
BAPTISM
Free, handcrafted, and over before most people finish their coffee - BAPTISM earns its unsettling title in roughly thirty minutes of dark religious fiction you will not forget quickly.
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Screenshots & Media

About BAPTISM
I have a soft spot for the kind of solo project that starts with a Kickstarter backed by nineteen people and ends up as something genuinely worth talking about years later. BAPTISM is exactly that. Samantha Arehart built this entirely on her own, funded it for a few hundred dollars, shipped it in 2017, and then - almost a decade on - opened it up for free, calling it an artifact of her artistic process. That honesty alone tells you something about the spirit behind it. What you are actually sitting with is a kinetic novel, meaning there are no choices, no branches, no fail states. You read. The story follows a religious family in the American West and the strange, violent rupture that tears through their lives. The writing has a genuinely lyrical quality, drawing on Biblical cadence and allusion without becoming preachy or self-satisfied. It leans into its dark subject matter - heavy religious themes and violence against children are present and the developer is upfront about that - but the tone never feels exploitative. It feels like something that needed to be written. The art direction is the other thing that will stick with you. Arehart's character designs are distinctly her own: human figures rendered with an otherworldly, almost iconographic quality, faces carrying markings that players have spent years debating in the community hub. The hand-drawn visuals are sparse but intentional, every image doing real work. The original soundtrack underlines the atmosphere without crowding the prose, which is the correct choice for a story this compact. At roughly 5,000 words, BAPTISM runs about the length of a long short story. It knows exactly when to end. If you need interactivity, mechanical engagement, or a reason to come back for a second playthrough, this is not built for you. Kinetic novels live or die on the quality of their writing and the coherence of their vision, and BAPTISM has both. The community reception across Steam and itch.io has been consistently warm for years, with readers pointing to the prose rhythm and the art's unsettling distinctiveness as its strongest assets. For a first published work made in college, the craft on display is quietly remarkable. Bring it up on a quiet evening. Give it the thirty minutes it asks for. If dark literary fiction with a handmade soul sounds like your kind of thing, this one deserves to be read. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 2 MB RAM
- Storage
- 124 MB available space
- Graphics
- Ones that work
- Processor
- One that exists
- Sound Card
- A working one
- Additional Notes
- It's not that big of a game, so any "well operating" Windows computer should work.
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Game Info
- Developer
- Samantha Arehart
- Publisher
- Samantha Arehart
- Release Date
- Nov 30, 2017