Compare Anno 2070™ - Deep Ocean prices across 50+ stores and find the best deal. Developed by Blue Byte. Published by Ubisoft. Released on 10/4/2012. Available on PC. Genres: Strategy.

If you have already sunk hours into Anno 2070's production chains and hunger for a reason to rebuild your spreadsheet from scratch, Deep Ocean delivers exactly that extra layer of complexity.

I have spent more time than I care to admit mapping out Anno 2070's production chains on graph paper, so when Deep Ocean landed I treated it like a patch note audit before touching a single new building. The verdict after all those hours is that this is the most substantive expansion the Anno series produced up to that point, but it earns that label only if you arrive with an existing save and a working grasp of the Eco or Tycoon faction loop. The headline addition is the Genius population class, a new civilization tier exclusive to the Tech faction. Getting your population to that level is not a trivial ask: you need settlements spread across at least two islands before the Geniuses' demand chains even become relevant. Once you clear that threshold, the whole game shifts. The Geothermal Power Plant unlocks underwater plateaus as actual buildable territory, and suddenly you are managing a vertical economy rather than a flat island map. Underwater trading routes, the transport submarine Sisyphus for deep-sea goods recovery, and the carrier ship Atlas that can refuel aircraft all add new logistical knots to untangle. The longest production chain in Anno history, according to the developers themselves, lives here. That is not marketing hyperbole for once; it is a genuine warning for anyone whose patience runs thin at tier three. The expansion also introduces the Hostile Takeover mechanic, which lets you buy shares in rival islands rather than burning them down. Up to eight shares per island can be acquired once your population hits the required level, which adds a slow-burn economic pressure game on top of the existing diplomacy system. The new campaign spans six missions built around the Geothermal Power Plant storyline, and three standalone single missions sit alongside it. Over 150 new quests flesh out the quest log further. The campaign is short enough to finish in a weekend, which is the main structural complaint from the community, and it is a fair one. Blue Byte clearly prioritised sandbox depth over narrative length. Two caveats worth flagging before you commit. First, the underwater visual layer bathes everything in a blue-grey monochrome that makes distinguishing building types harder than it should be at a glance. You will be hovering over icons a lot. Second, the original game shipped with an aggressive always-online DRM system that generated significant criticism. The good news is that Ubisoft removed the SolidShield activation-limit DRM entirely in 2020, so that particular 2012-era headache is fully patched out. The UPlay/Ubisoft Connect layer still exists, but it is no longer the deal-breaker it once was in user reviews. For newcomers to Anno 2070 as a whole, Deep Ocean is not where you start. The Genius tier does not kick in until you have Tycoon or Eco engineers already established, which means the expansion's content sits behind a meaningful time investment in the base game. That is not a flaw in the design; it is how a well-layered strategy expansion should work. If you are already a hundred hours into Anno 2070 and wondering whether the sandbox still has teeth, this is the add-on that sharpens them. Diego, Scout Team

Anno 2070™ - Deep Ocean
Strategy

Anno 2070™ - Deep Ocean

Oct 4, 2012Blue ByteUbisoft
GamerScout Says

If you have already sunk hours into Anno 2070's production chains and hunger for a reason to rebuild your spreadsheet from scratch, Deep Ocean delivers exactly that extra layer of complexity.

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About Anno 2070™ - Deep Ocean

I have spent more time than I care to admit mapping out Anno 2070's production chains on graph paper, so when Deep Ocean landed I treated it like a patch note audit before touching a single new building. The verdict after all those hours is that this is the most substantive expansion the Anno series produced up to that point, but it earns that label only if you arrive with an existing save and a working grasp of the Eco or Tycoon faction loop. The headline addition is the Genius population class, a new civilization tier exclusive to the Tech faction. Getting your population to that level is not a trivial ask: you need settlements spread across at least two islands before the Geniuses' demand chains even become relevant. Once you clear that threshold, the whole game shifts. The Geothermal Power Plant unlocks underwater plateaus as actual buildable territory, and suddenly you are managing a vertical economy rather than a flat island map. Underwater trading routes, the transport submarine Sisyphus for deep-sea goods recovery, and the carrier ship Atlas that can refuel aircraft all add new logistical knots to untangle. The longest production chain in Anno history, according to the developers themselves, lives here. That is not marketing hyperbole for once; it is a genuine warning for anyone whose patience runs thin at tier three. The expansion also introduces the Hostile Takeover mechanic, which lets you buy shares in rival islands rather than burning them down. Up to eight shares per island can be acquired once your population hits the required level, which adds a slow-burn economic pressure game on top of the existing diplomacy system. The new campaign spans six missions built around the Geothermal Power Plant storyline, and three standalone single missions sit alongside it. Over 150 new quests flesh out the quest log further. The campaign is short enough to finish in a weekend, which is the main structural complaint from the community, and it is a fair one. Blue Byte clearly prioritised sandbox depth over narrative length. Two caveats worth flagging before you commit. First, the underwater visual layer bathes everything in a blue-grey monochrome that makes distinguishing building types harder than it should be at a glance. You will be hovering over icons a lot. Second, the original game shipped with an aggressive always-online DRM system that generated significant criticism. The good news is that Ubisoft removed the SolidShield activation-limit DRM entirely in 2020, so that particular 2012-era headache is fully patched out. The UPlay/Ubisoft Connect layer still exists, but it is no longer the deal-breaker it once was in user reviews. For newcomers to Anno 2070 as a whole, Deep Ocean is not where you start. The Genius tier does not kick in until you have Tycoon or Eco engineers already established, which means the expansion's content sits behind a meaningful time investment in the base game. That is not a flaw in the design; it is how a well-layered strategy expansion should work. If you are already a hundred hours into Anno 2070 and wondering whether the sandbox still has teeth, this is the add-on that sharpens them. Diego, Scout Team

Tags

singleplayermultiplayertier:aaaCity-Builder ExpansionProduction Chain DepthUnderwater ColonizationHostile Takeover MechanicFaction ProgressionGeothermal EconomyCo-op LANNatural Disaster EventsLong-Form Sandbox

System Requirements

Minimum

OS
Windows® XP / Windows Vista®
Sound
DirectX 9.0c–compliant
Memory
2 GB RAM
Graphics
512 MB DirectX® 9.0c–compatible with Shader Model 3.0 or higher (see supported list)*
DirectX®
9.0c
Processor
2 GHz Intel® Core™2 Duo or AMD Athlon™ 64 X2 or better
Hard Drive
5 GB HD space
Other Requirements
Broadband Internet connection

Recommended

Memory
4 GB RAM

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Game Info

Developer
Blue Byte
Publisher
Ubisoft
Release Date
Oct 4, 2012

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What platforms is Anno 2070™ - Deep Ocean available on?

Anno 2070™ - Deep Ocean is available on PC.

When was Anno 2070™ - Deep Ocean released?

Anno 2070™ - Deep Ocean was released on 4 October 2012.

Who developed Anno 2070™ - Deep Ocean?

Anno 2070™ - Deep Ocean was developed by Blue Byte and published by Ubisoft.