Compare BLACK CLOVER: QUARTET KNIGHTS Season Pass prices across 50+ stores and find the best deal. Developed by ILINX, Inc.. Published by BANDAI NAMCO Entertainment. Released on 9/13/2018. Available on PC. Genres: Action.

Three extra character packs and a summer outfit set for a base game that already struggles to justify itself - only committed Black Clover fans need apply here.

My honest first reaction to the Black Clover: Quartet Knights Season Pass was mild confusion about what problem it's actually solving. The base game is a 4v4 team-action brawler built around roles - attacker, support, healer, and ranged - where you pick a character from the Black Clover roster and slug it out across objective-based modes like Zone Control, Treasure Hunt, and Crystal Carry. The Season Pass adds three additional character packs - Charlotte, Julius, and a fan-voted third character - each bundled with new scenarios and costumes, plus a Summer Outfit Set thrown in as a bonus for buying the pass upfront. That is the full scope of what you are getting. The problem is that the base game's reception was, at best, uneven. Critics and players consistently flagged shallow combat depth, a short campaign that functions more as an extended tutorial, and - most critically for an online-focused title - a thin player population that forces the game to fill lobbies with bots. A multiplayer game completing your 4v4 match with AI opponents is not a minor inconvenience; it is a structural failure, and adding two or three extra playable characters from the DLC does not patch that hole. There is also no cross-play, which further chokes the pool of real opponents. Where the base game earns some goodwill is in its fidelity to the source material. The character models look pulled straight from the anime, the original Japanese voice cast is intact, and the campaign tells an original story centered on Yami Sukihiro and a time-travel premise that is, by most accounts, goofy but watchable. The Season Pass characters - Charlotte and Julius especially - are series fan-favorites, and having them playable with voiced scenarios is genuinely appealing if you care about the fiction. The deck and ability card system that lets you tweak cooldowns and passive heals per character adds a thin layer of customization, even if the changes are incremental rather than transformative. For anyone outside the Black Clover fanbase, the calculus here is straightforward: the Season Pass extends content in a game that critics broadly called underdeveloped, with balance issues where damage-dealers outshine support roles to the point of making team composition feel mostly irrelevant. Spell effects crowd the screen during online matches to the point where tracking what killed you becomes genuinely difficult. These are base-game problems that the DLC cannot address. If you are a Black Clover fan who has already put time into the base game and wants more of the roster and a couple of extra story scenarios, the Season Pass delivers exactly that - no more, no less. Everyone else should treat this as a firmly niche add-on to a firmly niche game. Alex, Scout Team

BLACK CLOVER: QUARTET KNIGHTS Season Pass
Action

BLACK CLOVER: QUARTET KNIGHTS Season Pass

Sep 13, 2018ILINX, Inc.BANDAI NAMCO Entertainment
GamerScout Says

Three extra character packs and a summer outfit set for a base game that already struggles to justify itself - only committed Black Clover fans need apply here.

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About BLACK CLOVER: QUARTET KNIGHTS Season Pass

My honest first reaction to the Black Clover: Quartet Knights Season Pass was mild confusion about what problem it's actually solving. The base game is a 4v4 team-action brawler built around roles - attacker, support, healer, and ranged - where you pick a character from the Black Clover roster and slug it out across objective-based modes like Zone Control, Treasure Hunt, and Crystal Carry. The Season Pass adds three additional character packs - Charlotte, Julius, and a fan-voted third character - each bundled with new scenarios and costumes, plus a Summer Outfit Set thrown in as a bonus for buying the pass upfront. That is the full scope of what you are getting. The problem is that the base game's reception was, at best, uneven. Critics and players consistently flagged shallow combat depth, a short campaign that functions more as an extended tutorial, and - most critically for an online-focused title - a thin player population that forces the game to fill lobbies with bots. A multiplayer game completing your 4v4 match with AI opponents is not a minor inconvenience; it is a structural failure, and adding two or three extra playable characters from the DLC does not patch that hole. There is also no cross-play, which further chokes the pool of real opponents. Where the base game earns some goodwill is in its fidelity to the source material. The character models look pulled straight from the anime, the original Japanese voice cast is intact, and the campaign tells an original story centered on Yami Sukihiro and a time-travel premise that is, by most accounts, goofy but watchable. The Season Pass characters - Charlotte and Julius especially - are series fan-favorites, and having them playable with voiced scenarios is genuinely appealing if you care about the fiction. The deck and ability card system that lets you tweak cooldowns and passive heals per character adds a thin layer of customization, even if the changes are incremental rather than transformative. For anyone outside the Black Clover fanbase, the calculus here is straightforward: the Season Pass extends content in a game that critics broadly called underdeveloped, with balance issues where damage-dealers outshine support roles to the point of making team composition feel mostly irrelevant. Spell effects crowd the screen during online matches to the point where tracking what killed you becomes genuinely difficult. These are base-game problems that the DLC cannot address. If you are a Black Clover fan who has already put time into the base game and wants more of the roster and a couple of extra story scenarios, the Season Pass delivers exactly that - no more, no less. Everyone else should treat this as a firmly niche add-on to a firmly niche game. Alex, Scout Team

Tags

steamAnime License4v4 Team BattlesCharacter DLCObjective ModesRole-Based CombatLow Player PopulationSingle-Player CampaignCard Customization

System Requirements

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Reviews & Ratings

Steam
74%(1,104)

Game Info

Developer
ILINX, Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Sep 13, 2018

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