Compare Bloodstained: Iga's Back Pack (DLC) prices across 50+ stores and find the best deal. Developed by ArtPlay. Published by 505 Games. Released on 7/2/2019. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Horror, Adventure, RPG.

A slim but charming bonus for Bloodstained fans: one unique weapon and one wildly self-aware boss fight starring the game's own creator.

Let's be honest about what Iga's Back Pack actually is before you click buy. This is a DLC pack born from the Bloodstained: Ritual of the Night Kickstarter campaign, originally a reward for backers who pledged above a certain tier, later opened up to everyone as purchasable content. It is not a story expansion, not a new area, not a clutch of extra hours. What it is, precisely, is two things: the Swordwhip weapon and a single optional boss fight against a pixelated, wine-glass-toting, fireball-hurling in-game version of producer Koji Igarashi himself. The IGA boss fight is genuinely one of the more delightful pieces of fan service in recent Igavania history. You access it late in the run, after you have already defeated Gebel using the Zangetsuto to slash the moon and opened the path to the true ending. From there, returning to the throne room triggers the encounter. IGA fights like a Dracula tribute act: sword slashes, diagonal fireball spreads, fire-pillar summons conjured from a wine glass, ice blocks shattered into projectile shards, and teleports that demand you track his head, the only damageable hit zone on his tall, cloaked frame. The fight has real teeth. A no-damage clear rewards you with the IGA Medal, which is the kind of challenge that will appeal to anyone who has already mastered Miriam's shard loadouts and wants one last thing to prove. Defeating him also drops the Insatiable conjure shard, which is a clean mechanical incentive on top of the spectacle. The Swordwhip, earned by completing Lindsay's sidequest "Avenge the Death of Julius" that gates the fight, is a genuinely fun weapon type that plays differently from Miriam's standard arsenal. It has the range of a whip with the rhythm of a sword, and it fits right into the Igavania fantasy of feeling like a slightly unhinged monster hunter. Whether it becomes a fixture of your build past the novelty window depends entirely on how deep into weapon variety the base game has already taken you. The honest criticism the community levels at this pack, and it is fair, is that the content-to-cost ratio is thin. One boss, one weapon, one shard, one medal. Players who cleared the base game and wanted a meaty reason to return will likely feel the pinch. This is squarely a collector's add-on and a love letter to the Kickstarter crowd, not an expansion that rewrites your relationship with the game. If you are already deep in the Bloodstained ecosystem and want to close every loop, it delivers a tight, self-referential encounter that rewards skilled play. If you are on the fence about the base game or just starting out, sort that out first. Monika, Scout Team

Bloodstained: Iga's Back Pack (DLC)
ActionHorrorAdventureRPG

Bloodstained: Iga's Back Pack (DLC)

Jul 2, 2019ArtPlay505 Games
GamerScout Says

A slim but charming bonus for Bloodstained fans: one unique weapon and one wildly self-aware boss fight starring the game's own creator.

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About Bloodstained: Iga's Back Pack (DLC)

Let's be honest about what Iga's Back Pack actually is before you click buy. This is a DLC pack born from the Bloodstained: Ritual of the Night Kickstarter campaign, originally a reward for backers who pledged above a certain tier, later opened up to everyone as purchasable content. It is not a story expansion, not a new area, not a clutch of extra hours. What it is, precisely, is two things: the Swordwhip weapon and a single optional boss fight against a pixelated, wine-glass-toting, fireball-hurling in-game version of producer Koji Igarashi himself. The IGA boss fight is genuinely one of the more delightful pieces of fan service in recent Igavania history. You access it late in the run, after you have already defeated Gebel using the Zangetsuto to slash the moon and opened the path to the true ending. From there, returning to the throne room triggers the encounter. IGA fights like a Dracula tribute act: sword slashes, diagonal fireball spreads, fire-pillar summons conjured from a wine glass, ice blocks shattered into projectile shards, and teleports that demand you track his head, the only damageable hit zone on his tall, cloaked frame. The fight has real teeth. A no-damage clear rewards you with the IGA Medal, which is the kind of challenge that will appeal to anyone who has already mastered Miriam's shard loadouts and wants one last thing to prove. Defeating him also drops the Insatiable conjure shard, which is a clean mechanical incentive on top of the spectacle. The Swordwhip, earned by completing Lindsay's sidequest "Avenge the Death of Julius" that gates the fight, is a genuinely fun weapon type that plays differently from Miriam's standard arsenal. It has the range of a whip with the rhythm of a sword, and it fits right into the Igavania fantasy of feeling like a slightly unhinged monster hunter. Whether it becomes a fixture of your build past the novelty window depends entirely on how deep into weapon variety the base game has already taken you. The honest criticism the community levels at this pack, and it is fair, is that the content-to-cost ratio is thin. One boss, one weapon, one shard, one medal. Players who cleared the base game and wanted a meaty reason to return will likely feel the pinch. This is squarely a collector's add-on and a love letter to the Kickstarter crowd, not an expansion that rewrites your relationship with the game. If you are already deep in the Bloodstained ecosystem and want to close every loop, it delivers a tight, self-referential encounter that rewards skilled play. If you are on the fence about the base game or just starting out, sort that out first. Monika, Scout Team

Tags

xboxKickstarter DLCOptional BossWeapon UnlockShard DropIgavaniaFan ServiceNo-Damage ChallengeLate-Game Content

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Game Info

Developer
ArtPlay
Publisher
505 Games
Release Date
Jul 2, 2019

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