Compare Aspire: Ina's Tale prices across trusted key stores and find the best deal. Developed by Wondernaut Studio. Published by Untold Tales. Released on 12/17/2021. Available on PC, Xbox. Genres: Adventure, Casual, Indie.

A three-to-five-hour puzzle platformer that earns its place next to GRIS through sheer visual and sonic craft, even if its mechanics never quite catch up to its ambitions.

My first impression of Aspire: Ina's Tale was pure, uncomplicated wonder. Brazilian developer Wondernaut Studio built something that looks like a moving painting, all crisp vector lines and vivid, shifting color palettes that change register with every new chamber of the Tower. I kept stopping just to look. That visual warmth carries you through the whole thing, and it is no small achievement for a small studio. The structure is a side-scrolling puzzle platformer. Ina wakes from an imposed slumber inside a living Tower that literally feeds on the dreams of its prisoners, and her whole arc is escape and self-discovery. Along the way she collects three spirits: one governs energy and light, one drives movement of platforms horizontally and vertically, and one scales objects larger or smaller. You slot these into environmental puzzles to open paths, power dormant machines called Flumyes, and hold back the Tower's dark creatures who cannot stand the spirits' glow. The puzzle design is mostly gentle, built for atmosphere over challenge. Most solutions click within a minute. The game does flash sharper teeth in a handful of chase sequences where a wolf-like dungeon beast stalks Ina through rooms, and a late-game mechanical watcher scorches everything in periodic sweeps, forcing you behind cover. Those moments genuinely rattle the calm and are the better for it. The honest friction is twofold. First, Ina's movement has a stubborn cinematic weight to it. Rope-swinging requires precise timing to latch, turning quickly can stutter rather than pivot, and once you hold multiple spirits simultaneously the cycling system gets fumble-prone, especially when the clock is ticking during a chase. Second, the game ends right as the puzzle mechanics start to breathe. The final encounter, where all three spirits combine for one culminating test, is the most interesting the design ever gets, and then the credits roll. Reviewers and players in near-unanimous agreement land on the same word: short. Somewhere between three and five hours depending on your puzzle pace, with limited replay incentive beyond achievement hunting. What endures, though, is the mood. The soundtrack does what the best indie scores do: it dissolves into the environment until you stop hearing it as music and start hearing it as the Tower itself exhaling. The characters Ina meets, a Joker, a Thief, an enigmatic Architect, feel like inhabitants of a myth rather than tutorial props, and their sparse dialogue lands with quiet weight. The story is deliberately vague, framed less as a plot and more as a feeling about escape, identity, and the roles places impose on people. Whether that reads as depth or hand-waving depends entirely on your tolerance for open-ended narrative. Steam players sitting at 83% positive suggests the mood lands for most. If you play GRIS-adjacent atmospheric platformers for the way they make a room feel rather than for mechanical complexity, Aspire: Ina's Tale delivers that feeling consistently across its brief runtime. Go in knowing what it is: a crafted, self-contained tone poem that knows exactly when to end, even if some of us wish it had one more wing of the Tower to offer. Kai, Scout Team

Aspire: Ina's Tale

Aspire: Ina's Tale

Dec 17, 2021Wondernaut StudioUntold Tales
GamerScout Says

A three-to-five-hour puzzle platformer that earns its place next to GRIS through sheer visual and sonic craft, even if its mechanics never quite catch up to its ambitions.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.99
at Gamivo
Lowest tracked: €0.99
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GamerScout Verdict

Best for players who want a beautiful, self-contained mood experience and can forgive a short runtime and floaty controls.

Compare Prices(8 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.10
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€1.80-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.89-85%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.28-14%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.35-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.52
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.9929 Aug 2026
Current best
€0.99
Lowest since we started tracking
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€0.98€1.02€1.07€1.117 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Aspire: Ina's Tale

My first impression of Aspire: Ina's Tale was pure, uncomplicated wonder. Brazilian developer Wondernaut Studio built something that looks like a moving painting, all crisp vector lines and vivid, shifting color palettes that change register with every new chamber of the Tower. I kept stopping just to look. That visual warmth carries you through the whole thing, and it is no small achievement for a small studio. The structure is a side-scrolling puzzle platformer. Ina wakes from an imposed slumber inside a living Tower that literally feeds on the dreams of its prisoners, and her whole arc is escape and self-discovery. Along the way she collects three spirits: one governs energy and light, one drives movement of platforms horizontally and vertically, and one scales objects larger or smaller. You slot these into environmental puzzles to open paths, power dormant machines called Flumyes, and hold back the Tower's dark creatures who cannot stand the spirits' glow. The puzzle design is mostly gentle, built for atmosphere over challenge. Most solutions click within a minute. The game does flash sharper teeth in a handful of chase sequences where a wolf-like dungeon beast stalks Ina through rooms, and a late-game mechanical watcher scorches everything in periodic sweeps, forcing you behind cover. Those moments genuinely rattle the calm and are the better for it. The honest friction is twofold. First, Ina's movement has a stubborn cinematic weight to it. Rope-swinging requires precise timing to latch, turning quickly can stutter rather than pivot, and once you hold multiple spirits simultaneously the cycling system gets fumble-prone, especially when the clock is ticking during a chase. Second, the game ends right as the puzzle mechanics start to breathe. The final encounter, where all three spirits combine for one culminating test, is the most interesting the design ever gets, and then the credits roll. Reviewers and players in near-unanimous agreement land on the same word: short. Somewhere between three and five hours depending on your puzzle pace, with limited replay incentive beyond achievement hunting. What endures, though, is the mood. The soundtrack does what the best indie scores do: it dissolves into the environment until you stop hearing it as music and start hearing it as the Tower itself exhaling. The characters Ina meets, a Joker, a Thief, an enigmatic Architect, feel like inhabitants of a myth rather than tutorial props, and their sparse dialogue lands with quiet weight. The story is deliberately vague, framed less as a plot and more as a feeling about escape, identity, and the roles places impose on people. Whether that reads as depth or hand-waving depends entirely on your tolerance for open-ended narrative. Steam players sitting at 83% positive suggests the mood lands for most. If you play GRIS-adjacent atmospheric platformers for the way they make a room feel rather than for mechanical complexity, Aspire: Ina's Tale delivers that feeling consistently across its brief runtime. Go in knowing what it is: a crafted, self-contained tone poem that knows exactly when to end, even if some of us wish it had one more wing of the Tower to offer.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:sub-5Cinematic PlatformerSpirit MechanicsMood-FirstShort-Form NarrativeGRIS-likeEnvironmental StorytellingChase SequencesCompletionist-Friendly

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
NVIDIA GeForce GT 750M, 2 GB Memory
Processor
Intel Core i3

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Wondernaut Studio
Publisher
Untold Tales
Release Date
Dec 17, 2021

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Frequently asked questions about Aspire: Ina's Tale

How much does Aspire: Ina's Tale cost?

As of 6 September 2026, the cheapest in-stock offer for Aspire: Ina's Tale is €0.99 at Gamivo, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Aspire: Ina's Tale cheapest?

The lowest in-stock price we track for Aspire: Ina's Tale is €0.99 at Gamivo (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Aspire: Ina's Tale available on?

Aspire: Ina's Tale is available on PC, Xbox.

When was Aspire: Ina's Tale released?

Aspire: Ina's Tale was released on 17 December 2021.

Who developed Aspire: Ina's Tale?

Aspire: Ina's Tale was developed by Wondernaut Studio and published by Untold Tales.