
Attack Of Insects
Shoot oversized bugs until they explode, upgrade your guns, repeat. A bite-sized FPS that commits fully to arcade excess and asks nothing more of you than a trigger finger.
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About Attack Of Insects
My first reaction to Attack Of Insects was something close to recognition. There is a whole tradition of tiny, unapologetically loud shooters that exist purely to let you feel briefly unstoppable, and BadWolf Games did not wander into that tradition by accident. This is an arena first-person shooter built around one sustained promise: relentless swarms of grotesquely oversized insects, and enough firepower to tear through them with satisfying, screen-filling chaos. Story, lore, atmosphere in any literary sense? None. The pulpy, post-apocalyptic sci-fi framing is set dressing, nothing more. If that sounds like criticism, it is not. The game knows precisely what it is. The loop runs on two modes. Classical mode sends waves of insects at you in structured, escalating rounds, giving you breathing room to plan your next purchase. Madness mode collapses that structure entirely, throwing bugs of every size and aggression level at you simultaneously. That second mode is where the game finds its purest expression, the kind of held-breath moment where you have to choose between the machine gun, the shotgun, the laser cannon, the rocket launcher, or the plasma weapon you just unlocked. Switching between them mid-swarm, finding that one weapon that finally clears the screen, is genuinely satisfying in a way that no amount of understated prose can make cooler than it actually feels in the moment. Progression is straightforward. You earn currency in battle, spend it on new weapons or upgrades, accumulate experience to level up character stats, and unlock purchasable maps as you go. There is even a hand-held insect companion you can acquire to fight alongside you, which is exactly as endearingly strange as it sounds. The upgrade system lacks the intricate branching of a proper RPG, but that is not what this game is reaching for. It provides just enough forward momentum that each session feels slightly more empowered than the last, and that sense of growing firepower versus growing swarm size is the core pleasure here. The honest downsides are real. Visual variety between maps is thin, and after a few sessions the environments start to blur into functional backdrops rather than places. Community feedback notes that normal difficulty can feel like an endurance test rather than a genuine escalating challenge, with some players wanting harder enemy variants and the difficulty curve to steepen further. The combat mechanics sit comfortably shallow. There is no tactical depth to excavate, no build variety to theorize about, no hidden complexity waiting for the patient player. What you see in the first ten minutes is essentially what you get. For some people that is a dealbreaker. For others, myself included in the right mood, that clarity is precisely the appeal. Attack Of Insects is an honest little game. It launched quietly, found a small community, sits on a split but mostly forgiving reception with a modest review count, and has never pretended to be something it is not. If you have thirty minutes, a craving for arcade-style catharsis, and zero interest in reading codex entries, this specific niche of experience has almost no competition at this price tier. Go in with calibrated expectations, and it will deliver exactly what it promises. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 64 bits
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 700 MB available space
- Graphics
- DirectX 11 compatible
- Processor
- Intel i3 3GHz
- Sound Card
- DirectX 11 compatible
Recommended
- OS
- Windows 7 or higher 64 bits
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 1000 MB available space
- Graphics
- Geforce GTX 660 or Radeon R7 200
- Processor
- Intel i5 3GHz
- Sound Card
- DirectX 11 compatible card
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Game Info
- Developer
- BadWolf Games
- Publisher
- HandMade Games
- Release Date
- Jun 10, 2024