
Another World – 20th Anniversary Edition
Thirty-plus years after its debut, this two-hour sci-fi gut-punch still has things to teach modern games about cinematic storytelling without a single line of dialogue. Patience-testers only need apply.
GamerScout Verdict
Worth it for players drawn to cinematic game history, but frustration-averse newcomers should approach with a walkthrough nearby.
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About Another World – 20th Anniversary Edition
I went in expecting a museum piece and came out mildly humbled. Another World - 20th Anniversary Edition is a cinematic action-adventure that runs on pure atmosphere and trial-and-error tension, and it asks you to accept those terms before the opening sequence has even finished. You play as Lester, a physicist whose particle accelerator experiment goes catastrophically sideways during a thunderstorm, dropping him onto a hostile alien world with no map, no HUD, no dialogue, and no hand-holding whatsoever. The game teaches you its rules entirely through death, and it will kill you often and without apology. What still lands, genuinely, is the craft underneath the frustration. Eric Chahi built the entire original game himself, rendering all characters and environments in vector polygons at a time when sprites ruled everything. The result is a look that sits somewhere between an animated film and an abstract painting - minimal, atmospheric, and oddly timeless. The 20th Anniversary Edition adds a remastered visual layer with smoother lines and reworked backgrounds, and you can toggle between the original and updated graphics at any point with a single button press, which is a genuinely smart inclusion. Three difficulty modes (Normal, Difficult, and Hardcore) give first-timers a fighting chance without gutting what the game actually is. The gun mechanics deserve mention because they are more nuanced than the visuals suggest. Lester's alien weapon fires in three modes depending on how long you hold the trigger: a quick shot, a deployable shield that blocks incoming fire, and a charged mega blast that clears obstacles. Managing those three states under pressure, while also timing jumps over steam vents and coordinating with your silent alien companion across off-screen rooms, is where the game quietly reveals its depth. It is not a twitch game; it is a game about reading a situation, dying, and then reading it correctly the second or fifth time. The honest complaints hold up too. The whole experience clocks in around two hours for most players, and the package beyond the game itself is thin - a development diary, a making-of video, a technical handbook, and 13 Steam achievements. Controls retain their slightly stiff original feel, and some puzzle solutions are so specific that progress without a walkthrough can feel less like discovery and more like coin-flipping. Players who hate dying repeatedly for reasons they did not see coming will find this miserable rather than rewarding. Mac users should also note a compatibility warning for anything running macOS Catalina or above before purchasing. For players coming in cold with no nostalgia attached, Another World is a fascinating, flawed, short thing - closer to interactive film history than to a conventional game, but more playable than its reputation sometimes suggests. It sits comfortably alongside games like Limbo and Inside in its commitment to wordless storytelling through environment and consequence, even if it pre-dates both by two decades. If that lineage interests you, this is where it started.

Catch-all
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System Requirements
Minimum
- OS
- WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
- Memory
- 512 MB/2048 MB (Vista/7/8)
- Graphics
- OpenGL 2.0 compatible
- Processor
- 1.6 GHZ
- Hard Drive
- 800 MB
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Game Info
- Developer
- Eric Chahi
- Publisher
- The Digital Lounge
- Release Date
- Apr 4, 2013
