AMID EVIL VR
AMID EVIL's brutal retro FPS gets a full ground-up VR rebuild, swing sacred weapons in first person and reclaim ancient lands with your actual arms.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About AMID EVIL VR
AMID EVIL VR is not a lazy port. Indefatigable took the punishing, neon-soaked retro shooter that already had a devoted following and reconstructed it specifically for virtual reality, which is either ambitious or slightly mad, and honestly it reads as both. You are a heretic-turned-champion, tearing through fantasy-horror arenas with a roster of sacred weapons that feel genuinely different in your hands at room scale. That tactile reimagining is the whole argument for this version's existence, and it mostly wins the case. The weapons are the headline. Each one has been rebalanced and re-animated for physical interaction, so swinging the staff, raising the trident, or unleashing the Soul Katana carries weight that the flat-screen original simply could not simulate. The enemy design and arena layouts carry over the original's mean-spirited geometry, and in VR that translates to a kind of spatial panic that feels fresh even if you know the source material. Crowd-control becomes genuinely physical. You are leaning, ducking, repositioning. It is exhausting in the good way. Where the game asks patience is in its pacing. Some of the early episodes move slowly by modern VR standards, and if you have never touched the original AMID EVIL, the context for why these environments feel meaningful may not land immediately. The atmosphere is doing a lot of heavy lifting: a soundtrack that sits somewhere between dungeon synth and industrial ambience, lighting that rewards pausing to absorb a corridor before filling it with debris. Indefatigable clearly care about craft, and small details in texture work and environmental storytelling reward the kind of slow scan that VR uniquely enables. The game trusts you to look. The 87 percent Very Positive rating on a sub-300 review count suggests a dedicated audience rather than a breakout hit, and that framing is accurate. This is a game for people who already love old-school FPS design and want to know what it feels like to actually stand in those corridors. It is not designed as an entry point into either genre. Frame rate sensitivity in VR is real, so verify your rig can push comfortable performance before committing. Comfort options exist but are not exhaustive. If you are the kind of player who misses the deliberate cruelty and visual identity of pre-Quake-era shooters, and you own a headset capable of doing the rendering justice, this is a rare project that earns its VR rebuild. It knows what it is, it knows who it is for, and it ends before it outstays its welcome. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Indefatigable
- Publisher
- New Blood Interactive
- Release Date
- Apr 20, 2023