
Butterfly 2
Forty pixel-art levels built around one stubborn rule: no jumping allowed. If that constraint sparks your curiosity rather than frustrating you, this tiny sequel has a quiet charm worth your lunch break.
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About Butterfly 2
I have a soft spot for games that commit fully to a single odd idea and refuse to apologize for it. Butterfly 2 from solo outfit grin robot does exactly that: your caterpillar cannot jump. Not as a tutorial restriction, not a temporary limitation, just the rule of the world, full stop. Getting anywhere vertical means reading the level, positioning yourself above a bee or a marked block, falling onto it, and bouncing off before it disappears. Each bounce object is single-use, which means the puzzle is really a question of sequencing: which enemy do you use first, and does that route still leave you a path to every flower? That tension, modest as it sounds, is the whole game, and for its scope it works. The 40 levels introduce new wrinkles at a measured pace. Tubes for warping across the screen add a spatial puzzle layer on top of the bounce routing, and later stages layer in tighter timing requirements that lean toward reflex platformer territory. The difficulty curve is gentle enough that younger or more casual players won't feel punished, yet the later levels do require a genuine read before you commit. One important note for anyone who played at launch: a level-breaking bug that made completion impossible in later stages was patched, so the game is now fully completable from start to finish. The checkpoint system has a quirk worth knowing: checkpoints are static objects you collect rather than automatic saves, and grabbing one in a bad position can trap you, forcing a full level restart. Quick-reset is a single button press, so it's manageable, but it can sting when you realize mid-fall that you locked yourself out. Visually, Butterfly 2 wears its retro influences openly. The 4:3 aspect ratio leaves sidebars on modern wide monitors, and the pixel art is firmly in early-90s territory rather than the lush detailed sprites you might expect from contemporary indie peers. That is not a flaw so much as an honest aesthetic. The game knows what it is: small, focused, handmade. There is no original score I can point to as a standout, and the production is clearly micro-budget, but nothing about it feels sloppy or unfinished within those constraints. At a documented completion time somewhere around 30 minutes for a brisk run, this is unmistakably a short experience. Achievement hunters and completionists might stretch it with flower collection or replay for cleaner routing, but anyone expecting a sprawling platformer will feel the edges of the sandbox quickly. Who is this actually for? Puzzle-platformer fans who like a clean, self-contained gimmick with no filler padding. Parents looking for something family-friendly and genuinely non-violent. Anyone drawn to the kind of small Steam page that would have lived quietly on a shareware CD in 1994 and been quietly beloved. It is not trying to compete with modern indie platformers on production value or runtime, and judging it by those standards would miss the point entirely. The first Butterfly holds a slightly stronger Steam reception, so if you are new to the series, starting there and picking this up as a continuation is a reasonable approach. But if you already cleared the original and want more of the same no-jump routing with a fresh set of stages, Butterfly 2 delivers exactly that, nothing more and nothing less. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® XP / Vista / 7 / 10
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 120 MB available space
- Graphics
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Processor
- 1.2GHz processor
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Game Info
- Developer
- grin robot
- Publisher
- grin robot
- Release Date
- May 7, 2019
