Compare Borderlands 2 + Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Gearbox Software. Published by 2K Games. Released on 9/17/2012. Available on PC. Genres: Action, RPG. Metacritic score: 89/100.

Borderlands 2 bundles its chaotic looter-shooter campaign with the Season Pass DLC, giving you hundreds of hours of cel-shaded mayhem and one of gaming's best-written villains.

Borderlands 2 is a first-person looter-shooter with deep RPG bones wrapped inside a candy-colored, cel-shaded skin. You pick from a roster of Vault Hunters, each carrying a distinct skill tree and playstyle: the gunslinging Gunzerker who dual-wields anything he can lift, the Assassin whose Decepti0n phase rewards patient players who enjoy backstab setups, the Siren with her crowd-control phaselock, and more. Guns are procedurally generated across manufacturers with genuinely different behavior - Tediore weapons reload by throwing them like grenades, Maliwan rifles deal pure elemental damage, Jakobs fire as fast as you pull the trigger. If build theory is your hobby, the three-tree-per-character system keeps tinkering rewarding well past the credits. The thing that separates Borderlands 2 from its shooter-RPG peers is the writing. Handsome Jack, the game's primary antagonist, is one of the few villains in the genre who is funny, menacing, and genuinely three-dimensional all at once. He monologues over the radio throughout the campaign, and those interruptions are almost always worth stopping to hear. The supporting cast - Tiny Tina, Lilith, Claptrap - range from genuinely lovable to deliberately grating in ways that feel intentional rather than accidental. Side quests lean heavily on referential humor, which dates some of it, but the main story keeps enough real stakes to carry through. The Season Pass included here adds a substantial amount of content. The four main DLC campaigns each bring a new map area, story arc, and loot pool. Tiny Tina's Assault on Dragon Keep is the standout - a Dungeons and Dragons parody with actual emotional weight underneath the jokes, the kind of DLC that retroactively elevates the base game. Sir Hammerlock's Big Game Hunt and Captain Scarlett's Pirate Booty are lighter fare but competent. There's also the Mechromancer and Psycho character packs if you want two more skill trees to obsess over. That said, the completionist grind for legendary gear can feel like a slot machine past the narrative finish line - the game respects your time during the story, less so once you're farming Warrior drops on repeat. Solo play works, but the game was architected around co-op. Enemy scaling holds up reasonably well for one or two players, though the loot distribution in four-player runs can get messy and chaotic in ways that feel less designed and more accidental. Enemies do not scale dynamically to your level, which means revisiting early zones feels trivially easy, and jumping into TVHM (True Vault Hunter Mode) is the real intended second playthrough structure. UVHM, added later and included here, ramps difficulty to the point where gear quality becomes genuinely gating - that mode rewards theorycrafting or frustrates players who just want to see the story again. For an RPG player accustomed to branching dialogue and reactive worlds, Borderlands 2 will feel narratively linear. Choices do not exist in any meaningful sense - you follow waypoints, shoot things, pick up guns. What it offers instead is the satisfaction of a tightly escalating action arc, genuine comedic writing, and a loot system that still holds up as one of the more textured implementations of procedural gear in the genre. The Season Pass inclusion makes this the version worth owning. Monika, Scout Team

Borderlands 2 + Season Pass (DLC)
ActionRPG

Borderlands 2 + Season Pass (DLC)

Sep 17, 2012Gearbox Software2K Games
GamerScout Says

Borderlands 2 bundles its chaotic looter-shooter campaign with the Season Pass DLC, giving you hundreds of hours of cel-shaded mayhem and one of gaming's best-written villains.

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About Borderlands 2 + Season Pass (DLC)

Borderlands 2 is a first-person looter-shooter with deep RPG bones wrapped inside a candy-colored, cel-shaded skin. You pick from a roster of Vault Hunters, each carrying a distinct skill tree and playstyle: the gunslinging Gunzerker who dual-wields anything he can lift, the Assassin whose Decepti0n phase rewards patient players who enjoy backstab setups, the Siren with her crowd-control phaselock, and more. Guns are procedurally generated across manufacturers with genuinely different behavior - Tediore weapons reload by throwing them like grenades, Maliwan rifles deal pure elemental damage, Jakobs fire as fast as you pull the trigger. If build theory is your hobby, the three-tree-per-character system keeps tinkering rewarding well past the credits. The thing that separates Borderlands 2 from its shooter-RPG peers is the writing. Handsome Jack, the game's primary antagonist, is one of the few villains in the genre who is funny, menacing, and genuinely three-dimensional all at once. He monologues over the radio throughout the campaign, and those interruptions are almost always worth stopping to hear. The supporting cast - Tiny Tina, Lilith, Claptrap - range from genuinely lovable to deliberately grating in ways that feel intentional rather than accidental. Side quests lean heavily on referential humor, which dates some of it, but the main story keeps enough real stakes to carry through. The Season Pass included here adds a substantial amount of content. The four main DLC campaigns each bring a new map area, story arc, and loot pool. Tiny Tina's Assault on Dragon Keep is the standout - a Dungeons and Dragons parody with actual emotional weight underneath the jokes, the kind of DLC that retroactively elevates the base game. Sir Hammerlock's Big Game Hunt and Captain Scarlett's Pirate Booty are lighter fare but competent. There's also the Mechromancer and Psycho character packs if you want two more skill trees to obsess over. That said, the completionist grind for legendary gear can feel like a slot machine past the narrative finish line - the game respects your time during the story, less so once you're farming Warrior drops on repeat. Solo play works, but the game was architected around co-op. Enemy scaling holds up reasonably well for one or two players, though the loot distribution in four-player runs can get messy and chaotic in ways that feel less designed and more accidental. Enemies do not scale dynamically to your level, which means revisiting early zones feels trivially easy, and jumping into TVHM (True Vault Hunter Mode) is the real intended second playthrough structure. UVHM, added later and included here, ramps difficulty to the point where gear quality becomes genuinely gating - that mode rewards theorycrafting or frustrates players who just want to see the story again. For an RPG player accustomed to branching dialogue and reactive worlds, Borderlands 2 will feel narratively linear. Choices do not exist in any meaningful sense - you follow waypoints, shoot things, pick up guns. What it offers instead is the satisfaction of a tightly escalating action arc, genuine comedic writing, and a loot system that still holds up as one of the more textured implementations of procedural gear in the genre. The Season Pass inclusion makes this the version worth owning. Monika, Scout Team

Tags

steamLooter-ShooterSkill TreesProcedural LootCo-op CampaignCharacter BuildsTVHM ReplayabilityDLC IncludedVillain-Driven StoryLoot ShooterSkill Tree DepthLevel Cap ExpansionNarrative DLCClass BuildsCo-op FriendlyPost-Game Content

System Requirements

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Reviews & Ratings

Metacritic
89
Steam
89%(310,676)

Game Info

Developer
Gearbox Software
Publisher
2K Games
Release Date
Sep 17, 2012

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