel cutscenes between levels, wordless and appropriately somber. The soundtrack, by Solar Fields (ambient electronic material pulled from the 2009 album Movements), is exactly what the visuals deserve: it sits underneath the action like low fog and lifts the whole atmosphere several notches. The caveats are real and worth naming. The campaign runs roughly four to five hours on a first playthrough, possibly three if you are skilled and ruthless about it. Later levels escalate enemy density sharply, and checkpoints are sparse for maps this large, which means a bad run on mission ten can feel genuinely punishing. The auto-aim assist makes big fights easier but also flattens the satisfaction of landing shots manually. Gamepad users will find the experience somewhat degraded compared to keyboard-and-mouse, where rapid aim and quick hook disengagement feel natural. Beyond the campaign, Arcade mode offers Time Trial, Survival, and Bot Match variants, and two-player local co-op and splitscreen deathmatch round out the package, which is generous for a two-person studio release from 2011. Capsized is the kind of game I quietly advocate for when someone asks me for a short, handcrafted experience that does something physically interesting. It is not trying to be Metroid and it is not trying to be Contra. It occupies its own slightly weird pocket, and the Solar Fields score alone will stay with you longer than the campaign. If you are patient enough to let the controls become second nature, the payoff is a genuinely expressive movement system that most games with ten times the budget would not bother building.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayerlocal-coopachievementscloud-savestier:aaaGravity HookPhysics TraversalRun-and-GunLocal Co-op Split-screenStar Rating ReplayabilitySolar Fields SoundtrackLow-Gravity MovementArcade Challenge Modes

System Requirements

Minimum

OS
XP/Vista/Windows 7
Sound
DirectX 9.0c compatible sound cards
Memory
1.5 GB RAM
Processor
Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Video Card
DirectX 9.0c compatible
Hard Disk Space
1.0 GB free space

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Alientrap
Publisher
Alientrap
Release Date
Apr 29, 2011

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Frequently asked questions about Capsized

How much does Capsized cost?

As of 5 September 2026, the cheapest in-stock offer for Capsized is €0.69 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Capsized cheapest?

The lowest in-stock price we track for Capsized is €0.69 at Kinguin (5 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Capsized available on?

Capsized is available on PC, Mac, Linux.

When was Capsized released?

Capsized was released on 29 April 2011.

Who developed Capsized?

Capsized was developed by Alientrap.

Is Capsized worth buying?

Capsized holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.