Compare Bonelords prices across 50+ stores and find the best deal. Developed by Z0 Game Studios. Published by Z0 Game Studios. Released on 9/10/2025. Available on PC. Genres: Action, Indie, RPG, Strategy.

Wave defense meets Souls-like combat and rogue-like build variety in one very small package - a genuinely surprising amount of decision-making for its price tier.

My spreadsheet instincts kicked in the moment I saw eight starting classes staring at me from Bonelords' character select. That's a real number - eight distinct entry points, each steering your stat priorities in different directions before the first enemy wave even spawns. For a solo indie release sitting at the budget end of the market, that kind of structural ambition deserves a closer look. At its core, this is a 2D side-scrolling wave defense game where you protect Fort Platz from escalating hordes across the world of Speghiem, but the mechanical layering is what keeps it from feeling like a simple turret-pusher. The combat system asks more of you than most games in this weight class: dodge rolls grant invulnerability frames, weapons have both a standard and a special attack, and the poise-breaking system rewards players who read enemy patterns and commit to stagger windows rather than just button-mashing. Wavedashing is in here too, which adds a movement ceiling that high-skill players can chase without the game demanding it from newcomers. Between waves you pick relics - major power-up items that drop after defeating significant enemies - and those choices compound fast. The relic-plus-curse run modifier is a great late-game hook: start with a powerful relic that carries two stacking curses, then watch your build get twisted into something chaotic. The post-launch update pace from Z0 Game Studios has been steady, adding blessings between rounds, a floor-is-lava mode, type-B wave variants, and new unlockables - active developer engagement matters a lot in a game this dependent on run variety. The co-op implementation is one of the more generous things here. Split-screen supports up to four players on a single copy via Remote Play Together, which is a practical feature that budget indie titles rarely bother with. The community has flagged a bug around mixing mouse-and-keyboard with gamepad input for two-player setups, so controller-plus-keyboard households should note that. Controls also have a persistence issue reported by players - keybind changes made during a run have not always stuck between sessions - though given the active patch cadence, that kind of QoL friction tends to get addressed. As a strategy-first reviewer I want to be honest about the ceiling here. Bonelords is not a deep grand-strategy sandbox; it is a focused, action-forward roguelite with meaningful build decisions baked into a compact loop. The stat system, where each point is genuinely multipurpose rather than a single-stat dump, gives more interesting choices per level-up than you might expect. Where it shows its indie seams is in content volume - eight classes and a growing relic pool keep runs distinct, but players who log serious hours will eventually feel the edges. The Terraria-inspired building angle exists but currently plays a supporting role rather than a primary one; the Steam community discussions suggest wall and trap placement is underutilized, which the developer has flagged for future expansion. Steam user sentiment sits solidly in Very Positive territory across a growing review base, which for a game this new and this small is a meaningful signal. If you have ever bounced off wave-defense games because the combat felt shallow, Bonelords' Souls-adjacent input language is genuinely different enough to be worth the ask. Diego, Scout Team

Bonelords
ActionIndieRPGStrategy

Bonelords

Sep 10, 2025Z0 Game Studios
GamerScout Says

Wave defense meets Souls-like combat and rogue-like build variety in one very small package - a genuinely surprising amount of decision-making for its price tier.

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Screenshots & Media

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About Bonelords

My spreadsheet instincts kicked in the moment I saw eight starting classes staring at me from Bonelords' character select. That's a real number - eight distinct entry points, each steering your stat priorities in different directions before the first enemy wave even spawns. For a solo indie release sitting at the budget end of the market, that kind of structural ambition deserves a closer look. At its core, this is a 2D side-scrolling wave defense game where you protect Fort Platz from escalating hordes across the world of Speghiem, but the mechanical layering is what keeps it from feeling like a simple turret-pusher. The combat system asks more of you than most games in this weight class: dodge rolls grant invulnerability frames, weapons have both a standard and a special attack, and the poise-breaking system rewards players who read enemy patterns and commit to stagger windows rather than just button-mashing. Wavedashing is in here too, which adds a movement ceiling that high-skill players can chase without the game demanding it from newcomers. Between waves you pick relics - major power-up items that drop after defeating significant enemies - and those choices compound fast. The relic-plus-curse run modifier is a great late-game hook: start with a powerful relic that carries two stacking curses, then watch your build get twisted into something chaotic. The post-launch update pace from Z0 Game Studios has been steady, adding blessings between rounds, a floor-is-lava mode, type-B wave variants, and new unlockables - active developer engagement matters a lot in a game this dependent on run variety. The co-op implementation is one of the more generous things here. Split-screen supports up to four players on a single copy via Remote Play Together, which is a practical feature that budget indie titles rarely bother with. The community has flagged a bug around mixing mouse-and-keyboard with gamepad input for two-player setups, so controller-plus-keyboard households should note that. Controls also have a persistence issue reported by players - keybind changes made during a run have not always stuck between sessions - though given the active patch cadence, that kind of QoL friction tends to get addressed. As a strategy-first reviewer I want to be honest about the ceiling here. Bonelords is not a deep grand-strategy sandbox; it is a focused, action-forward roguelite with meaningful build decisions baked into a compact loop. The stat system, where each point is genuinely multipurpose rather than a single-stat dump, gives more interesting choices per level-up than you might expect. Where it shows its indie seams is in content volume - eight classes and a growing relic pool keep runs distinct, but players who log serious hours will eventually feel the edges. The Terraria-inspired building angle exists but currently plays a supporting role rather than a primary one; the Steam community discussions suggest wall and trap placement is underutilized, which the developer has flagged for future expansion. Steam user sentiment sits solidly in Very Positive territory across a growing review base, which for a game this new and this small is a meaningful signal. If you have ever bounced off wave-defense games because the combat felt shallow, Bonelords' Souls-adjacent input language is genuinely different enough to be worth the ask. Diego, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementstier:sub-5Poise SystemRelic BuildsWavedash Movement4-Player LocalCursed Run ModifierActive DevBudget RogueliteFort Defense

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 (or later)
Memory
8 GB RAM
Storage
1 GB available space
Graphics
GTX 1050ti (or equal)
Processor
2.7 GHz Dual Core Processor (or equal)

Recommended

OS
Windows 11 or 10
Memory
16 GB RAM
Storage
1 GB available space
Graphics
RTX 2060 (or equal)
Processor
2.9 GHz Quad Core Proccessor (2018+)

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Game Info

Developer
Z0 Game Studios
Publisher
Z0 Game Studios
Release Date
Sep 10, 2025

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What platforms is Bonelords available on?

Bonelords is available on PC.

When was Bonelords released?

Bonelords was released on 10 September 2025.

Who developed Bonelords?

Bonelords was developed by Z0 Game Studios.