Compare Borderlands 2 prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by 2K. Released on 9/20/2012. Available on PC, Mac, Linux. Genres: Action, RPG. Metacritic score: 89/100.

Handsome Jack is one of gaming's finest villains, and the 100-hour loot loop built around him still holds up over a decade later. Come for the guns, stay for the writing.

I have replayed this game more times than I care to admit, and every time I start a new character I get that same pull through the opening Pandora snowfields. That pull is Handsome Jack. He taunts you over the radio from the first cutscene, and the writing is sharp enough that his lines land whether it is your first run or your fifth. The villain-driven narrative is the engine that keeps the whole campaign moving, and it is a real rarity in a genre that usually treats story as window dressing. The core loop is a procedurally generated loot-shooter wearing an RPG's skill tree like a coat. You pick one of six Vault Hunter classes, each built around a signature action skill and three branching talent trees. Maya's Phaselock suspends enemies in a stasis bubble and branches into crowd control, healing support, or elemental damage depending on how you allocate points. Zer0 can cloak and go full sniper or commit to a melee build that eventually lets him one-shot raid bosses through a critical-hit exploit called B0re. Salvador dual-wields any two weapons simultaneously, which makes him the closest thing to a difficulty slider in human form. Gaige summons an electro-robot named Deathtrap but only hits her real damage ceiling by stacking Anarchy, a mechanic that trades accuracy for raw numbers. The class variety is genuinely wide, and the Class Optimization Modules layered on top let you push builds in directions the skill tree alone would not suggest. Worth noting: build diversity holds well through the main campaign and True Vault Hunter Mode, but the community is split on endgame balance past level 61, where some classes scale into broken territory while Axton and early-game Maya builds fall behind. The sidequests are where the writing earns its keep. Unlike the main quest's world-ending stakes, the optional missions let the characters breathe. There are quests built around terrible poetry, a murder mystery where you shoot the wrong person, and an assignment to help a malfunctioning robot believe it is human. The effort in those missions is where Borderlands 2 quietly embarrasses a lot of games that take themselves far more seriously. The humor does date itself in places, with internet-era meme references that land somewhere between nostalgic and painful depending on your tolerance, but the best material holds up. The weapon system is the other thing that keeps the hours moving. Every gun is procedurally assembled from manufacturer components, so your loadout never stays static for long. The most powerful weapons carry real trade-offs: shields that reduce your total health, guns with crippling reload times, elemental interactions that require you to swap slag for amplified follow-up damage. The elemental system, and slag in particular, is the game's core tactical layer in higher difficulty modes. Critical hits and the right elemental matchup against armored, shielded, or flesh targets is the kind of depth that reveals itself slowly. The first playthrough barely scratches it. Where the game does drag is in padding: optional map areas can feel wide and empty if you are between quests, and the opening hour before decent loot starts dropping is a genuine slog. Solo players should also know the game was clearly designed with four-player co-op in mind, and some content is noticeably harder to pace alone. At an 89 on Metacritic and with a DLC library that includes Tiny Tina's Assault on Dragon Keep, one of the most inventive pieces of downloadable content the genre has produced, this is a package that punches well above the age of its engine. If you have never played it, that gap needs fixing. If you have, a new class run still justifies the time. Monika, Scout Team

Borderlands 2

Borderlands 2

Sep 20, 2012Gearbox Software2K
GamerScout Says

Handsome Jack is one of gaming's finest villains, and the 100-hour loot loop built around him still holds up over a decade later. Come for the guns, stay for the writing.

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About Borderlands 2

I have replayed this game more times than I care to admit, and every time I start a new character I get that same pull through the opening Pandora snowfields. That pull is Handsome Jack. He taunts you over the radio from the first cutscene, and the writing is sharp enough that his lines land whether it is your first run or your fifth. The villain-driven narrative is the engine that keeps the whole campaign moving, and it is a real rarity in a genre that usually treats story as window dressing. The core loop is a procedurally generated loot-shooter wearing an RPG's skill tree like a coat. You pick one of six Vault Hunter classes, each built around a signature action skill and three branching talent trees. Maya's Phaselock suspends enemies in a stasis bubble and branches into crowd control, healing support, or elemental damage depending on how you allocate points. Zer0 can cloak and go full sniper or commit to a melee build that eventually lets him one-shot raid bosses through a critical-hit exploit called B0re. Salvador dual-wields any two weapons simultaneously, which makes him the closest thing to a difficulty slider in human form. Gaige summons an electro-robot named Deathtrap but only hits her real damage ceiling by stacking Anarchy, a mechanic that trades accuracy for raw numbers. The class variety is genuinely wide, and the Class Optimization Modules layered on top let you push builds in directions the skill tree alone would not suggest. Worth noting: build diversity holds well through the main campaign and True Vault Hunter Mode, but the community is split on endgame balance past level 61, where some classes scale into broken territory while Axton and early-game Maya builds fall behind. The sidequests are where the writing earns its keep. Unlike the main quest's world-ending stakes, the optional missions let the characters breathe. There are quests built around terrible poetry, a murder mystery where you shoot the wrong person, and an assignment to help a malfunctioning robot believe it is human. The effort in those missions is where Borderlands 2 quietly embarrasses a lot of games that take themselves far more seriously. The humor does date itself in places, with internet-era meme references that land somewhere between nostalgic and painful depending on your tolerance, but the best material holds up. The weapon system is the other thing that keeps the hours moving. Every gun is procedurally assembled from manufacturer components, so your loadout never stays static for long. The most powerful weapons carry real trade-offs: shields that reduce your total health, guns with crippling reload times, elemental interactions that require you to swap slag for amplified follow-up damage. The elemental system, and slag in particular, is the game's core tactical layer in higher difficulty modes. Critical hits and the right elemental matchup against armored, shielded, or flesh targets is the kind of depth that reveals itself slowly. The first playthrough barely scratches it. Where the game does drag is in padding: optional map areas can feel wide and empty if you are between quests, and the opening hour before decent loot starts dropping is a genuine slog. Solo players should also know the game was clearly designed with four-player co-op in mind, and some content is noticeably harder to pace alone. At an 89 on Metacritic and with a DLC library that includes Tiny Tina's Assault on Dragon Keep, one of the most inventive pieces of downloadable content the genre has produced, this is a package that punches well above the age of its engine. If you have never played it, that gap needs fixing. If you have, a new class run still justifies the time.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerMulti-playerCo-opSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingsteamLoot-ShooterSkill Tree DepthProcedural Weapons4-Player Co-opClass-BasedDLC IncludedVillain-Driven NarrativeLevel ScalingElemental Damage SystemTrue Vault Hunter ModeSlag MechanicsAction Skill BuildsClass Optimization ModulesRaid Boss EndgameSolo-Playable Co-opPost-Game ScalingDLC-Rich Campaign

System Requirements

Minimum

Processor
2.4 GHz Dual Core Processor
Memory
2 GB(XP)/ 2 GB(Vista) Hard Disk Space: 13 GB free Video
Memory
256 MB Video Card: NVIDIA GeForce 8500 /ATI Radeon HD 2600 Sound: DirectX 9.0c Compatible Oth…

Recommended

Processor
2.3 GHz Quad Core processor
Memory
2 GB Hard Disk Space: 20 GB free Video
Memory
512MB Video Card: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 Sound: Dire…

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Community Discussion

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Reviews & Ratings

Metacritic
89

Game Info

Developer
Gearbox Software
Publisher
2K
Release Date
Sep 20, 2012
Age Rating
PEGI 17

Game Modes

singleplayer
multiplayer
coop
Online Co-op

Languages

Audio (6)
EnglishFrenchGermanItalianJapaneseSpanish - Spain
Subtitles (8)
EnglishFrenchGermanItalianJapaneseSpanish - Spain+2 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Borderlands 2

How much does Borderlands 2 cost?

Borderlands 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Borderlands 2 available on?

Borderlands 2 is available on PC, Mac, Linux.

When was Borderlands 2 released?

Borderlands 2 was released on 20 September 2012.

Who developed Borderlands 2?

Borderlands 2 was developed by Gearbox Software and published by 2K.

Is Borderlands 2 worth buying?

Borderlands 2 holds a Metacritic score of 89/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.