Compare Call of Duty®: WWII - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Sledgehammer Games. Published by Activision. Released on 11/2/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action.

Sixteen maps, four Nazi Zombies chapters, and four War Mode missions spread across a complete post-launch season - but low player counts on aging servers make the multiplayer maps a gamble unless you have a regular squad.

I have a complicated relationship with CoD season passes, and this one sits right at the center of that tension. The WWII Season Pass bundles all four post-launch DLC packs plus the Carentan bonus map into a single purchase, which on paper is a solid amount of content: twelve regular multiplayer maps spread across four themed packs (The Resistance, The War Machine, United Front, and Shadow War), four new War Mode missions, and four full Nazi Zombies chapters that continue the game's original storyline across locations like a fog-smothered island, war-torn Berlin, and a classified Axis weapons facility. The Nazi Zombies content is genuinely the highlight here, and if co-op survival horror is your primary reason for owning WWII, this pass has real value. Sledgehammer built out a full four-person class system with Offense, Control, Medic, and Support roles, and the Wonder weapons across the DLC chapters are inventive - the Sword of Barbarossa stuns and launches enemies, the Thulian Hammer functions as a returnable lightning strike, and the Reaper triggers a chain-reaction kill among zombie clusters. The Shadowed Throne chapter in particular is a visually distinctive map, using rusted browns and red lighting that few other Zombies maps in the franchise match. The mode also introduced a point-sharing system between teammates, which reduces the grind-to-upgrade friction that frustrated players in earlier entries. The multiplayer maps are a more complicated story. Across the four packs you get locations tied to real WWII history - Prague's Anthropoid map features a river-split center lane built for snipers, the Occupation remake places you in German-occupied Paris with long side streets for mid-range fights, and United Front's trio covers Stalingrad, Market Garden, and Monte Cassino. War Mode missions like Operation Intercept (urban rescue mission with a train objective in St. Lo) and Operation Arcane (the final pack's wildest addition, with Tesla guns and super-soldier serum mechanics that blur into Zombies territory) are consistently the best content in each pack. The problem is finding lobbies. Community feedback from across the pass's lifespan is consistent on one point: DLC maps fragment the player pool, and outside of objective modes or hardcore playlists, you may wait a long time for a match. On Xbox specifically, this has been the recurring complaint since launch. The fourth and final pack, Shadow War, is widely considered the strongest of the four, arriving with a clear identity that earlier packs occasionally lacked. The first two packs drew criticism for feeling like content that could have shipped with the base game, and the "Mixed" review standing on Steam largely reflects that frustration as much as the matchmaking thinning. For Zombies-focused players grinding through the full episodic storyline from The Darkest Shore to The Frozen Dawn, the pass holds up well as a self-contained co-op experience. For pure multiplayer players without a steady group of friends to queue with, the map variety is harder to justify when you cannot reliably play the content you paid for. Alex, Scout Team

Call of Duty®: WWII - Season Pass (DLC)
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Call of Duty®: WWII - Season Pass (DLC)

Nov 2, 2017Sledgehammer GamesActivision
GamerScout Says

Sixteen maps, four Nazi Zombies chapters, and four War Mode missions spread across a complete post-launch season - but low player counts on aging servers make the multiplayer maps a gamble unless you have a regular squad.

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About Call of Duty®: WWII - Season Pass (DLC)

I have a complicated relationship with CoD season passes, and this one sits right at the center of that tension. The WWII Season Pass bundles all four post-launch DLC packs plus the Carentan bonus map into a single purchase, which on paper is a solid amount of content: twelve regular multiplayer maps spread across four themed packs (The Resistance, The War Machine, United Front, and Shadow War), four new War Mode missions, and four full Nazi Zombies chapters that continue the game's original storyline across locations like a fog-smothered island, war-torn Berlin, and a classified Axis weapons facility. The Nazi Zombies content is genuinely the highlight here, and if co-op survival horror is your primary reason for owning WWII, this pass has real value. Sledgehammer built out a full four-person class system with Offense, Control, Medic, and Support roles, and the Wonder weapons across the DLC chapters are inventive - the Sword of Barbarossa stuns and launches enemies, the Thulian Hammer functions as a returnable lightning strike, and the Reaper triggers a chain-reaction kill among zombie clusters. The Shadowed Throne chapter in particular is a visually distinctive map, using rusted browns and red lighting that few other Zombies maps in the franchise match. The mode also introduced a point-sharing system between teammates, which reduces the grind-to-upgrade friction that frustrated players in earlier entries. The multiplayer maps are a more complicated story. Across the four packs you get locations tied to real WWII history - Prague's Anthropoid map features a river-split center lane built for snipers, the Occupation remake places you in German-occupied Paris with long side streets for mid-range fights, and United Front's trio covers Stalingrad, Market Garden, and Monte Cassino. War Mode missions like Operation Intercept (urban rescue mission with a train objective in St. Lo) and Operation Arcane (the final pack's wildest addition, with Tesla guns and super-soldier serum mechanics that blur into Zombies territory) are consistently the best content in each pack. The problem is finding lobbies. Community feedback from across the pass's lifespan is consistent on one point: DLC maps fragment the player pool, and outside of objective modes or hardcore playlists, you may wait a long time for a match. On Xbox specifically, this has been the recurring complaint since launch. The fourth and final pack, Shadow War, is widely considered the strongest of the four, arriving with a clear identity that earlier packs occasionally lacked. The first two packs drew criticism for feeling like content that could have shipped with the base game, and the "Mixed" review standing on Steam largely reflects that frustration as much as the matchmaking thinning. For Zombies-focused players grinding through the full episodic storyline from The Darkest Shore to The Frozen Dawn, the pass holds up well as a self-contained co-op experience. For pure multiplayer players without a steady group of friends to queue with, the map variety is harder to justify when you cannot reliably play the content you paid for. Alex, Scout Team

Tags

xboxNazi ZombiesWar ModeCo-op SurvivalDLC Content PackWonder WeaponsClass SystemEpisodic StorylineObjective-Based PvPFragmented Playerbase

System Requirements

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Reviews & Ratings

Steam
70%(46,061)

Game Info

Developer
Sledgehammer Games
Publisher
Activision
Release Date
Nov 2, 2017

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