Compare Break the Loop prices across trusted key stores and find the best deal. Developed by Mastodonte. Published by Mastodonte. Released on 5/16/2024. Available on PC, Xbox. Genres: Indie, RPG, Strategy.

Brute-forcing your way through this one will get you killed every time. Break the Loop rewards party composition obsessives who treat each run as a build experiment, not a combat trial.

I've put enough time into small-studio roguelites to know which ones are worth the early-run frustration, and Break the Loop sits in a tricky middle tier: the difficulty wall is real, the moment the system clicks is genuinely satisfying, and the gap between those two experiences is wider than it needs to be. Made by Paris-based solo-effort Mastodonte and released in May 2024, this is a turn-based roguelite built around team composition, timeline drafting, and an unusual positional combat engine that takes real effort to internalize. The structural concept is the most interesting thing here. You field a party of four heroes drawn from a pool of twelve characters split across Tank, Brawler, Support, and Specialist roles. Each hero carries six skills and five unique passives, which means the combinatorial space across four slots is legitimately large. Before each run you also draft the talent buffs you have unlocked permanently, adding a light meta-progression layer that quietly makes repeat runs more viable. The timeline creation phase, where you choose which nodes to visit across three levels of six events each, is where strategy players will spend real mental energy. You must select at least three danger nodes per level, and the mix of treasures, merchants, and multi-choice dialogue events you slot around those dangers defines how powered-up your party arrives at the final boss. Get that drafting wrong and no amount of in-combat skill recovers you. The combat engine itself is where Break the Loop earns its most interesting design credit. Character position in the turn order is not static. After a hero acts, they rotate out and requeue based on the energy cost of the action used, and enemies follow the same rules. Anticipating where a specific enemy will land in that rotation, and using buffs, ailments, and high-energy skills to manipulate the order, is the game's real depth layer. It is also the layer the game under-explains early on. Several community discussions flag tooltip clarity as an ongoing frustration, and the Steam forum thread about inspecting passives and buffs mid-run suggests the UI has not fully kept pace with the mechanical complexity underneath. Mastodonte has patched actively post-launch, and a higher-difficulty Cataclysm mode exists for players who clear the base content, though community feedback is clear that Cataclysm's difficulty spike is severe. For strategy-adjacent players who like their roguelites to have a composition phase as meaningful as the combat phase, this is worth the adjustment period. The witty writing around the time-travel premise, with chronomancer Friedrich assembling history's greatest heroes, gives the run-framing more personality than the genre average. Newcomers should know this is not a game that holds your hand through its rotation system. Go in ready to lose several runs to pure learning, treat the meta-progression talent unlocks as your roadmap, and resist the temptation to just spam high-damage skills without thinking about where that will put you in the turn order. If you treat early deaths as free tutorials, the game becomes significantly more legible. Diego, Scout Team

Break the Loop

Break the Loop

May 16, 2024Mastodonte
GamerScout Says

Brute-forcing your way through this one will get you killed every time. Break the Loop rewards party composition obsessives who treat each run as a build experiment, not a combat trial.

PCXbox
Steam Deck Playable
Best Price Available
€2.82
at Kinguin
Lowest tracked: €2.82
Track this price

GamerScout Verdict

Best for build-focused roguelite players willing to absorb several rough early runs before the positional combat system pays off.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.89-80%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.95-80%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€3.36
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.43-70%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€5.91-60%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€5.95
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€6.00-59%
Priced in EUR by the store
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Price History

Lowest tracked
€2.827 Sept 2026
Current best
€2.82
Lowest since we started tracking
Official storesKeyshops
€2.76€2.98€3.20€3.428 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Break the Loop

I've put enough time into small-studio roguelites to know which ones are worth the early-run frustration, and Break the Loop sits in a tricky middle tier: the difficulty wall is real, the moment the system clicks is genuinely satisfying, and the gap between those two experiences is wider than it needs to be. Made by Paris-based solo-effort Mastodonte and released in May 2024, this is a turn-based roguelite built around team composition, timeline drafting, and an unusual positional combat engine that takes real effort to internalize. The structural concept is the most interesting thing here. You field a party of four heroes drawn from a pool of twelve characters split across Tank, Brawler, Support, and Specialist roles. Each hero carries six skills and five unique passives, which means the combinatorial space across four slots is legitimately large. Before each run you also draft the talent buffs you have unlocked permanently, adding a light meta-progression layer that quietly makes repeat runs more viable. The timeline creation phase, where you choose which nodes to visit across three levels of six events each, is where strategy players will spend real mental energy. You must select at least three danger nodes per level, and the mix of treasures, merchants, and multi-choice dialogue events you slot around those dangers defines how powered-up your party arrives at the final boss. Get that drafting wrong and no amount of in-combat skill recovers you. The combat engine itself is where Break the Loop earns its most interesting design credit. Character position in the turn order is not static. After a hero acts, they rotate out and requeue based on the energy cost of the action used, and enemies follow the same rules. Anticipating where a specific enemy will land in that rotation, and using buffs, ailments, and high-energy skills to manipulate the order, is the game's real depth layer. It is also the layer the game under-explains early on. Several community discussions flag tooltip clarity as an ongoing frustration, and the Steam forum thread about inspecting passives and buffs mid-run suggests the UI has not fully kept pace with the mechanical complexity underneath. Mastodonte has patched actively post-launch, and a higher-difficulty Cataclysm mode exists for players who clear the base content, though community feedback is clear that Cataclysm's difficulty spike is severe. For strategy-adjacent players who like their roguelites to have a composition phase as meaningful as the combat phase, this is worth the adjustment period. The witty writing around the time-travel premise, with chronomancer Friedrich assembling history's greatest heroes, gives the run-framing more personality than the genre average. Newcomers should know this is not a game that holds your hand through its rotation system. Go in ready to lose several runs to pure learning, treat the meta-progression talent unlocks as your roadmap, and resist the temptation to just spam high-damage skills without thinking about where that will put you in the turn order. If you treat early deaths as free tutorials, the game becomes significantly more legible.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5Party CompositionPositional CombatTimeline DraftingMeta-ProgressionCataclysm ModeBuff ManagementTurn Order ManipulationIndie Roguelite

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Geforce 9600 GT or AMD HD 3870 512MB or higher
Processor
Core i5 or equivalent
Sound Card
Any

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Game Info

Developer
Mastodonte
Publisher
Mastodonte
Release Date
May 16, 2024

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Frequently asked questions about Break the Loop

How much does Break the Loop cost?

As of 7 September 2026, the cheapest in-stock offer for Break the Loop is €2.82 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Break the Loop cheapest?

The lowest in-stock price we track for Break the Loop is €2.82 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Break the Loop available on?

Break the Loop is available on PC, Xbox.

When was Break the Loop released?

Break the Loop was released on 16 May 2024.

Who developed Break the Loop?

Break the Loop was developed by Mastodonte.