
BLOODLETTER
A deckbuilder about medieval quack medicine that runs on tight resource math, not vibes. Skip it if you want long campaigns; grab it if you like short, brutal loops.
GamerScout Verdict
Worth it for deckbuilder fans who want short, math-heavy runs; skip if you need meta-progression to stay hooked.
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About BLOODLETTER
This one is for players who want a deckbuilder run to fit inside a lunch break and still make them think, and it's a walk-away for anyone hunting a sprawling sim with a tech tree. BLOODLETTER hands you the tools of medieval medicine (leeches, bleeding, whatever dubious remedy you've drafted) and asks you to keep a village of oddballs alive against creeping ancient-evil corruption. The decision space is tighter than the premise suggests: every card you play to treat one villager is a resource you don't have when the next symptom cascades, and the corruption clock does not wait for you to draw well. What works is the tension between healing and harming, since your treatments cost the patient something and the math of that trade is the whole game. What disappoints is the thin layer above the run itself. There's no campaign scaffolding, no meaningful meta-progression to chew on between attempts, and the villager archetypes start repeating faster than the card pool can cover for. Singleplayer only, achievements and cloud saves, and that's the extent of the surrounding structure. Newcomers to the genre will be fine here: the loop is legible within two runs, which is rarer than it sounds.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 7 64bit and higher
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 5 GB available space
- Graphics
- integrated graphics
- Processor
- Intel Core i7-4500U @ 1.8 GHz (2013)
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Game Info
- Developer
- ALDAMAMI GAMES
- Publisher
- ALDAMAMI GAMES
- Release Date
- Aug 17, 2026