Compare Battletank LOBA prices across 50+ stores and find the best deal. Developed by Five Archers Games. Published by Strategy First. Released on 3/17/2015. Available on PC. Genres: Action, Casual, Indie.

A couch-combat curio for up to four players that lives and dies by the warmth of the room you're playing it in. Solo, it's a hollow arcade loop.

I want to like Battletank LOBA more than the evidence allows me to. It arrived in 2015 as a small, earnest top-down twin-stick tank shooter from Five Archers Games, built around a single honest premise: sit four people in front of the same PC, hand them gamepads, and let the chaos sort itself out. That premise is not a bad one. The problem is how little has been built around it. The controls are genuinely approachable. Left stick drives your tank, right stick aims the turret, right trigger fires, and the A button deploys any special weapon you've managed to pick up off the battlefield. Planes pass overhead and drop weapon crates, which is a small but welcome rhythm that breaks up pure deathmatch into something slightly unpredictable. Maps are single-screen affairs, so there's no split-screen disorientation and no getting turned around. For a casual couch session with people who don't usually touch games, the on-ramp is as low as you could hope for. But peel back that accessibility and the foundation is thin. The map pool is very small, the special weapon variety isn't deep enough to produce much tactical texture, and the moment-to-moment shooting lacks the snap and weight that make games like this stick in memory. The bot opponents work as placeholders when you're short on human players, but they're barely functional enough to feel like real opposition, which matters a lot if you're considering this as a solo or two-player purchase. Steam's user review pool is tiny and skews negative, and the average recorded playtime sits around three hours, which says something honest about the staying power here. Where this could genuinely work is in a very specific context: a party, a family game night, younger players who just want to shoot tanks at each other without a tutorial. In that narrow window, the immediacy of jumping in and the low barrier to entry serve their purpose. It has the bones of a good couch game, and the developer's intentions feel sincere. The craft just wasn't taken far enough to make it last beyond the first hour of novelty. Kai, Scout Team

Battletank LOBA
ActionCasualIndie

Battletank LOBA

Mar 17, 2015Five Archers GamesStrategy First
GamerScout Says

A couch-combat curio for up to four players that lives and dies by the warmth of the room you're playing it in. Solo, it's a hollow arcade loop.

PC
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Historical low: $1.48

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Screenshots & Media

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About Battletank LOBA

I want to like Battletank LOBA more than the evidence allows me to. It arrived in 2015 as a small, earnest top-down twin-stick tank shooter from Five Archers Games, built around a single honest premise: sit four people in front of the same PC, hand them gamepads, and let the chaos sort itself out. That premise is not a bad one. The problem is how little has been built around it. The controls are genuinely approachable. Left stick drives your tank, right stick aims the turret, right trigger fires, and the A button deploys any special weapon you've managed to pick up off the battlefield. Planes pass overhead and drop weapon crates, which is a small but welcome rhythm that breaks up pure deathmatch into something slightly unpredictable. Maps are single-screen affairs, so there's no split-screen disorientation and no getting turned around. For a casual couch session with people who don't usually touch games, the on-ramp is as low as you could hope for. But peel back that accessibility and the foundation is thin. The map pool is very small, the special weapon variety isn't deep enough to produce much tactical texture, and the moment-to-moment shooting lacks the snap and weight that make games like this stick in memory. The bot opponents work as placeholders when you're short on human players, but they're barely functional enough to feel like real opposition, which matters a lot if you're considering this as a solo or two-player purchase. Steam's user review pool is tiny and skews negative, and the average recorded playtime sits around three hours, which says something honest about the staying power here. Where this could genuinely work is in a very specific context: a party, a family game night, younger players who just want to shoot tanks at each other without a tutorial. In that narrow window, the immediacy of jumping in and the low barrier to entry serve their purpose. It has the bones of a good couch game, and the developer's intentions feel sincere. The craft just wasn't taken far enough to make it last beyond the first hour of novelty. Kai, Scout Team

Tags

singleplayermultiplayerlocal-cooptrading-cardstier:sub-5Twin-Stick ShooterCouch MultiplayerTop-Down ArenaBot SupportParty GameShared Screen

System Requirements

Minimum

OS
Vista, Win 7, Win 8
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Graphics card with 512MB VRAM
Processor
2 Ghz processor
Additional Notes
4 Xbox 360 controllers for local multiplayer

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Game Info

Developer
Five Archers Games
Publisher
Strategy First
Release Date
Mar 17, 2015

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Price History

2026-06-061.48(lowest)

Frequently asked questions about Battletank LOBA

Where can I buy Battletank LOBA cheapest?

Compare Battletank LOBA prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Battletank LOBA available on?

Battletank LOBA is available on PC.

When was Battletank LOBA released?

Battletank LOBA was released on 17 March 2015.

Who developed Battletank LOBA?

Battletank LOBA was developed by Five Archers Games and published by Strategy First.