Compare Business-hooiznes prices across 50+ stores and find the best deal. Developed by Nikita "Ghost_RUS". Published by Ghost_RUS Games. Released on 8/25/2017. Available on PC. Genres: Casual, Indie, Simulation.

A short-session, meme-heavy text adventure with a 10-minute ceiling and a mixed Steam reception - approach this as a curiosity, not a strategy workout.

I ran through every scenario Business-hooiznes has to offer in under half an hour, which tells you most of what you need to know before opening your wallet. This is a micro-scale text adventure - really a choose-your-own-answer quiz dressed up in Russian internet culture - where a cash-strapped amateur startupper has to charm investors through a series of dialogue choices. Each run through a business plan scenario is a single, save-free session: you pick a plan, answer questions, and land on one of several endings ranging from a best-case investor handshake down to the appropriately named "House of detention" outcome. There are 24 achievements to collect and the whole thing is built around memorizing which answer choices lead to which result. From a decision-depth standpoint, this is about as far from grand strategy as you can get without leaving the "Simulation" genre tag behind entirely. There are no resource loops, no branching economies, no late-game complexity to speak of. The choices feel more like a pub quiz about Russian pop culture and internet memes than a business simulation. If you have zero familiarity with the references - gachi culture, Soperman, the Naiobka casino joke - a meaningful chunk of the game's humor will land flat. The achievement guide community has essentially solved every question path already, meaning repeat runs are more about completion checkbox-ticking than genuine discovery. Where it earns partial credit is in its self-awareness. The title alone signals that the developer is not pretending this is a serious management game. The no-save, single-session design creates a small but real tension on a first playthrough - one wrong answer chain and you are staring at a bad ending with no rollback. That is a legitimate, if minimal, design choice. The multiple endings (best, neutral, worst, plus hidden branches tied to specific question combinations) give achievement hunters a reason to return two or three times. Community guides in Portuguese exist, which suggests it found at least a niche outside its Russian-speaking home audience. Steam user reception sits at a mixed 52 percent across 50 reviews, which is an honest number for what you are getting. The honest assessment: if you are here for simulation depth, investor mechanics, or anything resembling a business-building loop, this is the wrong shelf entirely. If you are a completionist who wants a low-effort achievement set cleared in a single evening, or you have a passing interest in early 2010s Russian internet humor, the entry cost is low enough that disappointment stays proportional. There is no mod ecosystem, no tutorial to evaluate, and no late game. It is a short joke that lands or it does not, depending almost entirely on whether you are the target audience. Diego, Scout Team

Business-hooiznes
CasualIndieSimulation

Business-hooiznes

Aug 25, 2017Nikita "Ghost_RUS"Ghost_RUS Games
GamerScout Says

A short-session, meme-heavy text adventure with a 10-minute ceiling and a mixed Steam reception - approach this as a curiosity, not a strategy workout.

PC
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Screenshots & Media

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About Business-hooiznes

I ran through every scenario Business-hooiznes has to offer in under half an hour, which tells you most of what you need to know before opening your wallet. This is a micro-scale text adventure - really a choose-your-own-answer quiz dressed up in Russian internet culture - where a cash-strapped amateur startupper has to charm investors through a series of dialogue choices. Each run through a business plan scenario is a single, save-free session: you pick a plan, answer questions, and land on one of several endings ranging from a best-case investor handshake down to the appropriately named "House of detention" outcome. There are 24 achievements to collect and the whole thing is built around memorizing which answer choices lead to which result. From a decision-depth standpoint, this is about as far from grand strategy as you can get without leaving the "Simulation" genre tag behind entirely. There are no resource loops, no branching economies, no late-game complexity to speak of. The choices feel more like a pub quiz about Russian pop culture and internet memes than a business simulation. If you have zero familiarity with the references - gachi culture, Soperman, the Naiobka casino joke - a meaningful chunk of the game's humor will land flat. The achievement guide community has essentially solved every question path already, meaning repeat runs are more about completion checkbox-ticking than genuine discovery. Where it earns partial credit is in its self-awareness. The title alone signals that the developer is not pretending this is a serious management game. The no-save, single-session design creates a small but real tension on a first playthrough - one wrong answer chain and you are staring at a bad ending with no rollback. That is a legitimate, if minimal, design choice. The multiple endings (best, neutral, worst, plus hidden branches tied to specific question combinations) give achievement hunters a reason to return two or three times. Community guides in Portuguese exist, which suggests it found at least a niche outside its Russian-speaking home audience. Steam user reception sits at a mixed 52 percent across 50 reviews, which is an honest number for what you are getting. The honest assessment: if you are here for simulation depth, investor mechanics, or anything resembling a business-building loop, this is the wrong shelf entirely. If you are a completionist who wants a low-effort achievement set cleared in a single evening, or you have a passing interest in early 2010s Russian internet humor, the entry cost is low enough that disappointment stays proportional. There is no mod ecosystem, no tutorial to evaluate, and no late game. It is a short joke that lands or it does not, depending almost entirely on whether you are the target audience. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Text AdventureMultiple EndingsAchievement HuntingNo Save SystemRussian Internet CultureShort SessionQuiz-Style ChoicesMeme Game

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
Storage
50 MB available space
Graphics
Intel integrated
Processor
Potato
Additional Notes
1280x720 screen resolution

Recommended

OS
Windows 10
Memory
228 GB RAM
Storage
1337 GB available space
Graphics
Nvidia GTX 666
Processor
Intel core I88

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Game Info

Developer
Nikita "Ghost_RUS"
Publisher
Ghost_RUS Games
Release Date
Aug 25, 2017

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What platforms is Business-hooiznes available on?

Business-hooiznes is available on PC.

When was Business-hooiznes released?

Business-hooiznes was released on 25 August 2017.

Who developed Business-hooiznes?

Business-hooiznes was developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games.