
Atomic Heart - Atomic Pass
Four DLC chapters bundled into one pass, covering new labs, bosses, and weapons for Agent P-3 - the value hinges entirely on how much the base game's world hooked you.
GamerScout Verdict
Worth it for players who finished the base game hungry for narrative closure - skip if you bounced off the combat loop early.
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About Atomic Heart - Atomic Pass
I went into the Atomic Pass hoping Mundfish would use four DLC chapters to do what the base game kept threatening to do: slow down, build out the lore, and give the combat system room to breathe. The result is messier than that, but not without genuine highlights worth your time if you already care about P-3 and the grotesque utopia of Facility 3826. The Atomic Pass bundles all four story expansions - Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal - plus an exclusive polymer glove skin. Each chapter opens a new area or lab and introduces fresh enemies and boss encounters, which sounds generous until you notice how uneven the execution is across the four. Annihilation Instinct, the first out of the gate, is the weakest: a couple of hours that feel like an obligatory warm-up, with enemy designs that lean cheap over challenging and a story beat that picks a base-game ending and canonises it without much ceremony. The writing around NORA and Granny has personality, but the DLC rushes past it. The middle chapters are more confident, though pacing remains the pack's recurring liability. Respawning robots pad traversal sections that aren't interesting enough to justify the interruption, and the CHANCE modules system introduced later, which lets you tailor powers against specific enemy types, never quite forces you to engage with it seriously enough to feel rewarding. Blood on Crystal, the fourth and final chapter, is where the pass earns its keep. The story finally stops teasing and delivers a confrontation with CHAR-les inside the Crystal Complex that ranks among the strongest boss encounters in the whole game. The neuropolymer upgrade system is restructured here - you find stat improvements scattered through the environment rather than spending polymers at NORA stations - which changes the rhythm in ways some players will appreciate and others will find jarring. The narrative sets up both a sequel and the announced MMO shooter The Cube, and for the first time across the four DLCs it feels like Mundfish actually planned the ending rather than improvised it. Combat-wise, the DLC content inherits everything that makes the base game tick. Your Polymer Glove's Shock, Frost, and Mass Telekinesis trees still combo beautifully with firearms when you lean into them - stunning groups with Shock then following through with the KS-23 shotgun or the Dominator's plasma bursts remains satisfying. The Zvezdochka melee weapon's charged attacks hold up through every new area. What the DLC chapters don't do is add meaningful new build vectors; the weapons introduced are limited and won't upend a playstyle you've already settled into. If you came to the base game expecting deep, BioShock-style build variety and left disappointed by how easy it is to re-spec at any NORA station, these chapters won't address that structural looseness. The Atomic Pass makes most sense if you finished the main campaign and found yourself wanting more story rather than more systems. The worldbuilding has a genuine spark - Mundfish's alternate-history Soviet sci-fi setting is one of the more distinctive backdrops in recent action RPG memory - and Blood on Crystal finally delivers a narrative payoff that justifies the journey. The earlier DLCs are rougher and shorter than they should be for what the pass asks, and the filler combat encounters scattered across all four chapters are exactly the kind of padded XP grind I have zero patience for. But as a complete arc, bought as a bundle with a sale or Gold Edition, it closes the first chapter of the Atomic Heart story in a way that leaves you curious about what comes next.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10 (20H1 version or newer, 64-bit versions)
- Processor
- AMD Ryzen 3 1200 or Intel Core i5-2500
- Memory
- 8 GB RAM
- Graphics
- 4 GB VRAM, AMD Radeon R9…
Recommended
- OS
- Windows 10 (20H1 version or newer, 64-bit versions)
- Processor
- AMD Ryzen 5 2600X or Intel Core i7-7700K
- Memory
- 16 GB RAM
- Graphics
- 8 GB VRAM, AMD RX…
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Game Info
- Developer
- Mundfish
- Publisher
- Focus Entertainment, 4Divinity
- Release Date
- Feb 20, 2023
