Compare Anstorm prices across 50+ stores and find the best deal. Developed by Shiv. Published by Shiv. Released on 11/16/2018. Available on PC. Genres: Action, Indie.

A solo-dev sci-fi arcade shooter built for five-minute bursts - three distinct modes, six campaign chapters, and an 82% positive rating that quietly punches above its tiny footprint.

I have a soft spot for the kind of game that fits in a jacket pocket - something a single person built, shipped, and quietly watched accumulate a loyal little community. Anstorm is exactly that. It's a 2D top-down shooter with hand-drawn art, a sci-fi premise about landing on an artificial planet discovered through a wormhole, and enough mechanical variety to stay interesting well past the tutorial. The campaign runs six chapters, each capped with a boss fight. The levels are short by design - the kind of tight, punchy structure that respects your attention span without feeling disposable. If you finish the story and still want more punishment, Survival mode throws infinitely scaling enemy hordes at you and asks how long you can hold the score counter up. Then there's Labyrinth mode, the oddest and most charming of the three: survive thirty seconds on terrain that shifts and collapses beneath you, keeping you perpetually away from the void. That one has a nervous energy all its own, and I found myself replaying it far more than I expected. The twin-stick controls feel responsive and the controller support is full, so this works just as well from the couch as at a desk. The hand-drawn aesthetic gives the game a texture you don't get from asset-store sci-fi - someone clearly made deliberate choices about how the enemies and environments look. Community players in the Steam forums mention the boss fights and music as highlights, with one reviewer calling the soundtrack "amazing" alongside the artwork. For a game at this price tier, that kind of attention to audiovisual craft is worth calling out directly. The honest caveats: Anstorm is a short experience, and the depth ceiling is low. It won't hold you for forty hours or offer branching paths or build customization. The Steam discussion threads show players asking for a sequel, which suggests the game ends before some of them are ready - but it also means the developer knew when to stop, which is a discipline more expensive games forget. The achievement list gives completionists something to chase, and the community is small but genuinely warm. Kai, Scout Team

Anstorm
ActionIndie

Anstorm

Nov 16, 2018Shiv
GamerScout Says

A solo-dev sci-fi arcade shooter built for five-minute bursts - three distinct modes, six campaign chapters, and an 82% positive rating that quietly punches above its tiny footprint.

PC
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Screenshots & Media

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About Anstorm

I have a soft spot for the kind of game that fits in a jacket pocket - something a single person built, shipped, and quietly watched accumulate a loyal little community. Anstorm is exactly that. It's a 2D top-down shooter with hand-drawn art, a sci-fi premise about landing on an artificial planet discovered through a wormhole, and enough mechanical variety to stay interesting well past the tutorial. The campaign runs six chapters, each capped with a boss fight. The levels are short by design - the kind of tight, punchy structure that respects your attention span without feeling disposable. If you finish the story and still want more punishment, Survival mode throws infinitely scaling enemy hordes at you and asks how long you can hold the score counter up. Then there's Labyrinth mode, the oddest and most charming of the three: survive thirty seconds on terrain that shifts and collapses beneath you, keeping you perpetually away from the void. That one has a nervous energy all its own, and I found myself replaying it far more than I expected. The twin-stick controls feel responsive and the controller support is full, so this works just as well from the couch as at a desk. The hand-drawn aesthetic gives the game a texture you don't get from asset-store sci-fi - someone clearly made deliberate choices about how the enemies and environments look. Community players in the Steam forums mention the boss fights and music as highlights, with one reviewer calling the soundtrack "amazing" alongside the artwork. For a game at this price tier, that kind of attention to audiovisual craft is worth calling out directly. The honest caveats: Anstorm is a short experience, and the depth ceiling is low. It won't hold you for forty hours or offer branching paths or build customization. The Steam discussion threads show players asking for a sequel, which suggests the game ends before some of them are ready - but it also means the developer knew when to stop, which is a discipline more expensive games forget. The achievement list gives completionists something to chase, and the community is small but genuinely warm. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Top-Down ShooterTwin Stick ShooterHand-drawnSci-fiBoss FightsScore AttackLabyrinth ModeSolo Developer

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
Latest graphics drivers
Processor
Dual Core 2.4 Ghz
Sound Card
DirectX® Compatible

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Latest graphics drivers
Processor
Intel Core i3-4170 or AMD FX-8300 or higher
Sound Card
DirectX® Compatible

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Game Info

Developer
Shiv
Publisher
Shiv
Release Date
Nov 16, 2018

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Frequently asked questions about Anstorm

Where can I buy Anstorm cheapest?

Compare Anstorm prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Anstorm available on?

Anstorm is available on PC.

When was Anstorm released?

Anstorm was released on 16 November 2018.

Who developed Anstorm?

Anstorm was developed by Shiv.