Axiom Alternative II Project (DLC)
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About Axiom Alternative II Project (DLC)
I keep a soft spot for the games that exist almost entirely outside the coverage ecosystem. Axiom Alternative is one of those. Redewaan Duckett, writing solo under the Triority Interactive Novels banner, put together a kinetic visual novel that sits in the margins of his own Welcome To... Chichester series. It is a side-story, a what-if, a fan-film made by the original author. That framing matters a lot for how you should approach it. Kinetic means exactly what it says on the tin: you read, and the story moves. There are no route splits to chase, no dialogue options to agonize over. The experience is closer to a short illustrated short story than to something like Doki Doki Literature Club or even a standard Ren'Py choice-heavy title. The protagonist finds himself harassed by a small, relentless female character and her secretary Lorinda, whose talent for causing collateral drama is the comedic engine the whole thing runs on. Lorinda's exploits get recounted from multiple character perspectives, which at least gives the prose some structural variety even without branching paths. The tone mixes drama and comedy in that particular low-key register Triority has always favored, nothing operatic, nothing grim. For the record, the soundtrack pulls licensed tracks from Filmmusic.io, including pieces by Rafael Krux and Luca Fraula. The choices are competent and do set a mood, even if they do not feel authored to the scene the way a bespoke score would. Backgrounds and character art carry the Triority house aesthetic: colorful, anime-adjacent, functional. Nobody is going to mistake this for a big-budget visual novel, but the presentation is clean and does not embarrass itself. Here is the honest part. Axiom Alternative has zero critical coverage, zero user reviews on Steam, and a community thread that is mostly one person asking how to unlock the final achievement. That is not a condemnation. It is a reality check. This is a micro-release, probably thirty to sixty minutes of reading for most people, designed as companion content for an existing audience. The 19 Steam achievements add a small scavenger-hunt layer for completionists, and the fact that at least one player was puzzled enough by the final unlock to post about it suggests there is at least one hidden trigger worth hunting. That is genuinely charming in a small way. If you have not read any Welcome To... Chichester entry, this is the wrong starting point, full stop. The characters carry meaning only if you already have context. If you are a Chichester reader who wants a quick Lorinda fix between the main episodes, this is a harmless, affectionate detour that respects your time. It knows its length. It ends. For a micro-release built by one person, that is not nothing. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP or higher.
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 512 MB available space
- Graphics
- OpenGL or DirectX compatible
- Processor
- 2.0 GHz Core 2 Duo
- Sound Card
- Any compatible
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 9.0c
- Storage
- 512 MB available space
- Graphics
- OpenGL or DirectX compatible
- Processor
- 2.0 GHz Core 2 Duo or better
- Sound Card
- Any compatible
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Game Info
- Developer
- Triority Interactive Novels
- Publisher
- Triority Interactive Novels
- Release Date
- Oct 14, 2020
