Compare All That Remains prices across 50+ stores and find the best deal. Developed by Elysian Games. Published by Elysian Games. Released on 11/10/2017. Available on PC. Genres: Adventure, Casual, Indie.

Forty-five minutes on an abandoned Earth, walking through one man's regrets as poisonous smog swallows the world outside. Atmospheric and earnest, but its brevity is both its charm and its chief limitation.

I keep a soft spot for the Steam pages that nobody covers, the ones with five reviews and a developer who clearly poured something real into a project that never quite found its audience. All That Remains by Elysian Games is exactly that kind of artifact. It started as a university passion project, and you can feel that origin in every seam of the thing, for better and for worse. What you are getting here is a walking simulator wrapped in post-apocalyptic alternate history. Society has evacuated an Earth choked by poisonous smog and aggressive corporate privatization of whatever was left. You inhabit one man who did not leave, or could not, and you piece together his story through exploration and recovered memories. The stealth and exploration elements are folded into what is fundamentally a slow, observational experience rather than anything with systems-heavy challenge. There are no puzzles in the traditional adventure-game sense here, no inventory juggling or dialogue trees. The experience is closer to a guided mood piece than a game that asks much of you mechanically. The 90s aesthetic inspiration means the world has a particular texture to it: slightly grainy, visually worn, leaning on atmosphere over fidelity. The original score features six tracks, and for a project at this budget level the soundscape does real work. It carries the emotional register that the sparse environmental storytelling sometimes cannot. If you are the kind of player who notices when a two-minute ambient loop is chosen carefully rather than just slapped in, you will appreciate what is here. The honest caveat is the runtime. At somewhere between 40 and 60 minutes from start to finish, All That Remains makes no pretense of being a long-form experience. That is not automatically a flaw. Some of the most affecting narrative work on PC fits inside an hour. But where a title like that earns its brevity by landing a gut-punch ending or a revelatory final image, this one ends feeling more like a first chapter than a complete statement. The story raises questions about choice and moral reckoning in a world abandoned to its consequences, but the answers it offers feel compressed. The emotional weight is gesturing at something larger than the runtime can fully resolve. Who is this for? Players who collect quiet, short narrative experiences and find value in atmosphere regardless of mechanical depth. People drawn to post-apocalyptic settings told through personal rather than action-oriented lenses. Anyone curious about what an earnest student project looks like when it actually crosses the finish line and ships. Go in expecting a mood, not a story with a fully realized arc, and All That Remains delivers something genuine if modest. Kai, Scout Team

All That Remains
AdventureCasualIndie

All That Remains

Nov 10, 2017Elysian Games
GamerScout Says

Forty-five minutes on an abandoned Earth, walking through one man's regrets as poisonous smog swallows the world outside. Atmospheric and earnest, but its brevity is both its charm and its chief limitation.

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Screenshots & Media

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About All That Remains

I keep a soft spot for the Steam pages that nobody covers, the ones with five reviews and a developer who clearly poured something real into a project that never quite found its audience. All That Remains by Elysian Games is exactly that kind of artifact. It started as a university passion project, and you can feel that origin in every seam of the thing, for better and for worse. What you are getting here is a walking simulator wrapped in post-apocalyptic alternate history. Society has evacuated an Earth choked by poisonous smog and aggressive corporate privatization of whatever was left. You inhabit one man who did not leave, or could not, and you piece together his story through exploration and recovered memories. The stealth and exploration elements are folded into what is fundamentally a slow, observational experience rather than anything with systems-heavy challenge. There are no puzzles in the traditional adventure-game sense here, no inventory juggling or dialogue trees. The experience is closer to a guided mood piece than a game that asks much of you mechanically. The 90s aesthetic inspiration means the world has a particular texture to it: slightly grainy, visually worn, leaning on atmosphere over fidelity. The original score features six tracks, and for a project at this budget level the soundscape does real work. It carries the emotional register that the sparse environmental storytelling sometimes cannot. If you are the kind of player who notices when a two-minute ambient loop is chosen carefully rather than just slapped in, you will appreciate what is here. The honest caveat is the runtime. At somewhere between 40 and 60 minutes from start to finish, All That Remains makes no pretense of being a long-form experience. That is not automatically a flaw. Some of the most affecting narrative work on PC fits inside an hour. But where a title like that earns its brevity by landing a gut-punch ending or a revelatory final image, this one ends feeling more like a first chapter than a complete statement. The story raises questions about choice and moral reckoning in a world abandoned to its consequences, but the answers it offers feel compressed. The emotional weight is gesturing at something larger than the runtime can fully resolve. Who is this for? Players who collect quiet, short narrative experiences and find value in atmosphere regardless of mechanical depth. People drawn to post-apocalyptic settings told through personal rather than action-oriented lenses. Anyone curious about what an earnest student project looks like when it actually crosses the finish line and ships. Go in expecting a mood, not a story with a fully realized arc, and All That Remains delivers something genuine if modest. Kai, Scout Team

Tags

singleplayertier:aaaWalking SimulatorPost-ApocalypticShort ExperienceMemory NarrativeStealth ElementsAtmospheric SoundtrackSolo DevEnvironmental Storytelling

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Radeon HD 6870, 1 GB / GeForce GTX 460, 768 MB
Processor
Intel Core i3
Sound Card
DirectX compatible soundcard or onboard chipset

Recommended

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
GeForce GTX 660 TI 3GB or higher
Processor
Intel Core i5
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
Elysian Games
Publisher
Elysian Games
Release Date
Nov 10, 2017

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