Compare Call of Duty: Black Ops 3 - Zombies Deluxe prices across trusted key stores and find the best deal. Developed by Treyarch, Aspyr (Mac). Published by Activision, Aspyr (Mac). Released on 11/5/2015. Available on PC. Genres: Action, Adventure. Metacritic score: 73/100.

Round-based survival where your kill count is literally your bank balance. Eight remastered classics, a deep mod scene, and a wall you hit hard around round 20.

The mechanic that defines this whole thing for me is the points economy. Every bullet that connects, every board you hammer back onto a window, every knife in a shambler's spine pays out cash, and that cash is the only thing between you and the locked door you need open. It reframes the entire experience. You are not really fighting zombies, you are running a budget under pressure, choosing between buying the route toward Pack-a-Punch now or holding out for a wall weapon that will actually carry you past round 20. Damage output matters less than you think, because a zombie killed too fast is a zombie you underfarmed. Once that clicks, round-based survival stops being a shooting gallery and turns into route planning with a horde attached to your ankles. What you are buying is the full Black Ops 3 package with the Zombies Chronicles expansion bolted on, which is the version worth owning. The campaign is here (four-player co-op, cybernetic augments, plus the Nightmares recut that swaps the enemy soldiers for undead), as is the Specialist-era multiplayer with its thrust jumps and wall running. But the Zombies side is the headline. You get Shadows of Evil, the 1940s noir map built around ritual altars and a beast transformation that lets you rip open shortcuts, The Giant as a compact classic warmup, and then the eight remastered maps: Nacht der Untoten, Verruckt, Shi No Numa, Kino der Toten, Ascension, Shangri-La, Moon and Origins. On PC there is also Steam Workshop support and the mod tools, which means the custom map scene has kept this thing alive far longer than the official content ever could. In practice, the round loop is tight and the maps reward memorization in a way most co-op shooters do not bother with. Kino der Toten teaches you training circles. Origins teaches you staff assembly and generator defense. Moon teaches you that the developers hate you. Gobblegums sit on top of all of it as consumable buffs pulled from machines, and they genuinely change how a run feels, since a lucky pull can convert a doomed round into a comeback. The Easter egg quests are the other half of the appeal, elaborate multi-step puzzle chains that you will almost certainly complete with a guide open on a second monitor the first time. That is not a flaw exactly, it is just what this genre became, and the co-op coordination those steps demand is where the game is at its best. Where it disappoints: the campaign is a narratively incoherent mess that mistakes confusion for depth, and it is the weakest reason to be here by a wide margin. The Gobblegum economy has a grindy currency layer attached that feels designed around a store rather than around fun. Matchmaking with randoms is a coin flip, since half your lobby will open every door on round four and then quit at round nine, so this is a game you play with friends or not at all. Public multiplayer on PC has a cheating problem that VAC has never fully solved, the install is enormous, and the Chronicles maps are faithful remasters rather than reworks, meaning the older ones carry their original design cruft (Nacht is barely a map by modern standards). Newcomers should also expect a genuinely unfriendly onboarding, because the game explains almost none of its systems. Who should get this: anyone who wants a co-op survival shooter with real depth under the arcade surface, and specifically anyone with three friends and a recurring free evening. If you played Zombies years ago and want the greatest hits in one place with a mod scene attached, this is the definitive version. If you want a polished single-player campaign shooter, or you bounce off games that expect you to learn a map layout like a dance routine, skip it. Solo Zombies is doable and some people prefer it, but the game clearly wants four people yelling at each other about who is supposed to be watching the spawn door. That is where it earns its reputation, and that part has aged remarkably well. Alex, Scout Team

Call of Duty: Black Ops 3 - Zombies Deluxe

Call of Duty: Black Ops 3 - Zombies Deluxe

Nov 5, 2015Treyarch, Aspyr (Mac)Activision, Aspyr (Mac)
GamerScout Says

Round-based survival where your kill count is literally your bank balance. Eight remastered classics, a deep mod scene, and a wall you hit hard around round 20.

PC
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GamerScout Verdict

Best for four friends willing to memorize map layouts and argue over door budgets; skip it if you want a solo campaign.

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About Call of Duty: Black Ops 3 - Zombies Deluxe

The mechanic that defines this whole thing for me is the points economy. Every bullet that connects, every board you hammer back onto a window, every knife in a shambler's spine pays out cash, and that cash is the only thing between you and the locked door you need open. It reframes the entire experience. You are not really fighting zombies, you are running a budget under pressure, choosing between buying the route toward Pack-a-Punch now or holding out for a wall weapon that will actually carry you past round 20. Damage output matters less than you think, because a zombie killed too fast is a zombie you underfarmed. Once that clicks, round-based survival stops being a shooting gallery and turns into route planning with a horde attached to your ankles. What you are buying is the full Black Ops 3 package with the Zombies Chronicles expansion bolted on, which is the version worth owning. The campaign is here (four-player co-op, cybernetic augments, plus the Nightmares recut that swaps the enemy soldiers for undead), as is the Specialist-era multiplayer with its thrust jumps and wall running. But the Zombies side is the headline. You get Shadows of Evil, the 1940s noir map built around ritual altars and a beast transformation that lets you rip open shortcuts, The Giant as a compact classic warmup, and then the eight remastered maps: Nacht der Untoten, Verruckt, Shi No Numa, Kino der Toten, Ascension, Shangri-La, Moon and Origins. On PC there is also Steam Workshop support and the mod tools, which means the custom map scene has kept this thing alive far longer than the official content ever could. In practice, the round loop is tight and the maps reward memorization in a way most co-op shooters do not bother with. Kino der Toten teaches you training circles. Origins teaches you staff assembly and generator defense. Moon teaches you that the developers hate you. Gobblegums sit on top of all of it as consumable buffs pulled from machines, and they genuinely change how a run feels, since a lucky pull can convert a doomed round into a comeback. The Easter egg quests are the other half of the appeal, elaborate multi-step puzzle chains that you will almost certainly complete with a guide open on a second monitor the first time. That is not a flaw exactly, it is just what this genre became, and the co-op coordination those steps demand is where the game is at its best. Where it disappoints: the campaign is a narratively incoherent mess that mistakes confusion for depth, and it is the weakest reason to be here by a wide margin. The Gobblegum economy has a grindy currency layer attached that feels designed around a store rather than around fun. Matchmaking with randoms is a coin flip, since half your lobby will open every door on round four and then quit at round nine, so this is a game you play with friends or not at all. Public multiplayer on PC has a cheating problem that VAC has never fully solved, the install is enormous, and the Chronicles maps are faithful remasters rather than reworks, meaning the older ones carry their original design cruft (Nacht is barely a map by modern standards). Newcomers should also expect a genuinely unfriendly onboarding, because the game explains almost none of its systems. Who should get this: anyone who wants a co-op survival shooter with real depth under the arcade surface, and specifically anyone with three friends and a recurring free evening. If you played Zombies years ago and want the greatest hits in one place with a mod scene attached, this is the definitive version. If you want a polished single-player campaign shooter, or you bounce off games that expect you to learn a map layout like a dance routine, skip it. Solo Zombies is doable and some people prefer it, but the game clearly wants four people yelling at each other about who is supposed to be watching the spawn door. That is where it earns its reputation, and that part has aged remarkably well.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedRound-Based SurvivalWave Defense4-Player Co-opEaster Egg QuestsMap KnowledgeCustom MapsPoint EconomySplit-Screen Co-opGrindy Unlocks

System Requirements

Minimum

Processor
Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
Memory
6 GB RAM
Graphics
NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Ra…

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Reviews & Ratings

Metacritic
73
Steam
85%(232,532)

Game Info

Developer
Treyarch, Aspyr (Mac)
Publisher
Activision, Aspyr (Mac)
Release Date
Nov 5, 2015

Features

Single-playerMultiplayerCo-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam Workshop+7 more

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Frequently asked questions about Call of Duty: Black Ops 3 - Zombies Deluxe

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What platforms is Call of Duty: Black Ops 3 - Zombies Deluxe available on?

Call of Duty: Black Ops 3 - Zombies Deluxe is available on PC.

When was Call of Duty: Black Ops 3 - Zombies Deluxe released?

Call of Duty: Black Ops 3 - Zombies Deluxe was released on 5 November 2015.

Who developed Call of Duty: Black Ops 3 - Zombies Deluxe?

Call of Duty: Black Ops 3 - Zombies Deluxe was developed by Treyarch, Aspyr (Mac) and published by Activision, Aspyr (Mac).

Is Call of Duty: Black Ops 3 - Zombies Deluxe worth buying?

Call of Duty: Black Ops 3 - Zombies Deluxe holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.