Compare Assassin’s Creed® IV Black Flag™ prices across trusted key stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 10/29/2013. Available on PC, Xbox. Genres: Action, Adventure.

Possibly the series' high-water mark for open-world design: sail, plunder, and board your way across the Caribbean in a game that actually rewards not sticking to the main quest.

I came into Black Flag as someone who had bounced off AC3 hard, and within two hours I was completely off-script, chasing a Man O' War with an underpowered Jackdaw because the spyglass told me it was carrying heavy shot I desperately needed. That loop, scout with the spyglass, weigh the risk, commit to the broadside exchange, then board and recruit, is the engine that keeps this thing running for thirty-plus hours and rarely feels like it stalls. The game is split cleanly between land and sea, and the two halves are not equally strong. On the water, Black Flag is genuinely its own thing. You upgrade the Jackdaw incrementally, adding hull armor, mortar rounds, a diving bell, and the sense of progression is tight enough that you always feel you earned the next fight. Naval combat flows from cannon broadsides into swordfights on deck without a loading screen, and the transition still holds up. On land, you get the familiar AC toolkit: freerunning, counter-based melee, hidden blades, and stealth through sugar plantations, Mayan ruins, and the three main cities of Havana, Nassau, and Kingston. The land gameplay is polished but it is well-worn ground by this point in the series. The eavesdropping and tailing missions are the low point, full stop. They were criticized at launch and nobody has changed their mind since. Edward Kenway is a better protagonist than the series usually produces. He starts as a self-interested pirate who stumbles into the Assassin-Templar conflict almost by accident, and that grounded motivation gives the story room to breathe. The present-day Abstergo office sequences are a different story: linear, thin, and best treated as a short intermission before you get back on the water. The historical cast, including a credible Blackbeard, picks up a lot of slack. On the multiplayer side, the land-based competitive modes (Deathmatch, Domination, Wolfpack, Team Objective) are technically still live on PC, but the population is thin enough that you will need a community Discord to find a lobby at useful hours. Treat it as a curiosity, not a reason to buy. The single-player is the real argument here, and it is a long, dense one, with over 75 locations across the Caribbean and side content ranging from harpooning great white sharks to diving for sunken treasure. Steam user reviews sit at 85 percent positive across nearly 30,000 reviews, which for a ten-year-old game means the community that stayed genuinely likes it. The PC version's performance has historically been inconsistent, with frame rate wobble reported since launch, so if you are sensitive to that, cap the frame rate and keep an eye on GPU usage in dense areas. Worth noting: a full remake called Resynced is due July 2026, rebuilt on the Anvil engine with raytraced lighting, reworked Kenway's Fleet, and new officer mechanics for the Jackdaw. If you are on the fence and can wait six weeks, that version will be the definitive one. If you want to play right now, the original still earns its time. Fred, Scout Team

Assassin’s Creed® IV Black Flag™

Assassin’s Creed® IV Black Flag™

Oct 29, 2013Ubisoft MontrealUbisoft
GamerScout Says

Possibly the series' high-water mark for open-world design: sail, plunder, and board your way across the Caribbean in a game that actually rewards not sticking to the main quest.

PCXbox
Steam Deck PlayableProtonDB Gold
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Historical low: €13.90

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About Assassin’s Creed® IV Black Flag™

I came into Black Flag as someone who had bounced off AC3 hard, and within two hours I was completely off-script, chasing a Man O' War with an underpowered Jackdaw because the spyglass told me it was carrying heavy shot I desperately needed. That loop, scout with the spyglass, weigh the risk, commit to the broadside exchange, then board and recruit, is the engine that keeps this thing running for thirty-plus hours and rarely feels like it stalls. The game is split cleanly between land and sea, and the two halves are not equally strong. On the water, Black Flag is genuinely its own thing. You upgrade the Jackdaw incrementally, adding hull armor, mortar rounds, a diving bell, and the sense of progression is tight enough that you always feel you earned the next fight. Naval combat flows from cannon broadsides into swordfights on deck without a loading screen, and the transition still holds up. On land, you get the familiar AC toolkit: freerunning, counter-based melee, hidden blades, and stealth through sugar plantations, Mayan ruins, and the three main cities of Havana, Nassau, and Kingston. The land gameplay is polished but it is well-worn ground by this point in the series. The eavesdropping and tailing missions are the low point, full stop. They were criticized at launch and nobody has changed their mind since. Edward Kenway is a better protagonist than the series usually produces. He starts as a self-interested pirate who stumbles into the Assassin-Templar conflict almost by accident, and that grounded motivation gives the story room to breathe. The present-day Abstergo office sequences are a different story: linear, thin, and best treated as a short intermission before you get back on the water. The historical cast, including a credible Blackbeard, picks up a lot of slack. On the multiplayer side, the land-based competitive modes (Deathmatch, Domination, Wolfpack, Team Objective) are technically still live on PC, but the population is thin enough that you will need a community Discord to find a lobby at useful hours. Treat it as a curiosity, not a reason to buy. The single-player is the real argument here, and it is a long, dense one, with over 75 locations across the Caribbean and side content ranging from harpooning great white sharks to diving for sunken treasure. Steam user reviews sit at 85 percent positive across nearly 30,000 reviews, which for a ten-year-old game means the community that stayed genuinely likes it. The PC version's performance has historically been inconsistent, with frame rate wobble reported since launch, so if you are sensitive to that, cap the frame rate and keep an eye on GPU usage in dense areas. Worth noting: a full remake called Resynced is due July 2026, rebuilt on the Anvil engine with raytraced lighting, reworked Kenway's Fleet, and new officer mechanics for the Jackdaw. If you are on the fence and can wait six weeks, that version will be the definitive one. If you want to play right now, the original still earns its time.

Fred
Fred · Scout Team

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Tags

Single-playerMulti-playerSteam AchievementsIn-App PurchasesStereo SoundSurround SoundNaval CombatOpen World PiracyShip UpgradingBoarding MechanicsGolden Age of PiracyLand-Sea HybridCompetitive Multiplayer (Legacy)Spyglass Scouting

System Requirements

Minimum

Processor
Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
Memory
2 GB RAM
Graphics
Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0…

Recommended

Processor
Intel Core i5 2400S @ 2.5 GHz or better or AMD Phenom II x4 940 @ 3.0 GHz
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shad…

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Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Oct 29, 2013

Game Modes

singleplayer
multiplayer

Languages

Audio (7)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil+1 more
Subtitles (16)
EnglishFrenchItalianGermanSpanish - SpainCzech+10 more

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What platforms is Assassin’s Creed® IV Black Flag™ available on?

Assassin’s Creed® IV Black Flag™ is available on PC, Xbox.

When was Assassin’s Creed® IV Black Flag™ released?

Assassin’s Creed® IV Black Flag™ was released on 29 October 2013.

Who developed Assassin’s Creed® IV Black Flag™?

Assassin’s Creed® IV Black Flag™ was developed by Ubisoft Montreal and published by Ubisoft.