Compare Atomic Heart - Annihilation Instinct prices across trusted key stores and find the best deal. Developed by Mundfish. Published by Focus Entertainment, 4Divinity, Mundfish. Released on 2/20/2023. Available on PC. Genres: Action, Adventure, RPG. Metacritic score: 76/100.

Freeze, shatter, shock, repeat. The combat and the alt-1955 Soviet art carry it; the open world padding between facilities is the part you can safely ignore.

The glove is the whole game, and about three hours in I stopped thinking of it as a superpower and started treating it as a combo opener. Freeze a pack of scrapyard robots, swing a heavy melee weapon into the ice, watch the shatter chain into the two standing behind them. Or coat a room in polymer and ignite it so the reaction does the damage your shotgun could not. The elemental system asks you to sequence effects rather than pick one and hold the trigger, and once that clicks, the melee-and-gun hybrid rhythm becomes the reason to keep going. You are constantly swapping: shock, close distance, axe, back off, reload, freeze again. It plays closer to an action game with resource juggling than to a cover shooter, and the adjustable difficulty is honest about letting you decide how punishing that juggle gets. The setting does an enormous amount of heavy lifting. An alternate 1955 where Soviet robotics went right and then went catastrophically wrong gives the art team license to build spaces I actually stopped walking through just to look at: mosaic-tiled atriums, ballet-dancing service androids, propaganda posters advertising a future that is currently trying to kill you. The retro-futurist look is not a skin stretched over a generic shooter, it dictates what the enemies are and how the rooms are laid out. The writing is more uneven. Your talking glove AI, Charles, is the best-written character here, a patient scientist voice playing straight man to a protagonist who shouts considerably more than he thinks. P-3's constant swearing is a bit, and whether the bit lands will be personal. I found it grating for five hours and oddly endearing by the end. The upgrade vending machine flirting with you, on the other hand, is a joke that runs about ten hours past its expiry date. Now the roasting, and I say this as someone who genuinely tried to engage with the thing. The open world between facilities is the weakest part of the package. Surveillance cameras spot you, sirens go off, and repair drones stitch destroyed robots back together in a loop that exists to eat your ammo and your patience. The optional underground testing areas hide upgrade materials behind physics puzzle rooms, and those puzzles are decent, but the connective tissue between them is filler. If you skip most of the surface and travel straight between story facilities, you lose almost nothing except the grind. Around twenty hours is the right length for this campaign, and plenty of players stretch it to thirty-five hoovering up polymer they never spend. Do not be that player. The bosses are the best argument for the whole thing. The robot fights have real read-and-react patterns, weak points that reward the correct element, and arenas built to force traversal instead of circle-strafing. Weapon crafting gets generous once the blueprints start dropping, and the build variety is real, though narrower than an RPG player like me would want. You are choosing a glove specialization and two or three favored weapons rather than reshaping a character across a skill tree. There are two endings, and they land as a decision made late rather than the culmination of anything you did over the preceding twenty hours, so if you came for choices that ripple outward, temper that expectation now. This is authored narrative with a fixed spine, not a branching one. So who is it for? Play it if you want a shooter with a genuinely distinct visual identity and a combat system with depth underneath the spectacle, and if you can forgive a plot more interested in its twist than in its people. Skip it if respawning trash mobs are the thing that makes you close a game, or if you need RPG systems that reward re-reads and forty-hour build planning. I came for dragons and found none, but the robot ballerinas nearly made up for it. Monika, Scout Team

Atomic Heart - Annihilation Instinct

Atomic Heart - Annihilation Instinct

Feb 20, 2023MundfishFocus Entertainment, 4Divinity, Mundfish
GamerScout Says

Freeze, shatter, shock, repeat. The combat and the alt-1955 Soviet art carry it; the open world padding between facilities is the part you can safely ignore.

PC
Best Price Available
€8.99-10%
at Fanatical
Lowest tracked: €8.99
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GamerScout Verdict

Best for shooter fans who want combat with real depth and can shrug off filler; not for anyone chasing branching-RPG payoff.

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StandardGlobalSteam KeyKey
€8.99-10%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€9.39-6%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€11.99-80%
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€14.13-76%
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Price History

Lowest tracked
€8.9928 Aug 2026
Current best
€8.99
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Official stores
€8.27€8.75€9.23€9.7128 Aug30 Aug2 Sept4 Sept6 Sept
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Screenshots & Media

About Atomic Heart - Annihilation Instinct

The glove is the whole game, and about three hours in I stopped thinking of it as a superpower and started treating it as a combo opener. Freeze a pack of scrapyard robots, swing a heavy melee weapon into the ice, watch the shatter chain into the two standing behind them. Or coat a room in polymer and ignite it so the reaction does the damage your shotgun could not. The elemental system asks you to sequence effects rather than pick one and hold the trigger, and once that clicks, the melee-and-gun hybrid rhythm becomes the reason to keep going. You are constantly swapping: shock, close distance, axe, back off, reload, freeze again. It plays closer to an action game with resource juggling than to a cover shooter, and the adjustable difficulty is honest about letting you decide how punishing that juggle gets. The setting does an enormous amount of heavy lifting. An alternate 1955 where Soviet robotics went right and then went catastrophically wrong gives the art team license to build spaces I actually stopped walking through just to look at: mosaic-tiled atriums, ballet-dancing service androids, propaganda posters advertising a future that is currently trying to kill you. The retro-futurist look is not a skin stretched over a generic shooter, it dictates what the enemies are and how the rooms are laid out. The writing is more uneven. Your talking glove AI, Charles, is the best-written character here, a patient scientist voice playing straight man to a protagonist who shouts considerably more than he thinks. P-3's constant swearing is a bit, and whether the bit lands will be personal. I found it grating for five hours and oddly endearing by the end. The upgrade vending machine flirting with you, on the other hand, is a joke that runs about ten hours past its expiry date. Now the roasting, and I say this as someone who genuinely tried to engage with the thing. The open world between facilities is the weakest part of the package. Surveillance cameras spot you, sirens go off, and repair drones stitch destroyed robots back together in a loop that exists to eat your ammo and your patience. The optional underground testing areas hide upgrade materials behind physics puzzle rooms, and those puzzles are decent, but the connective tissue between them is filler. If you skip most of the surface and travel straight between story facilities, you lose almost nothing except the grind. Around twenty hours is the right length for this campaign, and plenty of players stretch it to thirty-five hoovering up polymer they never spend. Do not be that player. The bosses are the best argument for the whole thing. The robot fights have real read-and-react patterns, weak points that reward the correct element, and arenas built to force traversal instead of circle-strafing. Weapon crafting gets generous once the blueprints start dropping, and the build variety is real, though narrower than an RPG player like me would want. You are choosing a glove specialization and two or three favored weapons rather than reshaping a character across a skill tree. There are two endings, and they land as a decision made late rather than the culmination of anything you did over the preceding twenty hours, so if you came for choices that ripple outward, temper that expectation now. This is authored narrative with a fixed spine, not a branching one. So who is it for? Play it if you want a shooter with a genuinely distinct visual identity and a combat system with depth underneath the spectacle, and if you can forgive a plot more interested in its twist than in its people. Skip it if respawning trash mobs are the thing that makes you close a game, or if you need RPG systems that reward re-reads and forty-hour build planning. I came for dragons and found none, but the robot ballerinas nearly made up for it.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedRetro-Futurist SovietAlternate HistoryElemental Combo CombatTalking AI CompanionPhysics Puzzle RoomsRobot Boss FightsWeapon CraftingMelee-Gun HybridTwo EndingsStatus Effect ChainingOptional Open WorldGlove Ability LoadoutsAmmo ScarcityTwist-Driven PlotEnemy Respawn Loops20-Hour CampaignEnvironmental Art Showcase

System Requirements

Minimum

OS
Windows 10 (20H1 version or newer, 64-bit versions)
Processor
AMD Ryzen 3 1200 or Intel Core i5-2500
Memory
8 GB RAM
Graphics
4 GB VRAM, AMD Radeon R9…

Recommended

OS
Windows 10 (20H1 version or newer, 64-bit versions)
Processor
AMD Ryzen 5 2600X or Intel Core i7-7700K
Memory
16 GB RAM
Graphics
8 GB VRAM, AMD RX…

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Reviews & Ratings

Metacritic
76
Steam
81%(51,425)

Game Info

Developer
Mundfish
Publisher
Focus Entertainment, 4Divinity, Mundfish
Release Date
Feb 20, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume Controls+6 more

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Frequently asked questions about Atomic Heart - Annihilation Instinct

How much does Atomic Heart - Annihilation Instinct cost?

As of 5 September 2026, the cheapest in-stock offer for Atomic Heart - Annihilation Instinct is €8.99 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Atomic Heart - Annihilation Instinct cheapest?

The lowest in-stock price we track for Atomic Heart - Annihilation Instinct is €8.99 at Fanatical (5 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Atomic Heart - Annihilation Instinct available on?

Atomic Heart - Annihilation Instinct is available on PC.

When was Atomic Heart - Annihilation Instinct released?

Atomic Heart - Annihilation Instinct was released on 20 February 2023.

Who developed Atomic Heart - Annihilation Instinct?

Atomic Heart - Annihilation Instinct was developed by Mundfish and published by Focus Entertainment, 4Divinity, Mundfish.

Is Atomic Heart - Annihilation Instinct worth buying?

Atomic Heart - Annihilation Instinct holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.