
Assassin's Creed: Rogue - Remastered
Black Flag's naval combat moved north into the ice, with a Templar's guilt bolted on. Twenty focused hours if you loved the ships; skip it if you need the series to reinvent itself.
GamerScout Verdict
Best for Black Flag holdouts who want a tight twenty-hour naval campaign and can forgive the reused parts.
Compare Prices(4 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Assassin's Creed: Rogue - Remastered
This one is for the player who rolled credits on Black Flag and immediately wanted another twenty hours at a ship's wheel, and it is a poor fit for anyone hoping the series will surprise them structurally. Rogue is unapologetically a remix. Ubisoft Sofia took the naval framework from the pirate game, moved it north into the ice, handed the wheel to a man who quits the Assassins in disgust, and shipped it as a bridge between Assassin's Creed III and Unity. If that sentence reads as a compliment to you, you will have a good time with it. If it reads as a warning, trust the warning, because nothing here is going to convert a skeptic. The ship is the reason to play. The Morrigan is smaller and nimbler than the Jackdaw, and the North Atlantic gives her something the Caribbean never did, which is hazards. Ice sheets crack under a ramming run, drift ice shears your hull if you take a turn lazily, and icebergs can be shot apart to drop tonnage onto whatever frigate is unlucky enough to be alongside. Add burning oil dumped off the stern, a puckle gun for shredding boarders at close range, and the steady ritual of pouring plunder into hull armor, mortars and broadsides, and you get a combat loop that stays satisfying across the whole campaign. Boarding works the way it always did: grapple over, kill the officers, harvest the cargo, repair, repeat. The River Valley region swaps open ocean for narrow rivers lined with shootable emplacements, and it is the best environment in the game precisely because it forces positioning instead of just parking broadside and holding fire. Shay Patrick Cormac is the other half of the pitch. Playing the defector means the series aims its own toolkit back at you. Assassins stalk you through the streets, and all you get is a whisper on the audio channel and a red smear in Eagle Vision before someone drops off a rooftop onto your neck. Hunting them before they hunt you is the most original idea Rogue has, and it genuinely works, though it stops being threatening once you learn to walk with the camera tilted up. Shay also carries an air rifle with sleep and berserk darts plus a grenade launcher, which quietly gives him the most flexible stealth kit in the pre-Origins games. As a story it is more compelling as an argument than as a drama. Shay's turn is properly motivated and the voice work sells his disgust, but the supporting cast gets sketched rather than written, and the ending mostly exists to shake hands with two other games in the timeline. Where it disappoints is basically everywhere that is not water. The land sections are AC3's traversal without AC3's ambition, which means clingy climbing that snags on scenery, a New York that feels like a slightly reshuffled Boston, and enough collectible icons scattered across the map to make you stop opening the map. Mission design leans hard on tail-and-eavesdrop objectives the series was already being criticized for by 2014. It is also short. Twenty hours covers the campaign plus a healthy amount of side work, which I count in its favor, but if you measure a purchase in raw hours you should know that going in. The remaster itself is a competent lift rather than a rebuild: sharper textures, much better fog and weather, cleaner water, and the same animation set and same slightly waxy faces underneath. That Very Positive Steam standing is the honest read. The people who wanted this specific thing got exactly this thing. Treat it as a naval campaign with a story attached and you will enjoy the trip. Go in expecting the series to grow up here and you will be irritated by hour three. I would rank it second among the Kenway-era ship games, well behind Black Flag, but comfortably worth a weekend if you liked that one enough to still be reading this.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bit versions only)
- Processor
- Intel Core2Quad Q6600 @ 2.4 GHz or AMD Athlon II X4 620 @ 2.6 GHzH
- Memory
- 2 GB RAM
- Graphics
- nVidia GeForce GTS450 or AMD Radeon HD5670 (1024MB VRAM) or Inte…
Recommended
- OS
- Windows 10 (64-bit versions only)
- Processor
- Intel Core i5 2400s @ 2.5 GHz or better / AMD FX-6100 @ 3.3 GHz or better
- Graphics
- nVidia GeForce GTX 560Ti (1024 VRAM) or better / AMD Radeon HD 6870 (10…
Keep exploring
Community Discussion
Be the first to comment on Assassin's Creed: Rogue - Remastered.
Reviews & Ratings
Game Info
- Developer
- Ubisoft Sofia, Ubisoft Kiev
- Publisher
- Ubisoft
- Release Date
- Mar 9, 2015
