Biomutant - Mercenary Class (DLC)
A class DLC for Biomutant that unlocks the Mercenary archetype at character creation - worthwhile only if you want a specific combat starting point in an already divisive open-world RPG.
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About Biomutant - Mercenary Class (DLC)
Biomutant is a post-apocalyptic open-world action-RPG set in a colorful, crumbling world where mutated creatures fight over the last scraps of a dying ecosystem. You play as a customizable furry protagonist whose body shape, breed, and stat allocation determine how you approach combat - a system that blends melee strikes, ranged shooting, and unlocked mutant abilities into a fluid, if sometimes shallow, kung-fu style brawler. It is a game with genuine ambition and a handful of memorable moments buried under an avalanche of repetitive side content and a narrator who never stops talking. The Mercenary Class DLC adds a new starting archetype to character creation. The Mercenary is built around balanced offensive output, giving players a starting stat spread and equipment set that leans into a hybrid playstyle - comfortable swinging in melee range while keeping ranged options viable from the jump. If you already know you want a specific power fantasy from hour one, this class skips some early-game scrounging for gear and stat points that match a combat identity. For new players, that is a minor convenience. For returning players rolling a second character, it is slightly more meaningful as a way to experience early zones with a different mechanical feel. The honest problem is that Biomutant's class system is more of a starting template than a locked path. The open stat progression means any character can eventually build toward similar capability regardless of starting class. The Mercenary's advantages front-load your playthrough but erode as the game's crafting and mutation systems open up. Whether that early boost is worth anything depends entirely on how much you care about the first five to ten hours feeling distinct. Past that window, the differences blur into the wider RPG soup. As a piece of DLC in isolation, the Mercenary Class is a thin addition. It does not add story content, new regions, weapons with unique mechanics beyond starting loadout flavor, or any narrative beats. Biomutant already sits at a mixed reception for good reason - the worldbuilding is creative and the visual design is genuinely charming, but the writing lacks the depth that rewards re-reads and the quest structure leans hard on padding rather than meaningful choice consequences. Adding a new class template to a game where class identity dissolves after the tutorial does not address any of the base game's real weaknesses. If you are on Xbox and have not played Biomutant at all, the core game is worth a discounted look for players who enjoy open-world exploration with light RPG systems and do not mind a story that prioritizes whimsy over weight. The Mercenary DLC is the kind of content you pick up in a bundle without thinking about it twice - but it is not something to seek out specifically. The build variety in Biomutant was never its strongest selling point, and a new starting class is not going to change that assessment. Monika, Scout Team
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Game Info
- Developer
- Experiment 101
- Publisher
- THQ Nordic
- Release Date
- May 25, 2021