
Battletank LOBA
A couch-combat curio for up to four players that lives and dies by the warmth of the room you're playing it in. Solo, it's a hollow arcade loop.
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About Battletank LOBA
I want to like Battletank LOBA more than the evidence allows me to. It arrived in 2015 as a small, earnest top-down twin-stick tank shooter from Five Archers Games, built around a single honest premise: sit four people in front of the same PC, hand them gamepads, and let the chaos sort itself out. That premise is not a bad one. The problem is how little has been built around it. The controls are genuinely approachable. Left stick drives your tank, right stick aims the turret, right trigger fires, and the A button deploys any special weapon you've managed to pick up off the battlefield. Planes pass overhead and drop weapon crates, which is a small but welcome rhythm that breaks up pure deathmatch into something slightly unpredictable. Maps are single-screen affairs, so there's no split-screen disorientation and no getting turned around. For a casual couch session with people who don't usually touch games, the on-ramp is as low as you could hope for. But peel back that accessibility and the foundation is thin. The map pool is very small, the special weapon variety isn't deep enough to produce much tactical texture, and the moment-to-moment shooting lacks the snap and weight that make games like this stick in memory. The bot opponents work as placeholders when you're short on human players, but they're barely functional enough to feel like real opposition, which matters a lot if you're considering this as a solo or two-player purchase. Steam's user review pool is tiny and skews negative, and the average recorded playtime sits around three hours, which says something honest about the staying power here. Where this could genuinely work is in a very specific context: a party, a family game night, younger players who just want to shoot tanks at each other without a tutorial. In that narrow window, the immediacy of jumping in and the low barrier to entry serve their purpose. It has the bones of a good couch game, and the developer's intentions feel sincere. The craft just wasn't taken far enough to make it last beyond the first hour of novelty. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Vista, Win 7, Win 8
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- Graphics card with 512MB VRAM
- Processor
- 2 Ghz processor
- Additional Notes
- 4 Xbox 360 controllers for local multiplayer
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Game Info
- Developer
- Five Archers Games
- Publisher
- Strategy First
- Release Date
- Mar 17, 2015