Compare Call of Duty: Ghosts - Digital Hardened Edition prices across trusted key stores and find the best deal. Developed by Infinity Ward. Published by Activision. Released on 3/25/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 68/100.

The alien co-op mode is the reason to install this, not the campaign. Extinction still has more ideas in it than shooters half its age, and three friends turn it into a proper night.

Extinction, the four player alien survival mode tucked behind the campaign menu, is the best thing in this package and it is not close. The loop is simple and it works: your squad plants a drill on an alien hive, defends it while the drill grinds through, then pushes down a linear route where every hive you crack raises the pressure another notch. Upgrades cost money and you never have enough, so who buys the armour and who buys the ammo becomes an actual conversation instead of a menu formality. Classes carry real trade offs, there is a skill tree you invest in between runs, and the tuning punishes anyone who wanders off alone like this is a public deathmatch lobby. I have played a lot of wave defense modes. This one has more identity than the shooter wrapped around it. The campaign is the part everyone remembers being let down by, and the store tags do not hide it: short, heavily scripted, and it stops on a cliffhanger that never got its follow up. That is the honest headline. What gets said less often is that the set pieces themselves are well built. Infinity Ward were near the top of the industry at staging spectacle, and the underwater infiltration, the orbital opening, and the sequences where you steer the dog are genuinely well directed, even if they take the controller out of your hands more often than a modern player will tolerate. Treat it as a short ride film with a gun in your hands and it holds up fine. Treat it as a story you are supposed to care about and the ending will irritate you. Multiplayer is the awkward middle child. Soldier customization was a real step forward for the series at the time, with loadouts and appearance split across character slots and, for the first time in the franchise, the option to play as a woman. The shooting itself feels perfectly good. The maps are the problem: bigger and more vertical than the movement speed supports, so matches too often become long walks punctuated by getting shot by someone you never saw. If you are coming to this on PC now, check the live player counts before you commit to it as a multiplayer purchase, because that is the piece most likely to disappoint. The bot matches are a decent fallback and, unusually for the series, a legitimate way to learn the maps at your own pace. On PC it is an old game in both the good ways and the bad. It runs on more or less anything current, controller support is complete, Steam Cloud keeps progress portable between machines, and Remote Play on TV makes co-op nights easy to organise. It also looks and sounds exactly like a 2013 console shooter given a resolution bump, all brown military palette and dialogue delivered at a shout. Nothing here will impress you visually next to what the series puts out now, and the achievement list and leaderboards are the usual grind hooks rather than reasons to stay. So who is this actually for. Anyone with three friends and an appetite for co-op that rewards coordination over reflexes will get far more from Extinction than the mixed user rating implies, because that rating is dominated by people grading the multiplayer against the entries on either side of it. Series completionists will want the campaign to close out the Ghosts thread, incomplete as it is. Anyone shopping for their single shooter of the year should look at almost anything else in the franchise first. If the edition you are looking at bundles the season pass content, that is where the later Extinction episodes live, and they are the most interesting the mode ever got, so aliens first is the right way to approach this one. Alex, Scout Team

Call of Duty: Ghosts - Digital Hardened Edition

Call of Duty: Ghosts - Digital Hardened Edition

Mar 25, 2014Infinity WardActivision
GamerScout Says

The alien co-op mode is the reason to install this, not the campaign. Extinction still has more ideas in it than shooters half its age, and three friends turn it into a proper night.

PCXbox
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GamerScout Verdict

Worth it for Extinction with three friends; skip it if you want a memorable campaign or busy PC lobbies.

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About Call of Duty: Ghosts - Digital Hardened Edition

Extinction, the four player alien survival mode tucked behind the campaign menu, is the best thing in this package and it is not close. The loop is simple and it works: your squad plants a drill on an alien hive, defends it while the drill grinds through, then pushes down a linear route where every hive you crack raises the pressure another notch. Upgrades cost money and you never have enough, so who buys the armour and who buys the ammo becomes an actual conversation instead of a menu formality. Classes carry real trade offs, there is a skill tree you invest in between runs, and the tuning punishes anyone who wanders off alone like this is a public deathmatch lobby. I have played a lot of wave defense modes. This one has more identity than the shooter wrapped around it. The campaign is the part everyone remembers being let down by, and the store tags do not hide it: short, heavily scripted, and it stops on a cliffhanger that never got its follow up. That is the honest headline. What gets said less often is that the set pieces themselves are well built. Infinity Ward were near the top of the industry at staging spectacle, and the underwater infiltration, the orbital opening, and the sequences where you steer the dog are genuinely well directed, even if they take the controller out of your hands more often than a modern player will tolerate. Treat it as a short ride film with a gun in your hands and it holds up fine. Treat it as a story you are supposed to care about and the ending will irritate you. Multiplayer is the awkward middle child. Soldier customization was a real step forward for the series at the time, with loadouts and appearance split across character slots and, for the first time in the franchise, the option to play as a woman. The shooting itself feels perfectly good. The maps are the problem: bigger and more vertical than the movement speed supports, so matches too often become long walks punctuated by getting shot by someone you never saw. If you are coming to this on PC now, check the live player counts before you commit to it as a multiplayer purchase, because that is the piece most likely to disappoint. The bot matches are a decent fallback and, unusually for the series, a legitimate way to learn the maps at your own pace. On PC it is an old game in both the good ways and the bad. It runs on more or less anything current, controller support is complete, Steam Cloud keeps progress portable between machines, and Remote Play on TV makes co-op nights easy to organise. It also looks and sounds exactly like a 2013 console shooter given a resolution bump, all brown military palette and dialogue delivered at a shout. Nothing here will impress you visually next to what the series puts out now, and the achievement list and leaderboards are the usual grind hooks rather than reasons to stay. So who is this actually for. Anyone with three friends and an appetite for co-op that rewards coordination over reflexes will get far more from Extinction than the mixed user rating implies, because that rating is dominated by people grading the multiplayer against the entries on either side of it. Series completionists will want the campaign to close out the Ghosts thread, incomplete as it is. Anyone shopping for their single shooter of the year should look at almost anything else in the franchise first. If the edition you are looking at bundles the season pass content, that is where the later Extinction episodes live, and they are the most interesting the mode ever got, so aliens first is the right way to approach this one.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedExtinction ModeAlien Wave Defense4-Player Co-opMilitary ShooterSet-Piece CampaignSoldier CustomizationBot MatchesShort CampaignCliffhanger EndingHorde SurvivalClass Skill TreesObjective EscortKillstreaksScripted SpectacleFriends-Required Co-opLinear Level DesignConsole-Era Shooter

System Requirements

Minimum

Minimum OS: Windows 7 64-Bit / Windows 8 64-Bit CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better RAM: 6 GB RAM HDD : 40 GB HD space Video: NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 o…

Recommended

Recommended OS: Windows 7 64-Bit / Windows 8 64-Bit CPU: Intel® Core™ i5 – 680 @ 3.6GHz RAM: 8 GB RAM HDD : 40 GB HD space Video: NVIDIA® GeForce™ GTX 760 @ 4GB Sound: DirectX® compatible sound card DirectX®: DirectX®…

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Reviews & Ratings

Metacritic
68
Steam
66%(32,052)

Game Info

Developer
Infinity Ward
Publisher
Activision
Release Date
Mar 25, 2014

Features

Single-playerMultiplayerSteam AchievementsFull controller supportSteam CloudValve Anti Cheat enabledSteam LeaderboardsRemote Play on TV+1 more

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Frequently asked questions about Call of Duty: Ghosts - Digital Hardened Edition

How much does Call of Duty: Ghosts - Digital Hardened Edition cost?

As of 7 September 2026, the cheapest in-stock offer for Call of Duty: Ghosts - Digital Hardened Edition is €16.99 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Call of Duty: Ghosts - Digital Hardened Edition cheapest?

The lowest in-stock price we track for Call of Duty: Ghosts - Digital Hardened Edition is €16.99 at Eneba (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Call of Duty: Ghosts - Digital Hardened Edition available on?

Call of Duty: Ghosts - Digital Hardened Edition is available on PC, Xbox.

When was Call of Duty: Ghosts - Digital Hardened Edition released?

Call of Duty: Ghosts - Digital Hardened Edition was released on 25 March 2014.

Who developed Call of Duty: Ghosts - Digital Hardened Edition?

Call of Duty: Ghosts - Digital Hardened Edition was developed by Infinity Ward and published by Activision.

Is Call of Duty: Ghosts - Digital Hardened Edition worth buying?

Call of Duty: Ghosts - Digital Hardened Edition holds a Metacritic score of 68/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.