Compare Assassin's Creed Valhalla - Dawn of Ragnarok prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 12/6/2022. Available on PC. Genres: Action, Adventure, RPG.

Eivor goes full Norse god in Svartalfheim, wielding mythical powers to stop Ragnarok - ambitious scope, uneven execution, 50% approval tells its own story.

Dawn of Ragnarok bills itself as the biggest DLC expansion in Assassin's Creed history, and on raw square footage alone, Ubisoft Montreal probably isn't lying. Svartalfheim is a visually striking dwarven realm crammed with volcanic ridges, frost-sieged fortresses, and warring mythological factions. Eivor steps into the role of Odin searching for his son Baldr, which sounds like a premise with genuine narrative weight. And for the first hour or two, the mythological framing genuinely works - the scale feels operatic, the enemies are imposing, and the new Hugr-Rip power mechanic, which lets you absorb enemy abilities like flame-walking or shapeshifting into a raven, is the freshest idea the series has introduced in years. The Hugr-Rip powers are worth spending a paragraph on because they actually change how combat and traversal play out. Stealing the ability to walk through fire from a Muspel soldier, then using it to access a shortcut through a burning corridor moments later, is the kind of environmental puzzle-solving that the base Valhalla game rarely bothered with. The raven form adds a verticality to exploration that suits Svartalfheim's layered terrain. If the expansion had committed harder to building encounters around these mechanics, Dawn of Ragnarok could have been a genuine high point for the series. But then Ubisoft remembered it was still an Assassin's Creed game. The quest structure collapses into the same loop that made the base game feel exhausting by hour sixty: clear the camp, collect the thing, return to the NPC, repeat. The story premise - Odin's paternal grief, the mythological stakes of Ragnarok itself - deserved writing that could hold up under scrutiny. Instead the dialogue frequently settles for workmanlike exposition, and the side quests that pad out the runtime are the exact kind of filler content I have zero patience for. Baldr as a narrative goal feels distant rather than urgent, and the emotional throughline that should be driving the whole expansion keeps getting buried under objective markers. The 50 percent approval rating on Steam is not a fluke. Players who bounced off the base Valhalla's open-world sprawl will find Dawn of Ragnarok amplifies the problems rather than fixing them. The mythical powers are a genuine mechanical innovation, but they're wrapped in a content delivery system that assumes players want more of exactly what they already have. For RPG-focused players hoping that Odin's perspective would bring sharper writing or meaningful divergence in how the story unfolds, the branching here is thin. Choices exist but the consequences rarely ripple outward in ways that feel earned. If you loved Valhalla and simply want more of it with a striking new biome and a genuinely cool power-theft mechanic, Dawn of Ragnarok delivers on that narrow promise. If you were hoping the mythological setting would push the writing or the systems into more ambitious territory, the expansion will frustrate you. The bones of something more interesting are visible throughout, which almost makes the execution harder to forgive. Monika, Scout Team

Assassin's Creed Valhalla - Dawn of Ragnarok
ActionAdventureRPG

Assassin's Creed Valhalla - Dawn of Ragnarok

Dec 6, 2022Ubisoft MontrealUbisoft
GamerScout Says

Eivor goes full Norse god in Svartalfheim, wielding mythical powers to stop Ragnarok - ambitious scope, uneven execution, 50% approval tells its own story.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Assassin's Creed Valhalla - Dawn of Ragnarok

Dawn of Ragnarok bills itself as the biggest DLC expansion in Assassin's Creed history, and on raw square footage alone, Ubisoft Montreal probably isn't lying. Svartalfheim is a visually striking dwarven realm crammed with volcanic ridges, frost-sieged fortresses, and warring mythological factions. Eivor steps into the role of Odin searching for his son Baldr, which sounds like a premise with genuine narrative weight. And for the first hour or two, the mythological framing genuinely works - the scale feels operatic, the enemies are imposing, and the new Hugr-Rip power mechanic, which lets you absorb enemy abilities like flame-walking or shapeshifting into a raven, is the freshest idea the series has introduced in years. The Hugr-Rip powers are worth spending a paragraph on because they actually change how combat and traversal play out. Stealing the ability to walk through fire from a Muspel soldier, then using it to access a shortcut through a burning corridor moments later, is the kind of environmental puzzle-solving that the base Valhalla game rarely bothered with. The raven form adds a verticality to exploration that suits Svartalfheim's layered terrain. If the expansion had committed harder to building encounters around these mechanics, Dawn of Ragnarok could have been a genuine high point for the series. But then Ubisoft remembered it was still an Assassin's Creed game. The quest structure collapses into the same loop that made the base game feel exhausting by hour sixty: clear the camp, collect the thing, return to the NPC, repeat. The story premise - Odin's paternal grief, the mythological stakes of Ragnarok itself - deserved writing that could hold up under scrutiny. Instead the dialogue frequently settles for workmanlike exposition, and the side quests that pad out the runtime are the exact kind of filler content I have zero patience for. Baldr as a narrative goal feels distant rather than urgent, and the emotional throughline that should be driving the whole expansion keeps getting buried under objective markers. The 50 percent approval rating on Steam is not a fluke. Players who bounced off the base Valhalla's open-world sprawl will find Dawn of Ragnarok amplifies the problems rather than fixing them. The mythical powers are a genuine mechanical innovation, but they're wrapped in a content delivery system that assumes players want more of exactly what they already have. For RPG-focused players hoping that Odin's perspective would bring sharper writing or meaningful divergence in how the story unfolds, the branching here is thin. Choices exist but the consequences rarely ripple outward in ways that feel earned. If you loved Valhalla and simply want more of it with a striking new biome and a genuinely cool power-theft mechanic, Dawn of Ragnarok delivers on that narrow promise. If you were hoping the mythological setting would push the writing or the systems into more ambitious territory, the expansion will frustrate you. The bones of something more interesting are visible throughout, which almost makes the execution harder to forgive. Monika, Scout Team

Tags

uplayMythologyPower AbsorptionOpen World FatigueNorse SettingAbility StealingDLC ExpansionTraversal Mechanics

System Requirements

System requirements for Assassin's Creed Valhalla - Dawn of Ragnarok aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
50%(250)

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Dec 6, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Ubisoft Montreal