Compare Battle Bruise prices across 50+ stores and find the best deal. Developed by Zanardi and Liza. Published by Zanardi and Liza. Released on 5/3/2017. Available on PC. Genres: Action, Indie.

A gloriously chaotic top-down shooter where exploding terrain and piling corpses reshape the battlefield every second. Dirt cheap, surprisingly well-loved, and honest about exactly what it is.

I have a soft spot for the kind of game that fits inside a single, clear, true idea and refuses to apologize for it. Battle Bruise is exactly that. Two developers, one core loop: you are a cat-girl holding the line against endless zombie swarms on a top-down arena that physically changes under your feet as you fight. Explosions carve holes in the ground. Corpses stack up into little hills. The geometry of the fight shifts because of what you do in it, and that single mechanical detail lifts this above the throwaway-arcade tier it might otherwise inhabit. The controls are twin-stick shooter fundamentals. You pick up rifles, shotguns, rocket launchers, and gatling weapons, and you spend coins looted from fallen enemies between waves to upgrade your arsenal. There are two modes to chase: the main arcade survival loop where the goal is to outlast escalating swarm pressure, and a secondary Car Defense mode where you anchor a parked vehicle against waves using placed turrets. Neither mode is deep in the traditional sense, but both are clear about their purpose. You know what you signed up for within about ninety seconds of starting. The community reception tells its own story. Across several hundred Steam reviews, the positive rating sits near the 90 percent mark, which is a striking number for a game at this price tier. Players tend to praise the corpse-terrain system as the genuine highlight, and the hand-drawn art style earns consistent mentions as something that reads as personal and crafted rather than asset-store generic. The female protagonist design, the chunky enemy sprites, the small visual personality of it all, these feel like choices made by people who cared about the look of their thing. The modest soundtrack matches the scrappy energy of the game rather than fighting against it. The limits are real and the developers have never tried to obscure them. Enemy variety is thin, and once you have read the five or so enemy types you will not be surprised again. The playtime clocks in around three hours for a full run, which means longevity lives entirely in your appetite for high-score chasing and leaderboard climbing. If you are looking for progression depth, weapon trees, or a story reason to keep going, those things are not here. But asking Battle Bruise for those things is like complaining that a good short story is not a novel. For small-studio advocates and fans of pure arcade tension, this is a two-person team putting a real idea onto the screen with genuine craft. The destructible terrain system alone is more mechanically interesting than a lot of games charging ten times the price. It is not a session-log game. It is a fifteen-minute break that actually delivers the hit it promises. Kai, Scout Team

Battle Bruise
ActionIndie

Battle Bruise

May 3, 2017Zanardi and Liza
GamerScout Says

A gloriously chaotic top-down shooter where exploding terrain and piling corpses reshape the battlefield every second. Dirt cheap, surprisingly well-loved, and honest about exactly what it is.

PC
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Screenshots & Media

Screenshot

About Battle Bruise

I have a soft spot for the kind of game that fits inside a single, clear, true idea and refuses to apologize for it. Battle Bruise is exactly that. Two developers, one core loop: you are a cat-girl holding the line against endless zombie swarms on a top-down arena that physically changes under your feet as you fight. Explosions carve holes in the ground. Corpses stack up into little hills. The geometry of the fight shifts because of what you do in it, and that single mechanical detail lifts this above the throwaway-arcade tier it might otherwise inhabit. The controls are twin-stick shooter fundamentals. You pick up rifles, shotguns, rocket launchers, and gatling weapons, and you spend coins looted from fallen enemies between waves to upgrade your arsenal. There are two modes to chase: the main arcade survival loop where the goal is to outlast escalating swarm pressure, and a secondary Car Defense mode where you anchor a parked vehicle against waves using placed turrets. Neither mode is deep in the traditional sense, but both are clear about their purpose. You know what you signed up for within about ninety seconds of starting. The community reception tells its own story. Across several hundred Steam reviews, the positive rating sits near the 90 percent mark, which is a striking number for a game at this price tier. Players tend to praise the corpse-terrain system as the genuine highlight, and the hand-drawn art style earns consistent mentions as something that reads as personal and crafted rather than asset-store generic. The female protagonist design, the chunky enemy sprites, the small visual personality of it all, these feel like choices made by people who cared about the look of their thing. The modest soundtrack matches the scrappy energy of the game rather than fighting against it. The limits are real and the developers have never tried to obscure them. Enemy variety is thin, and once you have read the five or so enemy types you will not be surprised again. The playtime clocks in around three hours for a full run, which means longevity lives entirely in your appetite for high-score chasing and leaderboard climbing. If you are looking for progression depth, weapon trees, or a story reason to keep going, those things are not here. But asking Battle Bruise for those things is like complaining that a good short story is not a novel. For small-studio advocates and fans of pure arcade tension, this is a two-person team putting a real idea onto the screen with genuine craft. The destructible terrain system alone is more mechanically interesting than a lot of games charging ten times the price. It is not a session-log game. It is a fifteen-minute break that actually delivers the hit it promises. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Twin-Stick ShooterDestructible TerrainWave SurvivalScore AttackFemale ProtagonistZombie HordesCar Defense ModeTwo-Developer Studio

System Requirements

Minimum

OS
windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
700 MB available space
Graphics
1 Gb RAM
Processor
Core 2 Duo
Additional Notes
may work on previous windows versions

Reviews & Ratings

No ratings available

Game Info

Developer
Zanardi and Liza
Publisher
Zanardi and Liza
Release Date
May 3, 2017

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