Compare Big Ambitions prices across trusted key stores and find the best deal. Developed by Hovgaard Games. Published by Hovgaard Games. Released on 8/28/2026. Available on PC, Mac. Genres: Indie, Simulation.

A Manhattan business sim where you personally haul stock to the shelf until you can afford to pay someone else to. Great for spreadsheet brains, tedious for everyone else.

Spreadsheet people like me will get a hundred hours out of this, and anyone hoping for a hands-off tycoon builder should walk away inside the first thirty minutes. Big Ambitions drops you into a compressed version of Manhattan with an empty bank account and no shortcuts. You rent an apartment, you take the subway because you cannot afford a car, and you carry boxes of stock from the wholesaler to the shelf of your first shop yourself. That first-person friction is the entire design thesis. If it irritates you at hour two, it will still irritate you at hour forty. The early loop is tight and genuinely well tuned. Register a company, pick a district, sign a lease on a small retail unit, buy shelves and a checkout counter, place a supply order, then hire a cashier so you can stop standing behind the till. Location matters here in a way most business sims only pretend at: rent scales with foot traffic, and a cheap unit on a quiet block will quietly starve while a pricier one two streets over pays for itself by the end of the week. Time is the real currency in the opening stretch. Every errand burns minutes off the in-game clock, so your route around the map is a build order in disguise, and buying a car is not a cosmetic flex, it is a throughput upgrade. The middle game is where the systems open up. You add warehouses, delivery vans and drivers so shops restock without you, promote staff into managers, and start stacking business types: clothing stores, supermarkets, bars, gyms, plus service outfits that sell to other companies rather than to walk-in customers. Done well, you end up running a small vertically integrated group where your own warehouse feeds a dozen storefronts. Done badly, you have fifteen locations bleeding cash because you never checked shift coverage. This is also where the cracks show. Employee AI is functional rather than clever, and the interface starts to groan once you pass roughly twenty businesses. A lot of late-game play is repeating the same four menu tasks across more locations instead of facing genuinely new decisions, and there is no rival corporation pushing back at you, so your only real opponent is your own cash flow and your patience. Now the part I want newcomers to hear, because the hundred-hour reputation scares people off. This is far more forgiving than a grand strategy game of comparable depth. You can pause, the loan system gives you room to survive one bad lease, and failure arrives slowly enough that you can open the accounting screen and actually diagnose it. The tutorial does not walk you through the whole economy, but it does teach the correct first-run sequence rather than dumping a wall of tooltips on you. My advice for a first save: run two shops of the same type until restocking makes sense to you, then buy the warehouse, then expand. That arc takes fifteen to twenty hours and works as a complete, satisfying game on its own. Workshop support means the mod scene is steadily filling in extra business types and quality-of-life fixes, so check there before you write off a missing feature. The build available now is the one to play. It runs cleanly on PC and Mac, the player consensus after a long run of updates is strongly positive, and the core fantasy of converting manual labour into delegated labour still lands hard. Go in knowing the ceiling is management upkeep rather than escalating strategic pressure, and knowing that the fun peaks somewhere around your first working supply chain rather than your fiftieth store. If you want the feeling of building an empire one hire at a time, very few games do it this literally. Diego, Scout Team

Big Ambitions

Big Ambitions

Aug 28, 2026Hovgaard Games
GamerScout Says

A Manhattan business sim where you personally haul stock to the shelf until you can afford to pay someone else to. Great for spreadsheet brains, tedious for everyone else.

PCMac
Best Price Available
€22.61
at Gamivo
Lowest tracked: €18.09
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GamerScout Verdict

Best for sim players who want to build a corporation one hire at a time, not for anyone hoping it automates itself early.

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StandardGlobalSteam KeyKey
€22.61
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€25.99
Priced in EUR by the store
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Price History

Lowest tracked
€18.093 Sept 2026
Current best
€22.61
Keyshops
€17.55€19.42€21.28€23.1529 Aug31 Aug3 Sept5 Sept7 Sept
Tracking prices since 29 Aug 2026
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Screenshots & Media

About Big Ambitions

Spreadsheet people like me will get a hundred hours out of this, and anyone hoping for a hands-off tycoon builder should walk away inside the first thirty minutes. Big Ambitions drops you into a compressed version of Manhattan with an empty bank account and no shortcuts. You rent an apartment, you take the subway because you cannot afford a car, and you carry boxes of stock from the wholesaler to the shelf of your first shop yourself. That first-person friction is the entire design thesis. If it irritates you at hour two, it will still irritate you at hour forty. The early loop is tight and genuinely well tuned. Register a company, pick a district, sign a lease on a small retail unit, buy shelves and a checkout counter, place a supply order, then hire a cashier so you can stop standing behind the till. Location matters here in a way most business sims only pretend at: rent scales with foot traffic, and a cheap unit on a quiet block will quietly starve while a pricier one two streets over pays for itself by the end of the week. Time is the real currency in the opening stretch. Every errand burns minutes off the in-game clock, so your route around the map is a build order in disguise, and buying a car is not a cosmetic flex, it is a throughput upgrade. The middle game is where the systems open up. You add warehouses, delivery vans and drivers so shops restock without you, promote staff into managers, and start stacking business types: clothing stores, supermarkets, bars, gyms, plus service outfits that sell to other companies rather than to walk-in customers. Done well, you end up running a small vertically integrated group where your own warehouse feeds a dozen storefronts. Done badly, you have fifteen locations bleeding cash because you never checked shift coverage. This is also where the cracks show. Employee AI is functional rather than clever, and the interface starts to groan once you pass roughly twenty businesses. A lot of late-game play is repeating the same four menu tasks across more locations instead of facing genuinely new decisions, and there is no rival corporation pushing back at you, so your only real opponent is your own cash flow and your patience. Now the part I want newcomers to hear, because the hundred-hour reputation scares people off. This is far more forgiving than a grand strategy game of comparable depth. You can pause, the loan system gives you room to survive one bad lease, and failure arrives slowly enough that you can open the accounting screen and actually diagnose it. The tutorial does not walk you through the whole economy, but it does teach the correct first-run sequence rather than dumping a wall of tooltips on you. My advice for a first save: run two shops of the same type until restocking makes sense to you, then buy the warehouse, then expand. That arc takes fifteen to twenty hours and works as a complete, satisfying game on its own. Workshop support means the mod scene is steadily filling in extra business types and quality-of-life fixes, so check there before you write off a missing feature. The build available now is the one to play. It runs cleanly on PC and Mac, the player consensus after a long run of updates is strongly positive, and the core fantasy of converting manual labour into delegated labour still lands hard. Go in knowing the ceiling is management upkeep rather than escalating strategic pressure, and knowing that the fun peaks somewhere around your first working supply chain rather than your fiftieth store. If you want the feeling of building an empire one hire at a time, very few games do it this literally.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementsworkshopcloud-saves

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
12 GB available space
Graphics
NVIDIA Geforce GTX 960 or similar (Minimum 2GB vram)
Processor
Intel i5 or similar

Recommended

OS
Windows 10
Memory
12 GB RAM
Storage
12 GB available space
Graphics
NVIDIA Geforce RTX 2060 or similar (Minimum 8GB vram)
Processor
Intel i7 or similar

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Reviews & Ratings

Steam
92%(13,812)

Game Info

Developer
Hovgaard Games
Publisher
Hovgaard Games
Release Date
Aug 28, 2026

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Frequently asked questions about Big Ambitions

How much does Big Ambitions cost?

As of 7 September 2026, the cheapest in-stock offer for Big Ambitions is €22.61 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Big Ambitions cheapest?

The lowest in-stock price we track for Big Ambitions is €22.61 at Gamivo (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Big Ambitions available on?

Big Ambitions is available on PC, Mac.

When was Big Ambitions released?

Big Ambitions was released on 28 August 2026.

Who developed Big Ambitions?

Big Ambitions was developed by Hovgaard Games.