
Astroneer Glitchwalkers Edition
A survival builder where the ground behaves like clay and the only deadline is your own curiosity. Gentle enough to hand a kid, deep enough to eat a month, jank included.
GamerScout Verdict
Best for builders who want a cozy, physics-loose sandbox and will forgive the jank for the joy of carving a planet in half.
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About Astroneer Glitchwalkers Edition
The terrain tool is the best single idea in this game, and years later almost nothing in the survival-builder space has matched it. Hold the trigger and the ground flows away in ribbons of colored soil that vacuum straight into your backpack. Flatten a hillside into a base pad. Carve a switchback ramp down to a cave mouth. Drill a shaft clean through a planet and come out the far side in the dark. Most games in this genre hand you a pickaxe and a grid of blocks. System Era handed you clay, and the reason people are still logging hundreds of hours here is that the clay feels good in your hands inside the first five minutes. Underneath that is a resource chain that stays legible the whole way through. You land with a backpack printer that makes tethers, and tethers are the real heartbeat of the thing: little glowing stakes that chain oxygen back to your shelter and quietly draw a map of how far you have wandered. From there it goes small printer, medium printer, large printer. The smelting furnace turns ore into metal, the soil centrifuge turns plain dirt into resin and compound, the chemistry lab starts producing things whose names you have to go look up. Seven planets, each with its own palette and its own specific reason to be unpleasant to you. Threaded through all of them are the gateway chambers, and the game never once stops to explain them with a wall of text. You find a structure, you feed it power, something happens, you get curious. That restraint is rare and I love it. The automation systems are where a certain kind of player simply disappears for a while. Auto arms, sensors, conveyor lines, shuttle routes hauling ore home while you are off in another planet's shadow. It is not Factorio-grade logic and it is not pretending to be. It is closer to model railroading: you build the small machine because watching the small machine run is the entire point. Co-op is drop-in and generous, and it is one of very few base-builders I would hand to a parent and a nine-year-old without a tutorial in between. Nobody dies in a way that stings. Death costs you your backpack and a walk back. Where it disappoints: the physics have always been held together with optimism. Items slide off rover beds, packagers refuse to grab, a tractor train jackknifes on a slope and flings your printer somewhere over the horizon. Charming the first time, a save reload by the fourth. The late game also thins out badly. Once power is solved, the loop settles into hauling astronium and grinding gateway activations across planets you have already read cover to cover, and the mystery stops paying out at the rate it needs to. Big bases still cost you frames. And the story, such as it is, resolves into mood rather than answers, which will read as elegant to some players and as a shrug to others. I lean elegant. I fully understand the shrug. This edition bundles the Glitchwalkers content alongside the base game, which makes it the version worth picking up if you are arriving fresh rather than a veteran deciding whether to re-buy. Come for the feeling of standing on a dune at dusk with a line of tethers glowing behind you and a soundtrack that mostly knows when to stay out of the way. Come for the moment your first shuttle clears atmosphere and the planet you have been fussing over shrinks into a marble. Do not come for combat, for difficulty, or for a tightly authored ending, because none of those are on offer and chasing them will only make you resent the pace. This is a game about making a place, and it is unusually patient about letting you take as long as you want to make it.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bit)
- Processor
- X64 Dual Core CPU, 2+ GHz
- Memory
- 4 GB RAM
- Graphics
- Discrete Non Mobile GPU with 1 GB Ram
- DirectX
- Version 11 Storage…
Recommended
- OS
- Windows 11 (64-bit)
- Processor
- X64 Quad Core CPU, 3+ GHz
- Memory
- 8 GB RAM
- Graphics
- Discrete Non Mobile GPU with 2 GB RAM
- DirectX
- Version 11 Netwo…
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Reviews & Ratings
Game Info
- Developer
- System Era Softworks
- Publisher
- System Era Softworks
- Release Date
- Feb 5, 2019