Compare Bus Simulator 27 prices across trusted key stores and find the best deal. Developed by Simteract . Published by astragon Entertainment. Released on 9/8/2026. Available on PC. Genres: Simulation.

Forty-five licensed buses, a Southern European open world, and a company management layer that rewards obsessive route planners -- but a mixed demo reception means the September launch needs to stick the landing.

I pay attention when a sim series skips five version numbers and rebuilds on Unreal Engine 5 -- that kind of gap usually signals either genuine ambition or desperate rebranding. With Bus Simulator 27, Simteract is pitching it as the former, and after digging into everything available pre-launch, the case is credible, if not yet airtight. The core loop runs on two rails: driving and managing. On the driving side, the fleet is the headline -- over 45 officially licensed vehicles spanning 13 manufacturers including MAN, Volvo, Scania, Mercedes-Benz, and Solaris, covering rigid, articulated, double-decker, and electric variants. The bigger structural addition is coach buses, a first for the series, which open up long-distance routes between districts rather than just looping city stops. The demo confirmed two distinct experiences: urban runs through Mequina in a Solaris Urbino 12 electric, and intercity coach trips to Alcaztelar via Mercedes-Benz Tourismo. That variety matters for long-term replayability. On the management side, the game splits into three modes -- Story, Career, and Sandbox -- so players who want structured progression or pure sandbox route-building both have an entry point. You are not locked into following pre-built schedules; the design explicitly lets you plan routes, place stops, and grow the company at your own pace. From a sim-depth standpoint, the cockpit interaction is detailed enough to be interesting without becoming a full study title. Dashboard buttons for lights, doors, wheelchair ramps, and cruise control are all manually operable, which is exactly the kind of tactile fidelity that separates a proper sim from a driving game wearing a sim costume. The Felicia Bay world, inspired by the Iberian Peninsula, is rendered with Unreal Engine 5 and reportedly shows well in motion -- distinct districts, coastal landmarks, varied road layouts. For strategy and management players, the route-planning layer and company growth mechanics should provide a satisfying mid-game loop, even if the late-game depth depends on how well the Career mode scales. The concern is the demo reception. Roughly 48 percent of Steam demo reviewers rated it positively -- that is a mixed signal heading into a full release. The criticism clusters around driving feel lacking precision in certain edge cases and steering wheel peripheral support still being actively worked on by Simteract pre-launch. Community sentiment on the forums suggests that the underlying ambition is recognized and even praised, but that polish is the outstanding question. The coach journey addition and the Felicia Bay environment are genuinely well-received. The technical foundation just needs to be tighter than what the beta build showed. For a sim player used to juggling Paradox patch notes or ironing out a train schedule in detail, an imperfect launch is manageable if the post-launch support follows. Simteract has confirmed active work on peripheral compatibility, which is at least the right signal. For newcomers to the series, the tutorial is present in the demo and reportedly functional, and the Story mode provides guardrails before Career opens up the full management layer. This is not a punishing entry -- it scales from casual bus-along-the-coast play to genuine timetable management if you want it to. The 4-player online co-op with crossplay is a meaningful differentiator for people who want to run a shared company with friends, coordinating routes and fleet assignments together. Mod support via mod.io on PC is also confirmed, which historically extends the life of this franchise considerably. If Simteract resolves the driving feel and peripheral support issues flagged in the demo by September 8, this is the most complete Bus Simulator package the series has put together. If those issues persist, patient buyers should wait for the first patch. Diego, Scout Team

Bus Simulator 27

Bus Simulator 27

Sep 8, 2026Simteract astragon Entertainment
GamerScout Says

Forty-five licensed buses, a Southern European open world, and a company management layer that rewards obsessive route planners -- but a mixed demo reception means the September launch needs to stick the landing.

PC
Best Price Available
€21.20-29%
at YuPlay
Lowest tracked: €21.20
Track this price

GamerScout Verdict

Worth it for sim fans if launch-day polish matches the ambition shown in pre-release builds -- otherwise wait one patch cycle.

Compare Prices(6 stores)

YuPlayBest price
StandardGlobal (-RU-BY)Steam KeyKey
€21.20-29%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€24.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€25.49-15%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€25.49-15%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€29.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€29.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€21.2031 Aug 2026
Current best
€21.20
Lowest since we started tracking
Official storesKeyshops
€20.69€22.46€24.23€26.0012 Aug17 Aug22 Aug26 Aug31 Aug
Tracking prices since 12 Aug 2026
Create alert

Screenshots & Media

About Bus Simulator 27

I pay attention when a sim series skips five version numbers and rebuilds on Unreal Engine 5 -- that kind of gap usually signals either genuine ambition or desperate rebranding. With Bus Simulator 27, Simteract is pitching it as the former, and after digging into everything available pre-launch, the case is credible, if not yet airtight. The core loop runs on two rails: driving and managing. On the driving side, the fleet is the headline -- over 45 officially licensed vehicles spanning 13 manufacturers including MAN, Volvo, Scania, Mercedes-Benz, and Solaris, covering rigid, articulated, double-decker, and electric variants. The bigger structural addition is coach buses, a first for the series, which open up long-distance routes between districts rather than just looping city stops. The demo confirmed two distinct experiences: urban runs through Mequina in a Solaris Urbino 12 electric, and intercity coach trips to Alcaztelar via Mercedes-Benz Tourismo. That variety matters for long-term replayability. On the management side, the game splits into three modes -- Story, Career, and Sandbox -- so players who want structured progression or pure sandbox route-building both have an entry point. You are not locked into following pre-built schedules; the design explicitly lets you plan routes, place stops, and grow the company at your own pace. From a sim-depth standpoint, the cockpit interaction is detailed enough to be interesting without becoming a full study title. Dashboard buttons for lights, doors, wheelchair ramps, and cruise control are all manually operable, which is exactly the kind of tactile fidelity that separates a proper sim from a driving game wearing a sim costume. The Felicia Bay world, inspired by the Iberian Peninsula, is rendered with Unreal Engine 5 and reportedly shows well in motion -- distinct districts, coastal landmarks, varied road layouts. For strategy and management players, the route-planning layer and company growth mechanics should provide a satisfying mid-game loop, even if the late-game depth depends on how well the Career mode scales. The concern is the demo reception. Roughly 48 percent of Steam demo reviewers rated it positively -- that is a mixed signal heading into a full release. The criticism clusters around driving feel lacking precision in certain edge cases and steering wheel peripheral support still being actively worked on by Simteract pre-launch. Community sentiment on the forums suggests that the underlying ambition is recognized and even praised, but that polish is the outstanding question. The coach journey addition and the Felicia Bay environment are genuinely well-received. The technical foundation just needs to be tighter than what the beta build showed. For a sim player used to juggling Paradox patch notes or ironing out a train schedule in detail, an imperfect launch is manageable if the post-launch support follows. Simteract has confirmed active work on peripheral compatibility, which is at least the right signal. For newcomers to the series, the tutorial is present in the demo and reportedly functional, and the Story mode provides guardrails before Career opens up the full management layer. This is not a punishing entry -- it scales from casual bus-along-the-coast play to genuine timetable management if you want it to. The 4-player online co-op with crossplay is a meaningful differentiator for people who want to run a shared company with friends, coordinating routes and fleet assignments together. Mod support via mod.io on PC is also confirmed, which historically extends the life of this franchise considerably. If Simteract resolves the driving feel and peripheral support issues flagged in the demo by September 8, this is the most complete Bus Simulator package the series has put together. If those issues persist, patient buyers should wait for the first patch.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCompany ManagementCoach BusesRoute PlanningCrossplay Co-opModdablePeripheral SupportUE5 GraphicsCareer ModeSandbox Mode

System Requirements

Minimum

OS
Windows 10 64-bit or newer
Processor
i5-9600K / Ryzen 5 3600
Memory
16 GB RAM
Graphics
Nvidia GTX 1070 6GB / AMD Radeon RX 5700 8Gb
DirectX
Version 12
Storage
50…

Recommended

OS
Windows 11 64-bit
Processor
Core i7-14100KF / Ryzen 5 9600X
Memory
32 GB RAM
Graphics
Nvidia GTX 2080Ti / AMD Radeon RX 7800 XT
DirectX
Version…

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Game Info

Developer
Simteract
Publisher
astragon Entertainment
Release Date
Sep 8, 2026

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Best price€21.20
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Frequently asked questions about Bus Simulator 27

How much does Bus Simulator 27 cost?

As of 31 August 2026, the cheapest in-stock offer for Bus Simulator 27 is €21.20 at YuPlay, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Bus Simulator 27 cheapest?

The lowest in-stock price we track for Bus Simulator 27 is €21.20 at YuPlay (31 August 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Bus Simulator 27 available on?

Bus Simulator 27 is available on PC.

When was Bus Simulator 27 released?

Bus Simulator 27 was released on 8 September 2026.

Who developed Bus Simulator 27?

Bus Simulator 27 was developed by Simteract and published by astragon Entertainment.