Compare Astroneer Glitchwalkers Edition prices across trusted key stores and find the best deal. Developed by System Era Softworks. Published by System Era Softworks. Released on 2/5/2019. Available on PC, Xbox. Genres: Adventure, Indie.

A survival builder where the ground behaves like clay and the only deadline is your own curiosity. Gentle enough to hand a kid, deep enough to eat a month, jank included.

The terrain tool is the best single idea in this game, and years later almost nothing in the survival-builder space has matched it. Hold the trigger and the ground flows away in ribbons of colored soil that vacuum straight into your backpack. Flatten a hillside into a base pad. Carve a switchback ramp down to a cave mouth. Drill a shaft clean through a planet and come out the far side in the dark. Most games in this genre hand you a pickaxe and a grid of blocks. System Era handed you clay, and the reason people are still logging hundreds of hours here is that the clay feels good in your hands inside the first five minutes. Underneath that is a resource chain that stays legible the whole way through. You land with a backpack printer that makes tethers, and tethers are the real heartbeat of the thing: little glowing stakes that chain oxygen back to your shelter and quietly draw a map of how far you have wandered. From there it goes small printer, medium printer, large printer. The smelting furnace turns ore into metal, the soil centrifuge turns plain dirt into resin and compound, the chemistry lab starts producing things whose names you have to go look up. Seven planets, each with its own palette and its own specific reason to be unpleasant to you. Threaded through all of them are the gateway chambers, and the game never once stops to explain them with a wall of text. You find a structure, you feed it power, something happens, you get curious. That restraint is rare and I love it. The automation systems are where a certain kind of player simply disappears for a while. Auto arms, sensors, conveyor lines, shuttle routes hauling ore home while you are off in another planet's shadow. It is not Factorio-grade logic and it is not pretending to be. It is closer to model railroading: you build the small machine because watching the small machine run is the entire point. Co-op is drop-in and generous, and it is one of very few base-builders I would hand to a parent and a nine-year-old without a tutorial in between. Nobody dies in a way that stings. Death costs you your backpack and a walk back. Where it disappoints: the physics have always been held together with optimism. Items slide off rover beds, packagers refuse to grab, a tractor train jackknifes on a slope and flings your printer somewhere over the horizon. Charming the first time, a save reload by the fourth. The late game also thins out badly. Once power is solved, the loop settles into hauling astronium and grinding gateway activations across planets you have already read cover to cover, and the mystery stops paying out at the rate it needs to. Big bases still cost you frames. And the story, such as it is, resolves into mood rather than answers, which will read as elegant to some players and as a shrug to others. I lean elegant. I fully understand the shrug. This edition bundles the Glitchwalkers content alongside the base game, which makes it the version worth picking up if you are arriving fresh rather than a veteran deciding whether to re-buy. Come for the feeling of standing on a dune at dusk with a line of tethers glowing behind you and a soundtrack that mostly knows when to stay out of the way. Come for the moment your first shuttle clears atmosphere and the planet you have been fussing over shrinks into a marble. Do not come for combat, for difficulty, or for a tightly authored ending, because none of those are on offer and chasing them will only make you resent the pace. This is a game about making a place, and it is unusually patient about letting you take as long as you want to make it. Kai, Scout Team

Astroneer Glitchwalkers Edition

Astroneer Glitchwalkers Edition

Feb 5, 2019System Era Softworks
GamerScout Says

A survival builder where the ground behaves like clay and the only deadline is your own curiosity. Gentle enough to hand a kid, deep enough to eat a month, jank included.

PCXbox
Best Price Available
€15.90
at Gamivo
Lowest tracked: €15.90
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GamerScout Verdict

Best for builders who want a cozy, physics-loose sandbox and will forgive the jank for the joy of carving a planet in half.

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GlitchwalkersGlobalSteam KeyKey
€15.90
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Price History

Lowest tracked
€15.9024 Aug 2026
Current best
€15.90
Lowest since we started tracking
Keyshops
€14.63€15.48€16.32€17.1724 Aug25 Aug
Tracking prices since 24 Aug 2026
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Screenshots & Media

About Astroneer Glitchwalkers Edition

The terrain tool is the best single idea in this game, and years later almost nothing in the survival-builder space has matched it. Hold the trigger and the ground flows away in ribbons of colored soil that vacuum straight into your backpack. Flatten a hillside into a base pad. Carve a switchback ramp down to a cave mouth. Drill a shaft clean through a planet and come out the far side in the dark. Most games in this genre hand you a pickaxe and a grid of blocks. System Era handed you clay, and the reason people are still logging hundreds of hours here is that the clay feels good in your hands inside the first five minutes. Underneath that is a resource chain that stays legible the whole way through. You land with a backpack printer that makes tethers, and tethers are the real heartbeat of the thing: little glowing stakes that chain oxygen back to your shelter and quietly draw a map of how far you have wandered. From there it goes small printer, medium printer, large printer. The smelting furnace turns ore into metal, the soil centrifuge turns plain dirt into resin and compound, the chemistry lab starts producing things whose names you have to go look up. Seven planets, each with its own palette and its own specific reason to be unpleasant to you. Threaded through all of them are the gateway chambers, and the game never once stops to explain them with a wall of text. You find a structure, you feed it power, something happens, you get curious. That restraint is rare and I love it. The automation systems are where a certain kind of player simply disappears for a while. Auto arms, sensors, conveyor lines, shuttle routes hauling ore home while you are off in another planet's shadow. It is not Factorio-grade logic and it is not pretending to be. It is closer to model railroading: you build the small machine because watching the small machine run is the entire point. Co-op is drop-in and generous, and it is one of very few base-builders I would hand to a parent and a nine-year-old without a tutorial in between. Nobody dies in a way that stings. Death costs you your backpack and a walk back. Where it disappoints: the physics have always been held together with optimism. Items slide off rover beds, packagers refuse to grab, a tractor train jackknifes on a slope and flings your printer somewhere over the horizon. Charming the first time, a save reload by the fourth. The late game also thins out badly. Once power is solved, the loop settles into hauling astronium and grinding gateway activations across planets you have already read cover to cover, and the mystery stops paying out at the rate it needs to. Big bases still cost you frames. And the story, such as it is, resolves into mood rather than answers, which will read as elegant to some players and as a shrug to others. I lean elegant. I fully understand the shrug. This edition bundles the Glitchwalkers content alongside the base game, which makes it the version worth picking up if you are arriving fresh rather than a veteran deciding whether to re-buy. Come for the feeling of standing on a dune at dusk with a line of tethers glowing behind you and a soundtrack that mostly knows when to stay out of the way. Come for the moment your first shuttle clears atmosphere and the planet you have been fussing over shrinks into a marble. Do not come for combat, for difficulty, or for a tightly authored ending, because none of those are on offer and chasing them will only make you resent the pace. This is a game about making a place, and it is unusually patient about letting you take as long as you want to make it.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedTerrain DeformationBase BuildingAutomationDrop-in Co-opCozy Sci-FiResource RefiningPlanetary ExplorationLow-Stress SurvivalSandbox Freedom

System Requirements

Minimum

OS
Windows 10 (64-bit)
Processor
X64 Dual Core CPU, 2+ GHz
Memory
4 GB RAM
Graphics
Discrete Non Mobile GPU with 1 GB Ram
DirectX
Version 11 Storage…

Recommended

OS
Windows 11 (64-bit)
Processor
X64 Quad Core CPU, 3+ GHz
Memory
8 GB RAM
Graphics
Discrete Non Mobile GPU with 2 GB RAM
DirectX
Version 11 Netwo…

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Reviews & Ratings

Steam
92%(138,976)

Game Info

Developer
System Era Softworks
Publisher
System Era Softworks
Release Date
Feb 5, 2019

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportDualShock Controller SupportSteam Cloud+3 more

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Frequently asked questions about Astroneer Glitchwalkers Edition

How much does Astroneer Glitchwalkers Edition cost?

As of 25 August 2026, the cheapest in-stock offer for Astroneer Glitchwalkers Edition is €15.90 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Astroneer Glitchwalkers Edition cheapest?

The lowest in-stock price we track for Astroneer Glitchwalkers Edition is €15.90 at Gamivo (25 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Astroneer Glitchwalkers Edition available on?

Astroneer Glitchwalkers Edition is available on PC, Xbox.

When was Astroneer Glitchwalkers Edition released?

Astroneer Glitchwalkers Edition was released on 5 February 2019.

Who developed Astroneer Glitchwalkers Edition?

Astroneer Glitchwalkers Edition was developed by System Era Softworks.