Compare Bounty of One prices across 50+ stores and find the best deal. Developed by OptizOnion. Published by OptizOnion. Released on 9/8/2023. Available on PC, Mac, Linux. Genres: Action, Casual, Indie, RPG.

Stop-and-shoot Wild West roguelite that flips the Vampire Survivors formula just enough to feel fresh, especially when three friends are shouting over upgrade picks on the couch.

My first hour with Bounty of One was spent relearning a reflex I did not know I had. Every other horde-survival game has trained players to keep moving at all costs. Here, your character only fires when standing still, which turns each encounter into a tense rhythm of planting your feet, pouring out shots, then sprinting clear before the tide swallows you. That single mechanical inversion is the whole personality of the game, and once it clicks, the loop becomes genuinely hard to put down. The roster of unlockable outlaws gives the stop-and-shoot idea real texture. Serra starts you off with a crossbow and is arguably the hardest character to master, despite being the tutorial pick. Jody throws twin Dancing Daggers. Madlyn's Scrap Gun loads projectiles based on distance moved, rewarding kite-heavy play. Ollin fires exploding cactus balls that spread spine shots in all directions on impact. R0B3RT has his own synergies built around item combinations. Each character demands a different read of the same upgrade pool, so runs feel meaningfully distinct rather than just stat-shuffled repeats. The upgrade system itself rewards experimentation: projectile size, homing rounds, spread multipliers, and items like the damage-boosting "Running on Fumes" that fires when your dashes are depleted all layer into builds that can swing from "barely surviving" to "the screen is full of my bullets" in a couple of lucky level-ups. The Infamy slider deserves a mention because it is doing quiet work. Before any run you can crank difficulty manually, and every point adds fifteen percent more enemies to the field. It means the game is genuinely accessible on entry, then scales into a sweaty endurance test for players chasing leaderboard positions or the achievement that demands three consecutive wins at max difficulty. Multiple modes unlock over time including a Daily Struggle mode that resets conditions every day and strips out persistent upgrades for a level playing field. Map variety is the thinnest part of the package; most arenas are open and directionless, and the mines DLC map stands out precisely because there is more environmental detail to orient around. Critics who found the base game shallow were not wrong, but players who kept going found the build space deeper than it first appears. The local co-op is the sleeper strength here. Up to four players share a single level-up bar, each picking a different upgrade from the same hand, which creates exactly the kind of low-stakes argument that makes couch sessions memorable. Downed players can be revived during upgrade screens in multiplayer, keeping the group together. The art is bright and readable even when the screen fills with projectiles and chaos, which matters more than it sounds in this genre. The soundtrack leans into twangy Western fiddle work and does its job without overstaying its welcome, though the sound effects could use more punch at default volumes. Bounty of One will not unseat the giants of its genre, and players who have exhausted those giants looking for equivalent depth may hit a ceiling faster than they hope. But for a small team's take on a crowded formula, the stop-and-shoot mechanic and genuine local co-op support carve out a real identity. If you have a couch, some controllers, and friends who enjoy yelling about whether to take the pierce upgrade or the homing rounds, this earns its place in the rotation. Kai, Scout Team

Bounty of One
ActionCasualIndieRPG

Bounty of One

Sep 8, 2023OptizOnion
GamerScout Says

Stop-and-shoot Wild West roguelite that flips the Vampire Survivors formula just enough to feel fresh, especially when three friends are shouting over upgrade picks on the couch.

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About Bounty of One

My first hour with Bounty of One was spent relearning a reflex I did not know I had. Every other horde-survival game has trained players to keep moving at all costs. Here, your character only fires when standing still, which turns each encounter into a tense rhythm of planting your feet, pouring out shots, then sprinting clear before the tide swallows you. That single mechanical inversion is the whole personality of the game, and once it clicks, the loop becomes genuinely hard to put down. The roster of unlockable outlaws gives the stop-and-shoot idea real texture. Serra starts you off with a crossbow and is arguably the hardest character to master, despite being the tutorial pick. Jody throws twin Dancing Daggers. Madlyn's Scrap Gun loads projectiles based on distance moved, rewarding kite-heavy play. Ollin fires exploding cactus balls that spread spine shots in all directions on impact. R0B3RT has his own synergies built around item combinations. Each character demands a different read of the same upgrade pool, so runs feel meaningfully distinct rather than just stat-shuffled repeats. The upgrade system itself rewards experimentation: projectile size, homing rounds, spread multipliers, and items like the damage-boosting "Running on Fumes" that fires when your dashes are depleted all layer into builds that can swing from "barely surviving" to "the screen is full of my bullets" in a couple of lucky level-ups. The Infamy slider deserves a mention because it is doing quiet work. Before any run you can crank difficulty manually, and every point adds fifteen percent more enemies to the field. It means the game is genuinely accessible on entry, then scales into a sweaty endurance test for players chasing leaderboard positions or the achievement that demands three consecutive wins at max difficulty. Multiple modes unlock over time including a Daily Struggle mode that resets conditions every day and strips out persistent upgrades for a level playing field. Map variety is the thinnest part of the package; most arenas are open and directionless, and the mines DLC map stands out precisely because there is more environmental detail to orient around. Critics who found the base game shallow were not wrong, but players who kept going found the build space deeper than it first appears. The local co-op is the sleeper strength here. Up to four players share a single level-up bar, each picking a different upgrade from the same hand, which creates exactly the kind of low-stakes argument that makes couch sessions memorable. Downed players can be revived during upgrade screens in multiplayer, keeping the group together. The art is bright and readable even when the screen fills with projectiles and chaos, which matters more than it sounds in this genre. The soundtrack leans into twangy Western fiddle work and does its job without overstaying its welcome, though the sound effects could use more punch at default volumes. Bounty of One will not unseat the giants of its genre, and players who have exhausted those giants looking for equivalent depth may hit a ceiling faster than they hope. But for a small team's take on a crowded formula, the stop-and-shoot mechanic and genuine local co-op support carve out a real identity. If you have a couch, some controllers, and friends who enjoy yelling about whether to take the pierce upgrade or the homing rounds, this earns its place in the rotation. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieStop-and-ShootInfamy Scaling4-Player Local Co-opBuild SynergyDaily ChallengeCharacter UnlocksSteam Deck VerifiedCouch Co-op

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Processor
Intel Pentium 4 processor or later that's SSE2 capable

Reviews & Ratings

No ratings available

Game Info

Developer
OptizOnion
Publisher
OptizOnion
Release Date
Sep 8, 2023

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