Compare At Eve's Wake prices across trusted key stores and find the best deal. Developed by Sugar Rush Studios. Published by Sugar Rush Studios. Released on 10/26/2021. Available on PC. Genres: Adventure, Indie.

A Lovecraftian interactive fiction where inherited memory is your only weapon against a family bound to something ancient and wrong.

At Eve's Wake is a text-driven interactive horror story from Sugar Rush Studios, and it sits firmly in the tradition of Lovecraftian weird fiction rather than jump-scare survival horror. You arrive into a family you never knew, and the game wastes no time making you feel like an outsider who has stumbled into a ritual already mid-way through. The central hook is elegant and genuinely unsettling: every playthrough deposits knowledge into a persistent memory. You die, you restart, but you remember. The family's secrets, the patron they serve, the small tells in their behavior - all of it accumulates. It turns repeated failure into something that feels cosmically intentional, which is exactly right for the genre. The writing carries most of the weight here, and for the most part it earns that responsibility. The prose is atmospheric without tipping into purple excess. The family members are distinct enough that learning to read them across multiple runs feels like actual progress rather than busywork. Choices branch in ways that affect who survives, who turns, and whether you lean into the darkness or try to scrub it out of the bloodline. Neither path is presented as obviously correct, which is the right call for a story this morally murky. The Lovecraftian structure - knowledge as both salvation and corruption - is handled with real care. Where the game shows its indie seams is in scope and polish. With 44 Steam reviews at time of writing, this is not a widely-played title, and some of the rougher edges in pacing and presentation reflect a small team working at the limits of their budget. Certain branches feel thinner than others, and a handful of choice nodes could use more weight behind them. The runtime is short - multiple runs included, you are probably looking at a few hours total to see the major endings. For players who want sprawling interactive fiction with hundreds of variables, this will feel slight. For players who appreciate a tightly focused, mood-first experience that knows its own genre, the brevity reads as discipline. The atmosphere is where Sugar Rush Studios clearly put their heart. The soundscape and visual framing create a consistent dread that lingers past individual scenes. There is something genuinely handcrafted about how the horror escalates: slow, patient, and built on implication rather than explicit gore. If you grew up reading Thomas Ligotti or found yourself more disturbed by the suggestion of the monster than the monster itself, At Eve's Wake is speaking your language. It is not trying to be a blockbuster. It is trying to be a strange, quiet thing that stays with you. The persistent-knowledge mechanic alone makes this worth a look for fans of narrative horror and Lovecraftian fiction. Just go in knowing it is a compact experience, not an epic one. Kai, Scout Team

At Eve's Wake

At Eve's Wake

Oct 26, 2021Sugar Rush Studios
GamerScout Says

A Lovecraftian interactive fiction where inherited memory is your only weapon against a family bound to something ancient and wrong.

PC
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€0.00
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Historical low: €0.70

GamerScout Verdict

A focused, mood-first Lovecraftian story best suited to players who want atmosphere and branching narrative in a tight, replayable package.

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Price History

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€0.705 Jun 2026
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About At Eve's Wake

At Eve's Wake is a text-driven interactive horror story from Sugar Rush Studios, and it sits firmly in the tradition of Lovecraftian weird fiction rather than jump-scare survival horror. You arrive into a family you never knew, and the game wastes no time making you feel like an outsider who has stumbled into a ritual already mid-way through. The central hook is elegant and genuinely unsettling: every playthrough deposits knowledge into a persistent memory. You die, you restart, but you remember. The family's secrets, the patron they serve, the small tells in their behavior - all of it accumulates. It turns repeated failure into something that feels cosmically intentional, which is exactly right for the genre. The writing carries most of the weight here, and for the most part it earns that responsibility. The prose is atmospheric without tipping into purple excess. The family members are distinct enough that learning to read them across multiple runs feels like actual progress rather than busywork. Choices branch in ways that affect who survives, who turns, and whether you lean into the darkness or try to scrub it out of the bloodline. Neither path is presented as obviously correct, which is the right call for a story this morally murky. The Lovecraftian structure - knowledge as both salvation and corruption - is handled with real care. Where the game shows its indie seams is in scope and polish. With 44 Steam reviews at time of writing, this is not a widely-played title, and some of the rougher edges in pacing and presentation reflect a small team working at the limits of their budget. Certain branches feel thinner than others, and a handful of choice nodes could use more weight behind them. The runtime is short - multiple runs included, you are probably looking at a few hours total to see the major endings. For players who want sprawling interactive fiction with hundreds of variables, this will feel slight. For players who appreciate a tightly focused, mood-first experience that knows its own genre, the brevity reads as discipline. The atmosphere is where Sugar Rush Studios clearly put their heart. The soundscape and visual framing create a consistent dread that lingers past individual scenes. There is something genuinely handcrafted about how the horror escalates: slow, patient, and built on implication rather than explicit gore. If you grew up reading Thomas Ligotti or found yourself more disturbed by the suggestion of the monster than the monster itself, At Eve's Wake is speaking your language. It is not trying to be a blockbuster. It is trying to be a strange, quiet thing that stays with you. The persistent-knowledge mechanic alone makes this worth a look for fans of narrative horror and Lovecraftian fiction. Just go in knowing it is a compact experience, not an epic one.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLovecraftian HorrorInteractive FictionPersistent ProgressionMultiple EndingsBranching NarrativeAtmospheric HorrorShort PlaytimeText-Driven

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-6400
Memory
4 GB RAM
Graphics
GeForce GTX 960
DirectX
Version 11
Storage
1 GB available space
Sound Card
Base

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
84%(44)

Game Info

Developer
Sugar Rush Studios
Publisher
Sugar Rush Studios
Release Date
Oct 26, 2021

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Frequently asked questions about At Eve's Wake

How much does At Eve's Wake cost?

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What platforms is At Eve's Wake available on?

At Eve's Wake is available on PC.

When was At Eve's Wake released?

At Eve's Wake was released on 26 October 2021.

Who developed At Eve's Wake?

At Eve's Wake was developed by Sugar Rush Studios.