Compare Before The Dawn prices across 50+ stores and find the best deal. Developed by Kenley 孤城画角. Published by Kenley 孤城画角. Released on 4/17/2024. Available on PC. Genres: Adventure, Casual, Indie.

A scrappy solo-dev zombie shooter that bets on build variety and vehicle chaos over production polish - worth a look if Vampire Survivors left you wanting more guns and open maps.

I have a soft spot for the kind of game that arrives quietly on Steam with a handful of reviews and zero press coverage, built by one person who clearly just wanted to make something fun. Before The Dawn fits that profile almost perfectly. It is a top-down roguelite shooter set in a zombie-infested city at night, and its core loop is straightforward: push across randomised maps, activate signal towers to trigger rescue, and survive the relentless horde long enough to get out. What makes the loop tick is the upgrade system, which offers over fifty distinct power-ups to stack across a run, letting you chase wildly different builds each time you load in. The character roster is the most interesting design choice here. Each unlockable character carries unique skills and a defined specialty, so swapping between them changes how you approach the upgrade pool. A run with a military-type character feels different from one built around evasion and speed. That variance is modest by the standards of bigger genre entries, but for a one-person production it is genuinely thoughtful. The vehicles are the other wild card: you can drive across the open map, run down infected, and discover hidden rewards tucked into corners that foot-soldiers would miss entirely. Sessions are designed to clock in around ten to twenty minutes, which makes this a legitimate pick-up-and-play option rather than a session-length commitment. The rough edges are real and worth naming. The game launched with minimal English-language coverage and the player base is small, which means community knowledge on optimal builds is thin on the ground. Early user feedback on the itch.io version flagged occasional map-loading issues and economy balance wobbles, where gold accumulation could tip into trivially overpowered territory. The Steam version carries a 93 percent positive rating across its small review pool, which suggests the core experience lands for the people who find it, but that pool is too small to draw strong conclusions from. Where Before The Dawn earns genuine goodwill is in its honesty about what it is. It does not pretend to be a deep narrative experience or a genre-defining release. It is a lean, cartoony, bullet-heavy survival loop with a 2.5D top-down perspective, destructible scenery, and enough build variation to sustain a handful of solid evenings. The visual style leans cartoon-bright rather than gritty, which suits the pace. If you have already exhausted the obvious genre touchstones and want something small and unpretentious to fill a slow afternoon, this scratches the itch without demanding much in return. Kai, Scout Team

Before The Dawn
AdventureCasualIndie

Before The Dawn

Apr 17, 2024Kenley 孤城画角
GamerScout Says

A scrappy solo-dev zombie shooter that bets on build variety and vehicle chaos over production polish - worth a look if Vampire Survivors left you wanting more guns and open maps.

PC
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Screenshots & Media

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About Before The Dawn

I have a soft spot for the kind of game that arrives quietly on Steam with a handful of reviews and zero press coverage, built by one person who clearly just wanted to make something fun. Before The Dawn fits that profile almost perfectly. It is a top-down roguelite shooter set in a zombie-infested city at night, and its core loop is straightforward: push across randomised maps, activate signal towers to trigger rescue, and survive the relentless horde long enough to get out. What makes the loop tick is the upgrade system, which offers over fifty distinct power-ups to stack across a run, letting you chase wildly different builds each time you load in. The character roster is the most interesting design choice here. Each unlockable character carries unique skills and a defined specialty, so swapping between them changes how you approach the upgrade pool. A run with a military-type character feels different from one built around evasion and speed. That variance is modest by the standards of bigger genre entries, but for a one-person production it is genuinely thoughtful. The vehicles are the other wild card: you can drive across the open map, run down infected, and discover hidden rewards tucked into corners that foot-soldiers would miss entirely. Sessions are designed to clock in around ten to twenty minutes, which makes this a legitimate pick-up-and-play option rather than a session-length commitment. The rough edges are real and worth naming. The game launched with minimal English-language coverage and the player base is small, which means community knowledge on optimal builds is thin on the ground. Early user feedback on the itch.io version flagged occasional map-loading issues and economy balance wobbles, where gold accumulation could tip into trivially overpowered territory. The Steam version carries a 93 percent positive rating across its small review pool, which suggests the core experience lands for the people who find it, but that pool is too small to draw strong conclusions from. Where Before The Dawn earns genuine goodwill is in its honesty about what it is. It does not pretend to be a deep narrative experience or a genre-defining release. It is a lean, cartoony, bullet-heavy survival loop with a 2.5D top-down perspective, destructible scenery, and enough build variation to sustain a handful of solid evenings. The visual style leans cartoon-bright rather than gritty, which suits the pace. If you have already exhausted the obvious genre touchstones and want something small and unpretentious to fill a slow afternoon, this scratches the itch without demanding much in return. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Action RogueliteZombie HordeBuild StackingDrivable VehiclesShort SessionsCartoony AestheticSolo DevOpen Map Exploration

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
1 GB RAM
Processor
Dual Core+

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No ratings available

Game Info

Developer
Kenley 孤城画角
Publisher
Kenley 孤城画角
Release Date
Apr 17, 2024

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