Biomutant
A post-apocalyptic kung-fu RPG where you play a mutant raccoon-thing, fun concept, uneven execution, worth knowing what you're getting into.
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About Biomutant
Biomutant drops you into a crumbling, colorful world as a fully customizable furry mutant warrior. You pick a species and class at the start, options like Saboteur for stealth or Psi-Freak for psionics set your early combat flavor, and then layer on mutations, biopunk gear, and a crafting system that lets you bolt together genuinely weird weapons from scavenged parts. The post-apocalyptic open world has a DreamWorks-animated-film energy: pastel skies, chunky creature designs, ruins draped in overgrown vegetation. On paper this is a dream premise. In practice, it is a game in constant conflict with itself. The combat is the highlight when it clicks. Melee chains feel punchy, and mixing hand-to-hand combos with ranged shooting and mutation powers (think telekinesis, electric aura, slowing fields) gives fights a decent rhythm. Build variety is real but shallow: a min-maxed Psi-Freak trivializes most encounters by midgame, and the stat system rewards dumping points into two or three attributes to the exclusion of everything else. Gear upgrades are frequent enough to feel rewarding early on, but the crafting menu gets messy fast and the game never properly teaches you which stats actually matter for your chosen playstyle. The narrative is where Biomutant earns its mixed reviews. There is a morality system that pulls you toward light or dark factions, and the world-tree storyline has genuine stakes on paper. But the execution falters badly. Every single piece of dialogue is filtered through a narrator who translates your character's gibberish into English, and this narrator will not stop talking. He explains jokes. He re-explains choices you just made. By hour six you will have muted him in the settings, which is an option the developers clearly anticipated and still did not fix. The story itself wraps up abruptly, and the branching choices feel more cosmetic than consequential. If you play RPGs for writing that rewards re-reads, Biomutant is going to frustrate you. The open world is dense with content but most of it is filler. There are tribes to conquer, vaults to loot, and world bosses to fight, yet the side quests rarely rise above fetch-and-clear busywork. The environmental storytelling does carry some charm, there are little lore notes and environmental puzzles that hint at a richer world the main quest never fully excavates. Players who enjoy exploration loops and tinkering with gear will find more to love here than RPG fans hunting for meaningful choice trees or satisfying narrative payoff. Biomutant is genuinely unlike most things on the market, and that originality counts for something. It is an agreeable game to sink a weekend into if you want low-stakes open-world roaming with a fun combat sandbox. But its ambitions consistently outpace its follow-through, and the repetitive quest design plus the relentless narrator make it hard to recommend without heavy caveats. Go in expecting a flawed but colorful action-RPG experiment, not a story-rich experience. Monika, Scout Team
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Game Info
- Developer
- Experiment 101
- Publisher
- THQ Nordic
- Release Date
- May 25, 2021