Compare Assassin's Creed Shadows - Premium Starter Pack prices across 50+ stores and find the best deal. Developed by Ubisoft Quebec. Published by Ubisoft. Released on 3/19/2025. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Two exclusive weapons, five mastery points, and a pile of Helix Credits bundled together, this starter pack is a currency top-up dressed as content, and it deserves to be called exactly that before you check out.

I have spent enough time in Ubisoft's RPG era to recognize what this kind of DLC is the moment I see it. The Premium Starter Pack for Assassin's Creed Shadows bundles two exclusive weapons (one for shinobi Naoe, one for samurai Yasuke), five mastery points to spend in the skill tree, and 4,200 Helix Credits, of which 700 are presented as a bonus. The weapons are at least tied to the game's dual-protagonist structure, which is one of Shadows' genuinely strong design ideas: Naoe handles stealth with a grappling hook, parkour, kunai, and smoke bombs, while Yasuke brings slow, deliberate samurai brutality with katana and kanabo. Getting bespoke gear for both characters at the start has a small practical upside. That is about where the upside ends. The uncomfortable truth about this pack, which the community picked up on almost immediately after launch, is that the 4,200 Helix Credits portion of it matches exactly the standalone Large Helix Credits pack sold separately at the same price point. That means the two weapons and five mastery points are functionally the "bonus" here, not the credits. Whether that framing makes the deal feel better or worse probably depends on how you feel about Ubisoft's storefront habits in general. The five mastery points give you a small head start on the skill tree, which in the early hours of Shadows can smooth out some of the friction around stealth-assassination consistency, but this is a 60-plus hour open-world game set across feudal Japan's seasonal cycles. Five points will not change the arc of your playthrough in any meaningful way. Shadows itself is a better game than its pre-launch controversy suggested. The dynamic seasonal changes that shift the world from snow-locked winters into blooming spring are genuinely stunning, and the split-character design does real work against the open-world sameyness that sank the back half of Valhalla. Naoe in particular represents some of the best shinobi movement the series has ever had, with a fully dynamic shadow system and prone-crawling that actually feeds into stealth logic. Yasuke's heavier, slower combat style is the more divisive side of the coin, and some reviewers found his open-world traversal limiting compared to Naoe's agility. The base game earns cautious praise on its own terms. This pack does not meaningfully add to that experience. If you arrived here wondering whether the Premium Starter Pack is worth adding to your cart alongside the base game, the honest answer is that it is a currency pack with cosmetic wrapping. The mastery points are a convenience skip, not a gameplay revelation. The exclusive weapons may appeal to collectors or players who want visual variety from hour one, but the base game's loot and crafting systems will supply viable gear through natural play. Players who simply want Helix Credits to spend in the in-game store can evaluate the standalone credit packs and get equivalent or better value per credit at higher tiers. There is nothing predatory about optional DLC in a single-player game, but there is also nothing here that changes what Shadows is or accelerates the parts that actually matter. Monika, Scout Team

Assassin's Creed Shadows - Premium Starter Pack
ActionAdventureRPG

Assassin's Creed Shadows - Premium Starter Pack

Mar 19, 2025Ubisoft QuebecUbisoft
GamerScout Says

Two exclusive weapons, five mastery points, and a pile of Helix Credits bundled together, this starter pack is a currency top-up dressed as content, and it deserves to be called exactly that before you check out.

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About Assassin's Creed Shadows - Premium Starter Pack

I have spent enough time in Ubisoft's RPG era to recognize what this kind of DLC is the moment I see it. The Premium Starter Pack for Assassin's Creed Shadows bundles two exclusive weapons (one for shinobi Naoe, one for samurai Yasuke), five mastery points to spend in the skill tree, and 4,200 Helix Credits, of which 700 are presented as a bonus. The weapons are at least tied to the game's dual-protagonist structure, which is one of Shadows' genuinely strong design ideas: Naoe handles stealth with a grappling hook, parkour, kunai, and smoke bombs, while Yasuke brings slow, deliberate samurai brutality with katana and kanabo. Getting bespoke gear for both characters at the start has a small practical upside. That is about where the upside ends. The uncomfortable truth about this pack, which the community picked up on almost immediately after launch, is that the 4,200 Helix Credits portion of it matches exactly the standalone Large Helix Credits pack sold separately at the same price point. That means the two weapons and five mastery points are functionally the "bonus" here, not the credits. Whether that framing makes the deal feel better or worse probably depends on how you feel about Ubisoft's storefront habits in general. The five mastery points give you a small head start on the skill tree, which in the early hours of Shadows can smooth out some of the friction around stealth-assassination consistency, but this is a 60-plus hour open-world game set across feudal Japan's seasonal cycles. Five points will not change the arc of your playthrough in any meaningful way. Shadows itself is a better game than its pre-launch controversy suggested. The dynamic seasonal changes that shift the world from snow-locked winters into blooming spring are genuinely stunning, and the split-character design does real work against the open-world sameyness that sank the back half of Valhalla. Naoe in particular represents some of the best shinobi movement the series has ever had, with a fully dynamic shadow system and prone-crawling that actually feeds into stealth logic. Yasuke's heavier, slower combat style is the more divisive side of the coin, and some reviewers found his open-world traversal limiting compared to Naoe's agility. The base game earns cautious praise on its own terms. This pack does not meaningfully add to that experience. If you arrived here wondering whether the Premium Starter Pack is worth adding to your cart alongside the base game, the honest answer is that it is a currency pack with cosmetic wrapping. The mastery points are a convenience skip, not a gameplay revelation. The exclusive weapons may appeal to collectors or players who want visual variety from hour one, but the base game's loot and crafting systems will supply viable gear through natural play. Players who simply want Helix Credits to spend in the in-game store can evaluate the standalone credit packs and get equivalent or better value per credit at higher tiers. There is nothing predatory about optional DLC in a single-player game, but there is also nothing here that changes what Shadows is or accelerates the parts that actually matter. Monika, Scout Team

Tags

singleplayerachievementstier:aaaCurrency PackCosmetic DLCMastery SkipStarter BoostSingle-Player MTXWeapon Unlock

System Requirements

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Game Info

Developer
Ubisoft Quebec
Publisher
Ubisoft
Release Date
Mar 19, 2025

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