Compare BlackShadows prices across trusted key stores and find the best deal. Developed by IceGames Studios. Released on 9/11/2015. Available on PC. Genres: Adventure, Indie.

Honesty first: BlackShadows is a 20-minute corridor walk with a flashlight and five keys to collect. If you came here expecting a hidden gem, I want you to know I looked hard.

I went into BlackShadows hoping to find one of those quietly earnest early-2015 horror experiments that the algorithm buried under a pile of indifferent reviews. What I found instead was a game that confirms nearly every concern those reviews raise, without much in the way of countervailing craft to defend. The setup has genuine bones. A female scientist wakes inside a pitch-black, abandoned facility, armed only with a draining flashlight. She is part of a secret research program investigating a shared nightmare that has been consuming people worldwide. That premise carries a whiff of existential dread that could, in better hands, lead somewhere unsettling. The narrated voice-over monologues that bookend the experience try to sell this atmosphere. They do not land cleanly, partly because the voice performance is rough and the script leans on vague foreboding rather than specific, memorable detail. But the ambition to frame a low-budget corridor walk inside something dreamlike is at least visible, and I will give IceGames Studios credit for having an idea to start with. The moment-to-moment gameplay is almost entirely composed of two actions: finding keys to open latches, and picking up batteries to keep the flashlight alive. That loop repeats across a single level of dark, narrow corridors with repetitive environmental assets. The flashlight battery drains constantly and replacement cells are scattered throughout the map with enough frequency that running dry is difficult unless you are genuinely unlucky or deliberately ignoring them. There is no persistent threat actively pursuing you in any meaningful sense. The shadow entity is more suggestion than presence, appearing in two brief scripted moments and exerting no real pressure on your movement. The horror, such as it is, comes from darkness and audio cues rather than from genuine encounter design. A game does not need a combat system to be frightening, but it does need its threat to feel credible, and BlackShadows never makes it feel so. The whole experience clocks in at under half an hour by most accounts. Where the game is not broken, it is simply bare. There is no main menu on launch; the game drops you directly into play. Pressing Escape exits the application entirely, which reviewers noted with understandable frustration. The environmental art is functional but repetitive, and the single level offers no meaningful branching or replayability. Sound design is the one area that occasionally works in the game's favor: the low ambient hum and the heavy silence between audio stings do create a flicker of unease, which is more than the visual design achieves on its own. A different, more patient developer with stronger voice direction might have shaped that atmosphere into something genuinely affecting. I champion slow, handcrafted, even threadbare indie work when the intention is visible in the execution. BlackShadows reads more like a first student project released commercially before it was ready for that context. There is no shame in learning in public, but players deserve to know what they are paying for here: a single short corridor, a serviceable idea, and very little else surrounding it. Kai, Scout Team

BlackShadows

BlackShadows

Sep 11, 2015IceGames StudiosUnknown
GamerScout Says

Honesty first: BlackShadows is a 20-minute corridor walk with a flashlight and five keys to collect. If you came here expecting a hidden gem, I want you to know I looked hard.

PC
Steam Deck PlayableProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €0.37

GamerScout Verdict

Skip unless you are a collector of early Greenlight-era micro-horror curiosities with extremely low runtime expectations.

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Screenshots & Media

About BlackShadows

I went into BlackShadows hoping to find one of those quietly earnest early-2015 horror experiments that the algorithm buried under a pile of indifferent reviews. What I found instead was a game that confirms nearly every concern those reviews raise, without much in the way of countervailing craft to defend. The setup has genuine bones. A female scientist wakes inside a pitch-black, abandoned facility, armed only with a draining flashlight. She is part of a secret research program investigating a shared nightmare that has been consuming people worldwide. That premise carries a whiff of existential dread that could, in better hands, lead somewhere unsettling. The narrated voice-over monologues that bookend the experience try to sell this atmosphere. They do not land cleanly, partly because the voice performance is rough and the script leans on vague foreboding rather than specific, memorable detail. But the ambition to frame a low-budget corridor walk inside something dreamlike is at least visible, and I will give IceGames Studios credit for having an idea to start with. The moment-to-moment gameplay is almost entirely composed of two actions: finding keys to open latches, and picking up batteries to keep the flashlight alive. That loop repeats across a single level of dark, narrow corridors with repetitive environmental assets. The flashlight battery drains constantly and replacement cells are scattered throughout the map with enough frequency that running dry is difficult unless you are genuinely unlucky or deliberately ignoring them. There is no persistent threat actively pursuing you in any meaningful sense. The shadow entity is more suggestion than presence, appearing in two brief scripted moments and exerting no real pressure on your movement. The horror, such as it is, comes from darkness and audio cues rather than from genuine encounter design. A game does not need a combat system to be frightening, but it does need its threat to feel credible, and BlackShadows never makes it feel so. The whole experience clocks in at under half an hour by most accounts. Where the game is not broken, it is simply bare. There is no main menu on launch; the game drops you directly into play. Pressing Escape exits the application entirely, which reviewers noted with understandable frustration. The environmental art is functional but repetitive, and the single level offers no meaningful branching or replayability. Sound design is the one area that occasionally works in the game's favor: the low ambient hum and the heavy silence between audio stings do create a flicker of unease, which is more than the visual design achieves on its own. A different, more patient developer with stronger voice direction might have shaped that atmosphere into something genuinely affecting. I champion slow, handcrafted, even threadbare indie work when the intention is visible in the execution. BlackShadows reads more like a first student project released commercially before it was ready for that context. There is no shame in learning in public, but players deserve to know what they are paying for here: a single short corridor, a serviceable idea, and very little else surrounding it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Flashlight MechanicKey HuntingCorridor HorrorSingle LevelUltra-Short RuntimeAtmospheric AudioNo Menu ScreenWalking Sim-AdjacentNarrative Voice-Over

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Processor
Intel Core 2 Duo

Recommended

OS
Windows XP / Vista / 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Processor
Intel Core i3 / i5 / i7

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Game Info

Developer
IceGames Studios
Publisher
Unknown
Release Date
Sep 11, 2015

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How much does BlackShadows cost?

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What platforms is BlackShadows available on?

BlackShadows is available on PC.

When was BlackShadows released?

BlackShadows was released on 11 September 2015.

Who developed BlackShadows?

BlackShadows was developed by IceGames Studios.